If I were to hazard a guess I would say that multiple people targeted peeker. The “multiple bullet wounds” and “someone or someones” suggest this. It reminds me of a previous game where someone remarked that if they were a Vig they would have taken out Meeko, who was confirmed Mason, just because his post style was annoying.
Or maybe peeker owed money to the [del]Mafia[/del] criminal fraternities. Or maybe it was just colour.
But something worth noting - 3 dead, all VT. Out of a game of 15 players, at least one fifth being VT doesn’t sound too Gasterdly.
Oh, I almost forgot - I would have done this yesterDay but I was asleep past the end of the Day.
Gryff’s vote was not adequately explained, and it was my intention to unvote Mahaloth and switch over. Vote Gryff - RL commitments or not, no one else was able to make sense of the Day 1 vote (or if they did, they kept it to themselves). And so I again request an explanation.
PS - the vote I am talking about was post 221, which was this, a complete misrepresentation of what Nanook said (bleached):
I think Zeriel’s vote is pretty asinine since I don’t think anyone else read Mahaloth’s post as a scum slip. And I do think that jumping down someone’s throat for something that doesn’t even qualify as a mistake is discouraging discourse. We’ve had a really quiet game thus far and you’re not really helping matters.
As far as current votes go, I still am not seeing any good scum tells. Part of this may be I am still knackered, but I was starting to think along the lines of Mahaloth in that the gastardiness of it was that there was no mafia in the game (or maybe a token one).
I went to the original win conditions to see if our win condition specified getting all of mafia (as town’s usually does) but it says;
You win when all threats to the town’s safety have been removed from the game.
I really hope this is not the case, as it would remove the PIS element that most often betrays scum.
“in fact the scummiest action I can see would be coming the closest to a no lynch vote you can in this game i.e talking about leaving it to the following day for more info.”
I am asking you to show exactly where Nanook said anything vaguely resembling what you accused him of saying.
Did you not read my post #240? I would have thought I covered it as well as I could there. I highlighted the part and gave my impression on it. Peeker then posted on it and I replied to clarify part of it.
I find it a little strange you need more clarification than provided in those 4, maybe 5 posts.
If that were the case I’d guess 3 killers and 12 town? That we’ve had 3 towns killed already suggests to me that this is more likely than it appeared at the start of the game. If we had scum and SKs then I would guess 3 or 4 scum plus a SK or two? Meaning 9 to 11 town and 4 to 6 other and so it would be more likely that one of the others are killed. I’m only talking probabilities here, there is likely still scum around and we should act as such for the moment.
I tend to agree here. In my last game the scum was more concerned with attacking over semantic errors or the like than actual behaviour, and this feels pretty similar. For a game with relatively little scum like behaviour this does stand out a little.
To be honest I doubt I would have noticed it on someone else if it wasn’t for AllWalker pulling the same sort of tactic against me with his last few posts.
I wonder if they might working together, and sharing strategies? I will avoid OMGUS cries for the moment, as it is entirely possible that AllWalker legitimately missed my earlier explanation, and go with;
The thing is, if there’s no Mafia or very little Mafia, how on earth do you catch a serial killer? They don’t have information we don’t have except who they killed (assuming the setup can be believed) and they don’t have friends to protect. They could be saying anything and as long as it doesn’t get them killed personally they’re golden. Now, maybe in endgame you could have something to go on, because a serial killer would try to prolong a game, right? But not now.
Zsofia, I think the idea of tons of serial killers and no scum is unlikely, even though I’m the one that asked about it.
Killing one serial killer(or two) can happen, but if five or six are floating around, each playing their own individual game of “survive and kill”, it seems unlikely that town has a chance.
Then again, who knows? Besides, only two deaths probably doesn’t mean five or six serial killers unless our role blockers were really lucky and blocked three or four of them. I guess it could happen, but I think it is far more likely that a scum team exists beyond one or two.
As to the game having no gasterd elements, that would be disappointing since that was what attracted me to it, but I don’t see how we can ever know until something really shocking happens.
All right, Gryff, I understand what you are saying now. In post #240 you quote Nanook, who is saying that we should not speculate on Gasterdlyness of the game until the next Day. You then interpret this as we shouldn’t vote until the next Day.
Once again, one little misinterpretation leads to others. I am satisfied now that I know why you voted, even if it wasn’t accurate.
On the other hand, they are just as unlikely to survive as the next townie and are at risk to be detected during any Night. So I wouldn’t worry about them until we get to the end game. Which, admittedly, isn’t far off if we have a couple more killing sprees like toNight.
I guess that would make it gasterdly! Though lots of time scum goes out of their way not to protect “friends,” so I suppose that doesn’t always mean anything either.