I meant to post this after 9/10’s episode - when they designed the interior of fallout bunkers in 6 teams of two. Four of the teams incorporated lit candles into the design - why did no one think to tell them that that’s a stupid idea for a confined space with a limited air source?
I imagine they did it for the “design” bit rather than to bow toward the utterly practical :shrug:
I like how Bravo overhauled it. I’m not crazy about India Hicks, but I can live with her. I like the fact that it’s more team-oriented as opposed to the “black box” approach they had the last time. But there’s still something about it that doesn’t strike me right…I can’t put a finger on it, though.
I don’t like how all these shows use teams excessively in the early stages. They try to justify it by saying stuff like “any good designer has to work well with their team”, but it’s obviously just because it’s hard to film / follow / judge 14 separate people.
I like that they’ve moved away from using the 3 walled “show boxes” and into “real” spaces, and that they’ve given Adler a smaller role. I also really like that they are showing more of Todd (right?) being a mentor and offering suggestions.
I dislike the heavy emphasis on teams so far, but I can kinda rationalize it as being due to the likelyhood of limited amounts of the exact same rooms for the challenges. I still wish we could see a little more of each designer’s personal taste, though. I also dislike the giant fabric-draped warehouse they are using for judging, but I suppose that is somewhat negated because I like it better than the super white room they used last time.
Overall, not exactly perfect, but still a vast improvement (so far) over last season. Also, Wisit (?) is starting to really irritate me.
There’s no way to concentrate of 14 separate individual projects in the hour time slot; hence, teams until they get down to a managable number. PROJECT RUNWAY doesn’t do that (although they do have some team projects early on), but at the end of the hour, they only need to show each fashion model for a couple of seconds. Can’t do that with a designed space, the camera needs to swirl around and see what’s going on from different angles, close-ups, etc. That’s my WAG, anyhow.
It is tough to figure who to kick off when there’s a team – if they always kick off the team leader, then the number two has no reason to perform well (sabotage your leader, eliminate the competition!). I found it interesting that last week they kicked off two at a time. Adds more uncertainty, which is good. And I haven’t disagreed with any of their choices, they’ve picked the most blatant offenders – either awful design or disregarding what the client wanted.
Wisit has annoyed me from day one. And he should have taken responsiblility for screwing up Jeffrey’s window. Big Daddy should not have been sent home.
I kind of miss the blank box challenges.
If you’re holding it up to HGTV’s Next Design Star, I can see why you’d say that. But they’re different shows with different goals. Or maybe it’s because they (TD) are focusing more on the “drama” and not the so much the creative process?
I kind of wanted to know if the inhabitants of those bomb shelters were supposed to hold it for 50 years. (Of course, given that the ending designs didn’t have storage space for more than a month’s worth of food, it probably wouldn’t be an issue for very long.)
And what about a lavoratory? One cannot live in a confined space for any length of time without some means of personal hygiene. So, no. those wren’t bomb shelters. They were storage units. I don’t think the production company spent any time pouring concrete and running electricals. Those rooms were about the same size you’d get at any You-Store-It place, and about in the same condition.