Is L.A. Noire a good game?

I just ordered L.A. Noire on Amazon. These days I really am only vaguely aware of what new video games are out and what they are like, but from what I have seen of this game, mostly in advertisements, it looks good. The aesthetic of the game looks great. A little too much light bloom in some of the screenshots I’ve seen, but generally good. The faces look good. I read that the gameplay has similarities to Heavy Rain, which appeals to me since I really liked that game.

I love single-player adventure/“detective” games. I like games where you have to investigate clues and piece together a puzzle and where there are many possibilities. I really loathe the fact that single player gaming seems to be dying, and everything nowadays has become dominated by massive multiplayer and nobody cares about a game that’s just supposed to be between one player and the game. So L.A. Noire looks like it might be one of the last gasps of the deep single-player adventure game.

Has anyone here played it? What do you think of it?

LA Noire is a fantastic detective game. It rewards you for noticing small things that let you make logical leaps to advance the story. The cases get more and more complex as the game progresses, and it’s very easy to lose a lot of time in the real world puzzling over what you might have missed in the game. The closer you get to the truth, the better your score gets for a particular case. A perfect score would involve ultimately accusing the right person, but also conducting interrogations in a way that reveals all of the lies and withheld information, finding all of the clues, and identifying and interviewing all of the witnesses. If you suspect a person in your interrogation is lying, you can look through a list of the clues you’ve found so far, and present the one you think proves they’re being dishonest. If you are sure a person is lying, but no physical clue is available to present to prove it, you can “doubt” a particular part of the subject’s story. If you’re right, they’ll revise their story and give you more honest information.

It really is a fantastic game. I think you’ll have a lot of fun with it.

Agree that it’s a shame single player seems to be dying out. I don’t have lots of friends who are into video games, online opposition is far too hardcore and nasty for my tastes, and how much of a “loser” this makes me is nobody’s damn business but mine.

I don’t have this game yet, but I’m definitely picking it up once the price goes down a bit. I lost both the ability and desire for reflex-intensive games ages ago (why the hell did I get an XBox 360, anyway?), and I hate being constantly on the clock. For me, the ideal is a game that rewards careful analysis, intelligence, and caution, with the occasional bit of fast action. Some of my favorite games ever…Titanic: Adventure Out of Time, Assassin’s Creed 2, Strong Bad’s Cool Game For Attractive People, Myst, and to a lesser extent Super Mario Bros. 2…fit this mold. From everything I’ve heard, LA Noire is in largely the same vein.

And I’ll admit to a selfish reason I’ll be getting it…I’ll be able to get all the trophies. Thus far the only PS3 game I’ve ever gotten every trophy for was the aforementioned Assassin’s Creed 2, and the only other game I’ve gotten close was Lego Rock Band (no way in hell I’m ever getting the Final Countdown Solo, 100% Expert Vocal, or 100% Expert Drums trophies). From what I’ve seen for L.A. Noire, there isn’t anything that would be impossible for me, no multiplayer or outrageously difficult tasks. Most of them involve finding all the clues in an area and getting all the interrogation responses correct, which I’ll be able to hit eventually. Beyond that, it’s mostly about collections and some skill with the action sequences. With all the pathetic efforts enshrined in my PS3 for posterity (including a perfect goose egg for Dynasty Warriors Gundam…damn Blockbuster Video rental…), I’m dying for a game where I can completely clean up. If I can point to two perfect collections and one near miss, I’ll be a very happy man. Not quite as satisfying as graduating from college, but good enough, thank you.

I was unaware that single-player gaming was dying.

I am waiting on it becoming available for the PC and then picking it up. Looks good.

I have a complaint about the game.

Replay value only goes so far, because, as far as I can tell, how you do on individual cases - whether you ace them or completely eff them up – it doesn’t make a bit of difference in driving the story. Someone should correct me if I’m wrong, but you always end up at the same ending, regardless of your record on the cases. Basically, you can’t lose.

It’s a good game, story wise, but its gameplay has serious flaws:

The game can’t decide whether it wants you to do what’s right, or what the department wants. For the most part it’s good about being thorough, but there’s an egregious violation in one case where you get chewed out and get a lower score for not going with the media frenzy instead of the guy with more evidence. The most egregious part comes in that neither of them did it anyway, as you find later in. (Hope I was vague enough to avoid spoiling anything).

“Lie/Doubt/Truth” are terribly, terribly labeled. Sometimes doubt is correct option when they’re lying by omission, but sometimes it’s truth. Doubt really acts more like a “press for more information” button than actually doubting their story sometimes. The way he reacts when you press the buttons makes you wish they were labelled “Good Cop/Bad Cop” since it seems more accurate than actually accepting their word or denying it.
Lie is a whole 'nother kettle of fish. Sometimes the accusation “Lie” makes is completely disparate from the conversation you just had. As a purely made up example: You’ll be talking about how someone’s husband never drank wine, and you think “ha I have a wine receipts of his!” Then you go to present it with lie and the guy says “you can’t prove I murdered him!” Then you go “…k” and present the receipt, since you assume it was just an error, you were clearly just talking about wine. And then he’s like “What, how does WINE prove I killed him!?” It gets annoying. There’s also the problem that often several pieces of evidence in tandem will prove something, but you can only present one, but that’s excusable, that’s been an adventure game problem since their inception.

The only other main problem I had is the plot tries too hard to shock you sometimes. More specifically, it seems like they threw in pedophiles just because it pushes people’s buttons. It’s a good plot generally, don’t get me wrong, but every time a pedophile shows up it starts getting old. You start to think after a while, “what, you had to use pedophiles because the Boogeyman wouldn’t sign off on using his likeness?” At least one of the pedophile revelations was almost COMPLETELY tangential to the plot, leaving it to just cheapen the experience due to their shock tactics rather than serving to enhance it. YMMV on this point though.

I thought it was horrible. The technology is amazing, the game was boring as hell.

L.A. Noire is a disappointing game, but its ambitions and it’s level of technical expertise save it from being a complete failure.

The gameplay breaks down into three basic components: driving around post-war L.A, investigating crime scenes, and interrogating suspects.

Driving around LA works pretty much like any GTA game, except toned way down. You don’t get the rampant carnage of a GTA game. It takes a bit of effort to kill pedestrians, for example, and cars don’t explode with the abandon you’d expect from a Rockstar game. It’s much more of a straight forward driving sim. The only problem with it is, there isn’t really any place to go. I was really hoping (particularly given the great setting, and the attention to detail they used in re-creating it) for more of a “living city” vibe, like GTAIV. But there’s really nothing to do in LA that isn’t directly connected to a case you’re currently investigating. You can’t hang out in a bar, or go bowling, or shop for new clothes. You don’t even have a house or apartment. You’re just in an endless cycle of go to the station, go to the crime scene, investigate suspects, go back to the station.

I had the most fun during the investigations, but they’re not really challenging. You basically wander around the crime scene, waiting for the controller to vibrate, and listening for the musical cue that you’ve found all the clues in the area. I really enjoyed it, but I also enjoyed surveying planets in Mass Effect 2, so take that for what it’s worth.

The interrogations are the meat of the game. It’s here where LA Noire tries the hardest, and fails the worst. The interrogations are basically extended cut scenes of two people talking. In many ways, it’s a throw back to the first generation of CD-ROM games, except instead of watching faded porn stars and z-list celebrities demonstrate why they’ll never have a legitimate acting career, you get to watch some of the best animators in the industry do their thing, accompanied by some top-notch voice talent. It’s actually pretty entertaining. But you’re still, for the most part, sitting there and watching. The game play element to this part of the game is limited to occasionally guessing which of three responses is the “correct” response. And the problem here is, the game is very inconsistent over what sort of response is proper for a given situation.

Here’s an example from the early part of the game. Some minor spoilers for game puzzles follow, but nothing plot related. One of your first cases is a homicide. Guy gets gunned down in front of his shoe store. If you investigate, you can find the murder weapon in a trash can, and can use the serial number on the gun to find the owner. There’s also a shop girl who identifies the shooter, and it matches with the serial number on the gun. When you go to confront the guy, he claims he was nowhere near the store. He’s obviously lying, but what evidence do you use to prove it? I picked the gun - the eyewitness may be mistaken, or lying, but I know for a fact that the guy’s gun was at the crime scene.

And that turns out to be the wrong pick. You’re supposed to use the eyewitness to prove he’s lying. Okay, fair enough - I suppose the gun doesn’t really prove that this guy was there. Someone else might have stolen it from him and left it there. I make a mental note about what the game is looking for when it asks for evidence that someone is lying, and move on to the next case.

A couple cases later, you’re investigating a case where an under aged girl was drugged and raped by a movie producer. You find the sleazy back lot where the producer set up a phony audition. The owner of the lot claims he’s never met the rapist producer. But while investigating, you find a bottle of pills: the same drugs used on the girl when she was raped. And this time, the bottle of pills is proof that the suspect had been there, despite the fact that there’s no evidence connecting the guy to that specific bottle, or that specific bottle to the drugged girl.

It’s also often confusing what part of a witness’s statement is meant to be a lie. I’ve often gotten wrong answers, because I assumed I was supposed to be questioning one part of a witness’s statement, but when I picked one of the speech options, my guy starts talking about an entirely different part of the conversation.

Over all, the game has very little replay value. Mostly, you’re going to be watching the same canned conversations over again. And there’s only ever one correct path through a conversation tree. It’s not like you can go back and try different tactics. You either get the right answer, and a new clue, or the witness shuts you down, and you can’t get full marks for the investigation.

All that said, I’d be very interested in a sequel. This game feels very much like a test bed for their new technologies. Having proven that the animation engine they’re using works (and man, does it ever work!) I’d hope that, for the next one, they’ll put similar time and money into bringing up the game play. Done right - a more open world, a more nuanced dialogue tree for interrogations, and some other minor tweaks - and they could have one for the ages, here.

Has it been discussed why they added the French “e” back on the end of Noir?

La Noire?

It’s theoretically a (grammatical) gender joke, as you allude to. L.A. Noire = La Noire, since the e ending is feminine.

Huh. Good for them.

Aw, shit. That’s a downer. The thing I loved about Heavy Rain was the number of different paths a conversation could take and the many different ways any given situation could go based on what you say. There are many different possible endings and everything you do adds up to change the outcome of the game (this means lots of replay value for patient people.)

I picked up the Xbox version shortly after it came out and I enjoyed it. Interesting and well told story, but incredibly linear and it doesn’t allow much in the way of replay value. Particularly because it’s impossible to really “screw up” in any serious way. You can completely botch evidence gathering and all the interrogations and the game will still lead you around from place to place and progress the story. It even gives you the option of directly skipping the few and far between action sequences if you die one too many times.

The technology used in the facial capturing techniques is phenomenal to see in action but I have a hard time seeing it as much more than a gimmick. It would be interesting to see it incorporated into other story/dialogue heavy games down the line though. In the end I’d say it was an interesting but flawed experiment. I’ll probably dig it out again at some point, but only after I’ve forgotten most of the finer details of the story.

Sadly most of the headlines I see these days regarding the game are about the developer’s horrible labor practices.

I’ve been playing the game and have enjoyed it a lot, actually, despite the shortcomings mentioned here. The atmosphere, visuals and voice acting alone are enough to make it enjoyable.

I did think it was in pretty poor taste that one of your first investigations is of a Jewish shop owner who shot and killed another store owner for being “a Jew-hating bastard.” The Jewish character constantly uses Yiddish expressions in every sentence of the interrogation (because, you know, otherwise we wouldn’t know he was Jewish.) At the end of the interrogation the player character tells him “he could go to the gas chamber.” That’s in reference to the death penalty, but the game takes place in the 1940s and I think they were pretty aware of the implications of “gas chamber” in that time period.

Rockstar has had other anti-Semitic caricatures in their games before. Ken Rosenberg of Grand Theft Auto 3 and Vice City was one of the most vile anti-Semitic stereotypes I’ve ever seen, and I’ve read that there’s a character in another one of the GTA games called “Johnny the Jew.” There were no Jewish characters in Red Dead Redemption, but the shop owners would repeatedly say “we don’t sell any Jewish-made products here” every time you walked in. I don’t know what the deal is with Rockstar games and Jews, but I’m not happy about it.

This is Johnny the Jew, from the first DLC for GTA IV. I’m not aware of an anti-Semetic caricature that casts Jews as hard-core bikers, but I’m not as well versed in my ethnic stereotypes as I ought to be.

Playing the game more (with a friend) - it’s fun to make this into a two-player game by switching off with the controller and having a running commentary on the plot and the scenery.

Turns out real-life Jewish gangster Mickey Cohen is a character in the game, which is pretty cool. And gangsters may be badass, but they’re also evil. Would it kill Rockstar to have a Jewish character who was a decent and honorable man on the right side of the law? Unlike the GTA games, L.A. Noir does have genuine good guys.

Well, relative to virtually every other person in the game, Johnny the Jew is an honorable and decent guy. He’s the protagonist of the DLC, and the plot revolves around him trying to get his psychotic gang leader to chill out - and then replacing him when he gets so crazy he becomes a threat to the rest of the gang. I mean, he’s still a violent criminal, and all, but by the standards of the GTA series, he’s practically a saint. Really, how many decent and honorable characters of any ethnicity have been in Rockstar games? Cole Philips may be the first one ever, and even that’s tempered by

what he did in the war.

To be fair, that’s not him being a bastard so much as a case of “the road to hell is paved with good intentions.”

Also unlike the GTA series, it was developed by Team Bondi which is an independent company. Rockstar is just their publisher.