I’m not a big gamer and last played a computerized D&D product with the SSI gold box games on my Commodore 64. But I had a credit at Best Buy and the NWN 3-Pack (original game plus a couple expansions plus some extra modules or something) fit my pocketbook and my 2004 Dell’s specs. Plus I knew it was a classic and playing with old UI’s and stuff doesn’t bother me.
Oh, so anyway, quick question and feel free to throw in any comments you want or think will enhance my experience. Does alignment really matter? I loosely based my character on my old Everquest shadowknight (although in NWN she’s just a vanilla human Fighter) and made her Lawful Evil. But I’ve noticed my opportunities to play “evil” are restricted to asking for gold when someone wants a favor and telling people to buzz off. I tried killing a kid once for the experiment of it and found I the game wouldn’t actually let me hit him :rolleyes: Granted that’s not very “lawful” but it’s the principle of the thing.
Oh, and the magic knowledge of what’s “stolen” and hence unsellable is incredibly lame. But aside from that it’s been fun. Me and my cleric companion are slogging through the underprison and getting destroyed by the same magic-user over and over. Killed him once, went down some stairs and, yay!, there he is again. Maybe I need another henchman.
That fireball is deadly at lower levels. Have your cleric cast protection from elements (I think that’ what it’s called in NWN 1).
It’s been a while since I played NWN 1’s OC. In the OC, IIRC, evil choices really don’t matter much until you get towards the end of the game. More meaningful evil choices are available on the Hordes of the Under dark expansion and also shadows of Undrentide.
Don’t forget to check out nwvault.ign.com. The Nw Vault is packed full of adventures you can download and play as well as all sorts of custom content. Just sticking to the incredible hall of fame mods will keep you playing well into the next decade.
Yeah, that’s Bioware morality for you. It turns up in all of their RPG’s where intent, motive, and often method don’t matter when it comes to determining good and evil. Apparently if you’re evil you’re not supposed to accept quests for the rewards.
You’re probably not high enough level. If you have a cleric companion skip that section and go to the zombie infested area. The turn undead ability of the cleric will blow up the zombies making it easy XP for you.
I wish you lots of luck - that game is addictive! My game glitched and deleted my character after some tens of hours of game play and so I would have been too frustrated to go back through it all.
Well, Bioware is known for many things, but depth of moraliy i their games is not one of them. Well, Baldur’s Gate 2 had some, but Black Isle was really heading that one up. Jade EMpire had some intersting ideas, but poor execution. Mass Effect was more of an action game than an RPG, but it had a fairly interesting “morality” concept.
The original campaign is by far the weakest part of NWN1; both expansion campaigns (especially the second one) as well as several user-created modules at the earlier mentioned NWN Vault are far better.
I almost always play wizard types but for some reason in the NWN games I really enjoy a Weapon Master with a katana focus, or as I like to say, a Blender.
Is it even possible to have your henchmen cast stuff on your command? When I select her spell icon, nothing happens. I know (via loading game message) that the original NWN doesn’t let you manipulate your NPCs’ inventories so I wasn’t sure if this applied also to spell casting.
Oh, and is my character I’m playing now transferable to the later expansions? Just wondering for when the time comes.
Oh, I had forgotten that you can’t control your henchman directly in NWN 1. Wow, that would seem so awkward to me after NWN 2.
You can export out your character at any point during gameplay and use him elsewhere.
The first and second expansion packs are supposed to tie in together. In other words, the story for the second expansion expects that the character playing it is the same character that experienced the events of the second expansion. It doesn’t actually have to be, but the story assumes it is. there are actually a few community made adventures that shore up the gap between the events of the first expansion and the beginning of the second.
You can use the OC’s character to tackle the second expansion is you want though, but the first expansion is balanced for a 1st level character.