All very valid points, but surely in the event of a Double opener, it is possible to make a jump south of the river! I cite precendence with Klaskarink vs. The London Workingman’s Club MC team, Hastings Anniversary Tournament 1972, Cantrell vs. Cochrane, 1989 and… <checks MC history Almanac (14th edition)… > Miggins vs. Van Clompf, Clapham Invitational 1982.
West Ham
Can anyone see a route out of the east end?
When they finally get these on-line and searchable, I will concede the point.
Until then, I am sticking with the basics.
If there’s a way to do it in less than six, I’m all ears.
Until then, Hornchurch.
Cockfosters?
I’ll chime in with Hainault, just to muddy the waters. Bipolar traverses are inapplicable (see Finch, Finch, Finch and Threpple, 1947 edition).
From West Ham or from Hornchurch?
Hainault offers off-peak opportunities…South Woodford
West Ham. t’would be an impossible move from hornchurch given the current conditions.
If you wanted a Northern line hops from Hornchurch… Mill Hill East.
Nooo!!!
Dollis Hill
:: sigh ::
We’re going to be here for some time, now
:: puts the kettle on ::
I agree – Cockfosters (an end-line) is a legal play from Hornchurch.
So where are we? Dollis Hill?
I’m lost. I have no idea how to get out, at least in a good direction. I could play Marylebone, but that puts us right back at Square One. Someone else have a go.
We’re in the Dollis Hill loop. Just grin and bear it.
Neasden
Just for the record: It should have been obvious from context, but when I played Mile-End, above, it was the District Line side, not the Central side. East-bound Central has NOT yet been in play.
Just, in case, you know, anyone wants to take the plunge.
I actually once wrote a little Visual Basic program to print out all the possible Dollis Hill combos. I wish I could find it again.
Neasden?
Kingsbury
Dollis Hill
ok, i’ll ask.
what the hell is going on in here?
That’s one.
Neasden
Dollis Hill
fubbleskag:
http://en.wikipedia.org/wiki/Mornington_Crescent_(game) - only read if you don’t want to experience the full glory of the game
We’re playing Mornington Crescent, a game of jumping from one tube station to the next (fictiously, of course; you need not stir from your easy chair) with the object being to end up at Mornington Crescent. There are a set of somewhat simple rules about which station is an acceptable jump from any other station, and a more complicated set of gambits, precedents, home-grown exceptions, and classic manouvres that make the game fun and challenging for the observer as well as the player.
Willesden Green