Spring’s here! It’s time to pass the Torch of Leadership on to the next person. Save will be up in a few minutes, along with the update. In the meanwhile, my request:
I have built a tomb for myself. I ask three things:
Babale (Currently the manager) will be buried in that tomb
The most ferocious, evil, monstrous, non-tamed creature shall be kept in the cage in the tomb. This cage will open if any non-dwarfs enters the room, so watch out!
The lever in that room will cause a cave in which will bury the coffin, the statues, and the cage, but not whoever pulls it (if they stand in the right place). I ask this: When one year has passed since the date of Babale’s burial (not death), this lever must be pulled to encase the Founder forever in rock.
None of these actually HAVE to happen, I just thought it would be cool (and in-character).
Things are getting underway. I’ve been keeping a (ludicrously verbose) journal of the action, and I’ll be posting some of that in the main thread shortly, but in the meantime I just wanted to say…
How does a troll sound, for the cage in your tomb?
Okay folks, a couple of entries are up now - one more to go!
Autolycus - feeling psyched? Nearly go time! Had any practice games? I’ve included only one (1) way of accidentally destroying the fortress, which is a pretty low number really when you think about it. Actually maybe technically there are two but one of them is at least partially Babale’s fault.
I’ll be posting the last entry and the save file later tonight (that’s tonight, Melbourne time), assuming I can figure out a place to upload the file. Should be good.
Errrr… I have a clear schedule tomorrow for practice games, and I can read up on the Wiki tonight for half an hour or so. Due to idle internet reading I have a general understanding of the game, so I should be able to catch up to speed without too much effort… I think… maybe…
In other words, Illuvatar (or w/e deity Dwarves worship) help us all.
Most excellent. Well, I’m about to post my last update and I don’t want to spoil the ending too much or anything, but uh… in those practice games? If I were you I’d pay close attention to learning how military organisation and combat work. Just, y’know, throwing that out there.
Traditionally we’d pray to either Armok (the subtitle of the game is “Slaves to Armok, God of Blood”) or Toady. Prayer is probably the appropriate course of action. And never forget the game’s tagline.
Okay it’s up! I hope my wall of text isn’t too hideously unreadable for everyone. Anyway, that is the end of my time in Joinglazed - I was my hands of this whole sordid affair.
Be warned: that last entry is an emotional rollercoaster. I’m so sorry, Babale.
Wanted to clear up a bit of confusion there that I couldn’t in my main post (it’s an out-of-character thing). If you go into the stockpile menu, there’s a ‘graveyard’ stockpile, but that’s really just a place corpses get dragged. To satisfactorily bury dead so their loved ones don’t get pissed at you, you need to place a coffin somewhere and set it so that it can be used for burial. So when I say ‘morgue’, I’m referring to the so-called graveyard stockpile, but functionally it’s a morgue. Not that, y’know, dead dwarves necessarily feature in my installment in great numbers or anything. Again, I don’t want to spoil the ending.
Don’t worry about the troll, I’m a patient man. Dwarf. Whatever.
Seeing your pictures is an interesting experience. I recognize my work, but it has been changed. For the better, but still, it’s weird.
Here’s a suggestion: At the change of leadership, we let all surviving past leaders give a “State of the Fortress” address. They can talk about whatever they want, inspire hope, criticize the leadership in-character… Etc. Fun stuff. What do you all think?
It was really strange for me looking around the fort for the first time (as I think I mentioned in my journal entry), realising how different player styles are. I kept seeing things and thinking “What? He’s put a mechanic’s workshop and a mason’s workshop right next to each other! Like, without even a space! And now there are two different kinds of stockpile in one room! And he dug down two z-levels without putting stuff in between! He’s a madman!” And then I realise that there’s no earthly reason why any of those things are bad, I just… don’t do them. For some reason. And it makes me wonder what things I do that might make other players think I’m crazy. I think I might be inclined to make my rooms slightly rectangular, so they look square on my non-square tileset, for instance - I think that might influence my style a bit. Previous leaders should totally download the saves from subsequent plays and have a look around (if they haven’t already ). Another thing I compulsively do is clear excess stone away into a garbage dump somewhere - an action which I can defend as sensible when the legendary miners leave every room full of stone and you’re trying to make a stockpile, but not so much the rest of the time.
Anyway, I think the State of the Fortress address would be pretty cool. I’m sure there’ll be a fair bit of ‘unofficial’ observation and messing about going on with the save games being public anyway - I was sorely tempted to keep playing after uploading my save, cos I really want to see what’s going to happen, but it seemed… dishonourable, somehow. With this I might be able to get some of that out of my system. Assuming I survive the year. I made Dinaroozie the Unwise the chief medical dwarf, so I guess that means he has a nominally smaller chance of death than other dwarves.
Speaking of which, the hospital system is buggy as hell in this version but apparently I buggered up the placement of tables, which doesn’t help things - the tables have to be adjacent to the beds to get patients into surgery, according to the wiki. Not that that’s the only reason my hospital wasn’t working, but still.
FWIW, hospitals don’t work all that great regardless. I never make soap because dwarves don’t actually seem to die of infection very much anyway and dwarves seem to be cleaning the patients just fine as it is. Also, crutches don’t work either, and neither does making plaster casts. I just basically keep thread around and splints, with access to water somewhere, and that’s it. Health is really buggy in general (dwarves getting stuck in their beds, etc.). The most recent version seems to have fixed some of the problems I was having with doctors actually being arsed to do their jobs regularly, though.
The table thing is annoying. I set up my hospitals to go like this: table, bed, traction bench, space then repeat. Though I can’t say I’ve actually seen the traction bench used either – no idea if it even works. Surgery does seem to work though.
Plaster casts can be made to work, but it’s tricky and involves some micromanagement. The bone doctor decides to make a cast, and checks if there are any free buckets with water in them. If there are, he uses that and proceeds to make a cast. If there aren’t, he’ll go and get an empty bucket, go and fill it with water at a well, and then freeze in place and do nothing until something happens to cancel the job. You can get him unstuck by forbidding the bucket he’s carrying right after he fills it with water, which will cancel the job, and then unforbid the bucket so he can use it next time he tries to make a cast. Or, just use splints, which seem to work just as well.
Yeah, because if you manage to get your hands on some, the dwarves will try it and will sit next to the water source indefinitely until you notice, or presumably start to starve to death.
I’m not sure how well splints work. My military commander needed them on both legs, but never walked again despite no apparent nerve damage.