In my newest game Fallout New Vegas it only occurs in the menus and pip-boy, thank og. It’s where normal movement of the mouse causes the cursor to move at a glacial pace, then a very tiny increase in physical movement speed causes the cursor to fly across the screen at four hundred billion miles per hour.
This may or may not be a symptom of the games being made on consoles and ported to PCs, or made for gamepads and not properly adapted for mouse movement. I accept that the couldn’t-care-less-about-the-small-market-of-pc-gamers game producers probably won’t stop doing this any time soon. So…
Is there a way of ‘hacking’ or bodging the OS or game itself to cause the mouse movement to behave normally?
In case you weren’t aware, you can change some settings in a couple of *.ini files to get rid of it in Fallout:NV. I know you did ask but I’d hate someone to have to needlessly suffer the terrible mouse acceleration in that game.
As I say, it is only a problem in menus and the pip-boy. Outside of those there is no problem (except for the sporadic pausing and fps-slowdown, which I’m sure they’ll patch soon)
But I’d still like to eliminate it if it’s possible It is annoying not being able to use the pip boy as ‘efficiently’ as I can use a typical windows app with the mouse.
Now I have to un-get-used to the acceleration and get used to it working properly
Now if only the devs would fix the damn npc slowdown issue (seems to only affect the game on windows 7 65 bit according to forums)