I'm playing Castlevania: Symphony of the Night again

At least the PS3 has compatibility with PS1 games, I don’t even know where my PS1 is anymore.

I recently replaced my Nintendo DS cause the shoulder buttons broke because I was playing it too much. The first games I replayed were the 3 Castlevania games on the DS. Looking for a bit of a nostalgic trip, I fired up SOTN again.

So far I’m only about an hour in, but its remarkable how fluidly Alucard moves and how much SOTN set up the other games in the series. I remember 2D was starting to die a slow death back when the PS1 came out. Suddenly everyone wanted polygons and 3D in all their games. SOTN was a great shot in the arm for us oldschool gamers who still enjoyed a hefty dose of 2D and didn’t think everything needed to look like it was made out of plate glass to look good.

Anyway, the game still stands as one of the best 2D platformers from that era. The combat and inventory systems were ripped from RPGs in a time when platformers and action games didn’t regularly mix RPG elements into it. The game is innovative in the use of multiple weapons and random drops, sometimes requiring you to farm constantly for better upgrades if you want to really max out your character’s power. However, for those who didn’t like it the grind, you didn’t need to do that at all. You could get through the game without really farming, as some weapon upgrades are received on a fairly consistent basis.

During my playthrough of the 3 Castlevania games on the DS, I was a little worried that SOTN wouldn’t live up to its predecessors which all refined in some small way the original archetype set by this game. I really liked Dawn of Sorrow’s soul system, the dual characters in Portrait of Ruin was a nice touch, and the glyph combat in Order of Ecclesia was innovative though a bit bulky for my tastes. And each one of those games had a little bit better handling of the main character than Alucard, the controls felt more responsive.

However, the selling point for SOTN that still hasn’t been close to equaled by its sequels is the music. From the very beginning strings and orchestra to the pop song ending, to the Alchemy Labs or the Grand Library, SOTN’s music was like none other. I can’t remember a single track from the 3 DS games despite just having played them, but I could hum half a dozen tracks from SOTN off the top of my head that I remembered from a decade ago. And Alucard, of course, is a lot more memorable than the more cookie-cutter protagonists from the other 3 games. There’s only one major problem with SOTN, but the less said about the voice acting, the better. Remember, this was the era that gave us gems like “You were almost a Jill sandwich!” or the “master of unlocking” crack that I still can’t believe to this day was approved in the script.

Since I’m only an hour into it, it’ll still take me a while to finish it, but I’m going for the broken Crissagrim/Alucard’s Shield combo. I really think they need to re-release this game on the DS though. There’s really no good reason not to except maybe Sony still has partial rights to it. But I would love a portable version of this game so I could play it in the bathroom or while I’m driving

It’s easily one of my all-time favorites. I’ve completed the game fully twice now - once on the PS1, and once in the XBox Live Arcade version.

By the way, I don’t think it’s on the PS3 arcade, but there was a Castlevania HD game that has elements from many of the successor games, plus Alucard himself, that’s pretty fun to play.

For those interested, SOTN was also available for download on xbox live, for the equivalent of about 15 bucks worth of points. I’m sure it’s still there.

You might also check out a few 2D Mega Mans available on xbox. Bought one last night on xbox live and basked in the nostalgia (though they are getting a little ridiculous with boss names).

But yeah, SOTN rocked. Heck I still like the first Castlevania on roms.

I don’t know about the Mega Mans, I still enjoy too much MM 1 through 5. I replay those constantly. Its been like 20 years so I don’t think I’d get tired of them soon. Actually I have a lot of old NES games that I used to dominate before save states made every game easy. I still play them once in a while. I love how I can breeze through those games now in a couple hours when before it would take me half a day

Mega Man 9 and 10 are available on all three major consoles and do a great job capturing the feel of the old NES Mega Man series. The graphics and music are in the same style as the older games and I honestly would have guessed they were made in the late 80s or early 90s if I hadn’t known when they came out.

I absolutely love the Castlevania series as a whole and Symphony of the Night is easily my favorite (with only Aria of Sorrow and Dawn of Sorrow coming close). I’d say it’s in my top 5 games of all time, though I’d have a hard time figuring out where in the top 5 it fell.

Darn, I was trying to make myself stay at work but now I want to go home and fire up Symphony of the Night. (As though my beign on the Dope was a good sign for getting work done anyways.)

I’ve got fond memories of that game. Wasn’t there something about how your performance in the prologue could have an effect on your starting stats. You might want to check GameFAQs for a reminder.

What is a man? crash A miserable little pile of secrets!

Some of the most unintentionally hilarious (and memorable) voice acting to ever grace the pixelated screen. :smiley:

But a game I still go back to. If you’d like to break it, kill Smees for hours on end until you get a Crissaegrim. (Or get lucky and have it happen randomly the first time you play through, heh.)

One of my favorite games ever and infinitely replayable. I listen to the soundtrack very often.

Ah - fond memories of being in college, and maxing out the Percentage Complete. We managed to get every item, going back to the damn library to find out what we were missing and where to go. Once someone figured out how to get outside in mist form, and that percentage shot up to way over 200%.

Wow - just checked the Gamefaq. Seems there are a lot of fun glitches for folks that like that stuff. 200.6% with just one kill in the entire game! That’s impressive.

I checked and it looks like this game, despite being the predecessor to all the Game Boy and DS sequels, was a lot deeper than those. I did know about that mist and the 200+% completion, I think I did that when I played this game a decade ago. But I don’t remember the leveling up of the weapons, I think I just farmed some drops and use the weapons as is. And certainly no idea about the hidden moves or weapon combos back then either.

The version of SotN included on the PSP port/remake of the PC Engine Castlevania game has new voice acting, but the new voices have the issue of still being awful while losing the cheesy nostalgia. They also changed the music for the ending. It might’ve been corny, but it’s not the same without “I Am the Wind”.

Speaking of which, the above mentioned XBLive version originally had “I Am the Wind” but for some reason had it patched out later.

“This is a Playstation black disc.” :smiley: