So many questions! Let’s take them one at a time.
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- Tdn, I can confirm I have a shield:
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Yes, I remember that. You have a shield.
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2. I’m having misgivings about the rules of engagement. As you say, “These are simplified because we’re doing this via text and not in person with hex paper and figurines.”
Agreed - and also there are 5 players posting from different time zones without consultation.
Therefore I think using a ‘Melee order’ is going to seriously slow things down, without any benefit.
For example, if one of us is busy for a day, then that round of combat takes over a day. Or if a player early on in the order doesn’t post early on, everyone else just has to wait for them.
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Agreed, and I’m open to something that lends itself to this medium better.
One reason I want to enforce rules of engagement, however, is to keep track of things and to keep them from tangling, in my own head as well as yours. In the last combat we had, things got pretty confused, and I’m sure a few things got a little messed up. If we all keep engagement rules in mind – even if we don’t strictly follow them – I think that will make it a little easier for all of us to keep track of who is who.
[QUOTE=glee]
3. I’m unsure about the numbers in Harn too:
552 glee END=15 25#/15 = 2*5% = 10% penalty to all actions
What is 25 in this equation? If it’s the tent, can I drop it in combat?
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It’s partly the tent and partly the weapons and clothing. I’ve assumed (without telling you, of course) that you’ve dropped it and have decreased your penalty accordingly.
[QUOTE=glee]
Next I have a 112 in Shield. Is this a %? Does it apply to attack and defence? How does it alter when combined with this:
567 (If) you are fighting two Gargun, you are -10 at your defense
Also:
567 You can choose to ignore some attackers, but you defense then becomes an Ignore – poor choice
Ignore does sound bad. How bad is it in % terms?
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The 112 on shield is indeed a percentage. Using a shield for attack carries an additional 5% bonus. For defense there is a 20% bonus, so you have a wimpy 132% chance of defending yourself. (All weapons have similar bonuses, mostly on attacking – a shield is just another weapon, one that’s superior for defense). You have a -5 for encumbrance (you dropped the tent), so your chance at defending yourself is 128%. Sounds like a can’t-lose situation, but keep in mind that any roll of 96-100 is an automatic failure. Even so, you’ve got some room to spare, so you could actually take on four Gargun at once, for an additional penalty of 30%, putting you at a mere 98%. (In reality, 95%.)
If you start accumulating injury levels, each one incurs an additional 5% penalty to all actions.
The Ignore option reduces your defense to effectively 0%. Actually, you don’t even get to roll the dice at all.
As far as where you all are, sorry for the vagueness. Suffice it to say that the clump of critters charged the clump of you guys. Santo fired upon them as they closed. You may now engage them (and arrange yourselves) as you see fit.
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5. Previous SDMB roleplaying threads have all used the system of the players giving general instructions and the DM resolving the whole thing in one (or maybe two) posts.
This sort of thing:
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That sounds like a great idea. NAF can get to safety because you all think it’s a good idea for him to do so. In three rounds, you can pretty much arrange yourselves any way you want to.
I hope that makes things as clear as mud.