By the way, another theory on the lynch with a tie:
Perhaps the person who first had a lead dies? If so, it would actually be DC as he briefly held a lead when I self-defense voted for him. FS sent it back to a tie, if I’m counting correctly, by unvoting.
Mahaloth, I’ve pointed out twice now that the lag of the first vote was only part of my reason for voting texcat, and you continue to mis-characterize me by omitting the rest. ColdPhoenix’s quick defense of texcat based on an obvious joke vote from peeker was part of it, too, along with my strong feeling that somebody had to do SOMETHING to keep the day from running away into a useless bandwagon.
I’ve said all of this from the beginning; I said it again after you trivialized my motives the first time. What’s going on here? You’re not even making the one really plausible argument that you could make – that I might be trying to get my scummy teammate (Diggit) out of hot water by any means necessary. The way you’re putting it is just … pointless. It’s almost like you don’t really believe I’m scum. Because I think that would have occurred to you as a possible reason for my vote, otherwise.
vote Mahaloth
For bandwagoning, for mis-characterization, and for FOS-ing me without even thinking of the one actual Scum motive I could have had for voting how I did.
Well, Darth has appeared, so I suppose I’ll give him the benefit of the doubt.
Unvote Darth Sensitive
I still think my best lead so far is that one of the three “me too” bandwagon jumpers on Diggit’s wagon is scum; I have no idea which of BillMC, ColdPhoenix, and Mahaloth that would be, but seeing as how only one of them has any votes right now I’ll go ahead and
yes i get it. lynch (or prod or express distaste, etc.) the lurker is almost always expressed. however, it is the loud that have a track record of going bye bye. i honestly, don’t get it either. however, having said that if we didn’t get rid of the loud then folks likeed (off board) would never die.
and i see that darth has shown up so let me ponder for a bit.
but here’s the deal darth. this game is compressed so time is a little more of the essence.
but this sounds odd
<snipped>
shouldn’t this read scum have less people to worry about at this point?
this is how i think it through.
15 folks. i’m town, that’s all i know. so there are potentially 14 other people that could be out to get my butt.
15 folks. i’m scum. but thank god i at least have one other teammate (a team of one goon scum makes little sense - then they would just be a powerless pfk in the set up as written) so there are some number less than 14 that i have to worry about.
isn’t a number smaller than 14 less than 14?
the only way that this computes is if i am scum and have a teammate or so and therefore i am a team of say two, three or four (or whatever) and i know that i am playing against the rest of the group, say 13, 12 or 11 (or whatever). now i do have more folks to worry about.
No, that’s not how it should read, as my parenthetical comment about Masons should have made clear. Scum (and Masons) have to worry not just about themselves getting lynched on Day One, but also about their teammates. Day One bandwagons are so nearly random that any given one has a higher chance of hitting the Scum team in aggregate than it does of hitting any individual Town player. That’s what I mean about Scum having more to worry about than any random Town player does (in the absence of Masons).
Please remove your vote or find another justification for keeping it where it is; this one is just plain wrong.
I read it to mean that the Scum have more enemies to worry about, not teammates, but then the Mason comment doesn’t make sense. Still, I don’t think that is a votable offense.
let’s assume a scum team of three just for discussion purposes (the math works for any team greater than zero).
let’s assume that we are at point zero theoretically. now obviously we have posts, votes and interactions but i read your post to be more generic than case/game specific.
so twelve non scum three scum. assume then that these votes are spread evenly because of the lack of any influence to the contrary. so everyone gets 6/7 of a vote (i also assume that you don’t vote for yourself since you know you are not scum). now the scum walk in and they have knowledge of each other. so they spread their three votes among the twelve they know that are not on their team. so the other twelve all get 1/4 of a vote (now i know that votes only come in whole numbers so i am just working on statistical spreads). at this point each non scum has 31/28 of a vote and each scum has 24/28 of a vote. now scum, cumulatively have 2 5/7 of votes but individually each has less than one vote. because lynches are person specific and not team specific the 24/28 is better (or worse if you prefer) odds than 31/28.