Sage advice for so many pit threads. This one is no exception.
Ditto! I still replay it - love it.
OK. I just completed this portion of the game on my Wii. Yes, it was annoying, but honestly it wasn’t that bad. It took me around 10 tries, about 15 minutes. Once I figured out a trick, it was easy. If you draw very fast, you can mess up once and still have time to try another circle. Then it was a cinch.
I bought this game and returned it the same afternoon.
For some reason, game developersthink that Wii owners love to shake that Nunchuck. It was the same with Tomb Raider Aniversary.
As a happy Wii owner, I’m here to tell you that the beauty of the Wiimote is not shaking it. The best use of it so fare is Metroid, which doesn’t demand any shaking at all. Most terri9ble use is Prince of Persia, where attacking is ‘shake three times and hope it works’.
Yes the shaking is a bit annoying - you end up straining your wanking wrist pretty quickly.
There is a simple solution. Male users, use the hand you are most accustomed to moving up and down in a pumping motion.
Female users, sadly, do not have the extensive practice doing this…
Okami works fine for me. And I’m not really a hardcore gamer. Sometimes I make a mistake but it doesn’t create a huge problem. Perhaps the bigger problem is the game doesn’t allow you to skip the text quickly.
I’m now waiting for someone to make a joke about how the wii hardware isn’t capable of processing text quickly.
Yep, all cut scenes should have a “skip” option. If you can’t put in a skip, don’t put in the freakin’ cut scene!
This micro-rant is not exclusive to any particular platform, and should be a general game developer flogging offence… unless they enjoy flogging…
Since this thread has risen to the top, I don’t feel bad about posting again.
I just got access to the Forest of Deception. I must say I’ve gotten used to all the quirks of the Wii brush. Sometimes it’s annoying, but the fun of controlling it like a (semi)real brush makes up for it IMO. To keep this pit material, I will revise my earlier opinion and say that the OP doth protest too much.
I wish there were more games like Okami. Action-Adventure really is my favorite genre.
No I don’t!

True dat. It’s also refreshing to play one that doesn’t have the word “Zelda” anywhere in the title.
Technically, it’s still an option. It’s just an option with an extra step and some minor added cost.
In Metroid, you shake it to jump as a morph ball. Thankfully, it’s minor enough that you don’t really notice it.
I like any game with a strong exploration component. Give me a proper environment to dig into and I’m happy until I’ve hit the edge. I was shocked at how much there was to Okami; every time I thought I was wrapping things up it just kept going.
I always just jerked the Wiimote up once – no nunchuck, nor shaking involved.
Okami was just fantastic on the PS2. Probably my favorite PS2 game. I figured it would be a natural for the Wii, so I’m really surprised by the number of reviews that say they botched it.
I’m glad someone else bumped this! It’s a great game, but the brush is a right pain in the balls. On the average, I have to draw about six little loops before it finally recognizes one as “wind”. I finally figured out the trick of using “Z” to get a slash, but if you have to draw a level one–like, say, when you’re slashing names off your wanted list–it takes way more tries than it should.
One thing I’ve wondered–is there an actual connection early on between the development of this game and Twilight Princess? They seem to have a lot in common for it to be a total accident.