If you haven’t heard, Quinfall is an MMORPG being produced by Turkish developer Vawraek. And it’s… controversial.
So a bit of history. Vawraek previously developed a game called Kayra Online, which was being developed for a Turkish audience (no translations to other languages). Development started in 2019, it got to a beta, and then was abruptly canceled in 2021.
On the heels of that, Vawraek began developing Quinfall, which is targeted toward a larger audience. It is now supposedly entering beta already after only a couple of years.
How is it doing this? First of all, pretty much every asset in the game that has been displayed is premade. They buy assets from the Unity store and stick them in the game. We’re not just talking about things like trees, barrels, and armor sets, but something as large as a medieval city or a full dungeon is being purchased (or snatched up for free) and put into the game unchanged. They are also using AI to code and write for the game. It’s questionable how much they’re actually “developing” as they cut every corner they can.
The game’s biggest claim to fame is that it promises to be the “biggest MMORPG universe in the world”.
You probably see a number of red flags already about this project, but here are a couple of others.
For one, they used an edited stock photo to represent the interior of their studio on their company website.
After they got caught with the fake image, it was removed from their page, but if you look at the Wayback Machine from a few days ago you can see it:
Another bit of deception is with their previous canceled game. They had pledged that Kayla Online would have no “pay to win” aspects, then in the beta they allowed you to buy packages to boost XP gain for up to 50% as you played (which is the pretty much the purest kind of pay to win I can think of). They also partnered with a web site called “ByNoGame. com” (I inserted the space to break the link, people probably shouldn’t visit it). The web site offers real money transactions for online games. This was advertised within the beta itself officially as part of the game’s cash store.
In an interview, Quinfall developers promise to combat real money transactions.
You have already confirmed that the game will implement player-to-player trading. Will there be any restrictions on buying and selling certain types of items? Is there an item binding system (after binding an item to a character, it cannot be sold)? If not, are you afraid that the game will be overwhelmed by a wave of RMT trading?
Of course, we are working on these issues. There will be no loopholes for players to use the system to their advantage. We cannot give too many details about this content, but we are working on a system that will satisfy users.
Paint me as slightly skeptical.
That partnership seems less unusual when I did some poking around and found a Türkiye “game market report” from 2022 which was included among its top sponsors Coca-Cola, GameOn, and ByNoGame. Maybe RMTs don’t have a stigma in that country.
So what the studio is doing now is that they are gearing up for a closed beta. There will be NDAs. Nobody can post footage from it. They’re being very secretive about actual gameplay. They are also offering an open beta, but you have to pay to be in it. Of course, you’ll be buying a pig in a poke since you have to pay up front to get in, and you aren’t allowed to see what it is actually like beforehand. And remember that their last project was canceled in beta.
It looks to me like a big cash grab before they jump ship, but that’s just my opinion.
Has anyone else heard of this game? Is anyone actually looking forward to it? I thought this would be an interesting game to discuss. Closed beta is happening very soon, and I don’t know if more will be leaked at that time.
The open beta is supposed to come out soon afterward, and assuming the NDA holds to keep things secretive before then, that might be when the lid comes off the box and people can actually see what this thing is.