Life the board game

I have a class of six students for a summer program called “Cause for Conflict” and we are going to attempt to revise the board game “Life” to make it more lifelike with regards to conflicts. Our class has been talking about conflict with regard to gender, religion, class, and race; but for purposes of the game we’ve decided to focus primarily on class and gender (but the other two components might also come in to play- we are still in the very early stages).

My question is, what changes would you make to the game?

:slight_smile:

You should not be able to sell your children at the end.

You’d be better off starting from scratch. Was there anything in that game that impacted the outcome beyond your randomly-determined salary, always choosing to get insurance whenever available, and always having as many children as possible?