Identify this scary choral piece?

I was just watching X-Play, a videogame review show the other day, and during a section on a pretty awful game, they used some scary choral music in the background that I wasn’t able to identify. It definitely wasn’t the soundtrack to the game itself, and I know it wasn’t Carmina Burana.

I managed to record a clip of the music, here. (Mp3, about 500k, 30 seconds) There’s a bit of dialogue over the first half, but the music itself is still pretty clear.

Can anyone tell me what this music was? I’m dying of curiosity.
Well, thanks for your time,
Ranchoth

Agreed that it isn’t Carmina Burana, but it does sound a lot like it. Same rhythm in the first section as O Fortuna.

In short, I don’t know what it is, but I’ll bet it’s one of three things:

  1. Video game music. I’ve heard some pretty impressive stuff that I was told came from games like Final Fantasy VI. Fully orchestrated with chorus.
  2. A film score. Horror movies, especially anything having to do with Satan, seem to require creepy choral music.
  3. A setting of the Requiem Mass. It’s not Mozart, Verdi, or Brahms, though.

My best bet would be number 1.

Don’t know if that helps.

Going on the theory that it’s video game music, the first bit sounds a lot like Liberi Fatali from Final Fantasy VIII, specifically a clip from the middle - about a minute in. It’s hard to compare, though, with the dialogue and the other music - presumably from the Disney game they’re discussing - over the music in your clip. The second bit of music doesn’t, though. Liberi Fatali doesn’t slow like that. Is that definitely all one piece?

Not definately—there was a pause in the music for some dialogue and a setup (which I cut out of the clip, for space), then they finished the review with a cut to that final bit of music. The two might very well be from two different musical pieces; I just don’t know.

Yep, the umpteenth imitation of O Fortuna from Carmina Burana.

Heh heh, it’s one of those thread titles you just know will be Orff or pseudo-Orff…

And I’d doubt it’s film music. It’s too static - video game music needs to have less direction to it, because it can’t predict when the action will be happening. Composing for film means following a set ‘trajectory’.