I’ve loved giant robots for decades, and since Pacific Rim came out, I’ve been looking for a similar game I could play. I think the Mechwarrior series is too complicated, it’s like a flight simulator. I liked mechcommander a lot, but MechCommander 2 made it all complicated again. Supreme Commander I didn’t like much. It reminded me too much of Warcraft, where it was pretty much a race to build the “good” pieces, and once they were built, you might as well quit the game right there. From what I can tell from TV commercials, TitanFall looks right up my alley, if it runs on PC.
*MechWarrior *isn’t really complicated honestly, it’s pretty much a first-person shooter (or third person, if that’s your thing - but I prefer to play in cockpit view) with tank controls and a heat bar.
It’s silly fun to play around with crazy mech builds, too. Atlas (the largest, slowest, mightiest one) packed full of piddly machine guns ? Sure, why not. It kinda works, too, although it does turn your entire screen yellow
The torso mechanic does sort of rely on a joystick (though I suppose you could make a gamepad work). Or at least it’s a lot more comfortable with a joystick than with the mouse+keyboard controls.
Actually the hardpoints system prevents that. There are restrictions on how many of a certain class of weapon can be mounted in a given location. A laser hardpoint can be any laser but you cant just load a torso with 16 medium lasers or machine guns.