I dunno if I should join in or not. I’m down, but more than willing to let others get their chance too.
Miss me much? Thanks for the heads up MHaye! I’m in.
/in, but I think I need to rein myself in this time.
Also, 35 players? Ye gads. Let’s hope not.
[fratboy]DOITDOITDOITDOITDOIT[/fratboy]]
…um…
Have we done one that big since M2?
I don’t know if we could even get that many players anymore.
But no, I think after M2 everyone agreed that even with the Night start it was too many people.
Uh, I’m not sure how to put this, but it… would only be a problem for a little while.
Yay, hockey monkey! I was hoping for an excellent cage-dancing partner!
Cage Dancing? Aww… here I am, planning on missing out, and there’ll be cage dancing?
There’s always cage dancing. :rolleyes:
No, it’s a problem through out the game. Assuming that everyone keeps their normal posting habits, day one will be HUGE, even if it only lasts a short while. In fact, larger games tend to have more posts per player per day, because there are more things to respond to. Going back for re-reads is therefore more tedious.
You also have a game that takes longer with more effort, increasing the chance of dropouts. Simultaneously, you have a hard time finding replacements because you’ve already used your whole player base.
I find that 25 is about the sweet spot for large games. Going above only bogs things down.
:A lone Gastard sits off in the distance and frowns
And He takes note of these comments:
Soon… soon my pretty little players.
I’ll be back… And then we’ll see what you have to say.
Those are MY standards for any game I create. Be careful what you wish for…
Oh, it’s tempting. I’m coming into major free time soon but holding very odd hours until then. Plus the holidays…
The again, come Tuesday morning, things get a lot less hectic for me…
OK, count me in. (And I agree that 35 is too large, FTR. Feel free to make me an alternate if you really do have players coming in droves, if that makes sense.)
I would also recommend limiting it to fewer players.
I suggest that there be no substitutions, especially if it’s a larger game. Subs break up continuity of play style that can be critical to determine motivations. Even early subs (on or before Day Two) have this problem.
I am hoping your “absolutely no post restrictions” allows us to discuss strategy both Day and Night.
Bring it.
:signs naf up as player #2 in my Next Mafia Game.
Alrighteous.
Yup. Actually, I’m taking the no-post-restriction thing even further than that. I’m trying a few quirky things with the gameplay, things that won’t be particularly significant in the overall outcome of the game but that, I hope, will goose participation a bit and prevent the lifeless lulls we’ve seen in previous games.
Ya know what; this seems like a good time to post the rules. They will be as follows:
The Rules
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The Day/Night Cycle
Day One will last for exactly five days (120 hours); Night One will last for exactly two days (48 hours).
Thereafter, ach game Day will last for exactly 72 hours, and each game Night will last for exactly 48 hours. The Day/Night Cycle thus lasts five real-life days; absolutely no force whatsoever will either shorten or lengthen this cycle, nor the relative lengths of Day vs. Night. Short, we know, but pay attention to what’s below before you panic.
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Posting
There are no post restrictions. None. As long as you are alive (and in some cases even after that!), you may post whatever you like, wherever you like, whenever you like. You may quote your role PM, and any PM sent to you by the moderators. You may discuss strategy by Day or by Night. If you have access to outside boards, you may post to them on any subject by Day or by Night. If someone claims a post restriction of any kind, they are lying; lynch them.
You may not edit your posts.
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Off-Board Communication
Is permitted via officially sanctioned methods only. For the record, no game-related private messaging among active players is permitted. -
Voting
You may vote to lynch another player by using the now familiar vote storyteller construction. You may do this at any time, Day or Night. Whoever has the most votes at the time a game Day ends will be lynched; there is a method of resolution for all ties, but it will not be shared at this time.
The following is unusual, and important: once you vote for someone, you vote stays active forever until one of three things happens:
(1) you remove it, using the unvote storyteller construction;
(2) you die; or
(3) the person for whom you are voting dies.
The vote count is not automatically cleared at the end of each lynch; if Roosh has six votes and storyteller has five votes at the end of Day One, then Roosh will die, and storyteller will begin Night One with five votes.
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Participation
There will be no hard and fast rules regarding participation, except this one: please participate. The moderators will determine the adequacy of each player’s participation in a context-sensitive fashion, and will issue warnings, prompts, and removals as necessary. All discussion about a player’s participation level will take place in private; the moderators will not discuss participation, prods, or potential modkills in the game thread under any circumstances.
Broadly speaking, all moderator action, notably modkill, is subject to the discretion of the moderators. NOTE: There will be no voting requirement whatsoever. As long as you’re posting, you don’t have to vote at all, ever, as far as the moderators are concerned.
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Power Role Actions
Power Role actions may be submitted at any time at all, even in advance, but must be clearly labeled with the Day/Night for which they are intended. If you are a Doctor, for example, you may send a PM on Day One saying “Self-protect Night One, Night Two, and Night Three, then protect Roosh Night Four.” These orders will remain in force unless you change them. I’ll emphasize this for clarity: because of this rule, any actions submitted without a specific Day/Night designation will not be executed.
Day actions always resolve at Dusk; Night actions always resolve at Dawn. The deadline for submitting an action for a particular Night or Day will be fifteen minutes in advance of the Day/Night’s end (so any actions for Day One must be submitted at least 15 minutes prior to the time of Dusk for that Day).
Feel free to discuss.
Running player tally:
- Pleonast
- peekercpa
- brewha
- mhaye
- Blaster Master
- NAF1138
- Diggitcamara
- pedescribe
- Nanook of the North Shore
- bufftabby
- Hockey Monkey
- JSexton
- Millit the Frail
I’ve been fussing around with the balance and I think the optimal number is going to be 27, so we’re just about halfway there already!
Questions…
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Day/Night Cycle: will you choose a reasonable time of day to end Days/Nights? One that won’t disadvantage any players in the lower 48?
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Voting: you don’t explicitly say how many votes we may have outstanding. I assume one? (Things could be “interesting” if we can vote for multiple players.)
HELL yes, sign me up.
Story, I can’t be too much help, but I’m willing to offer my services once again, I’ve already seen the conception of this, might as well show up for the birth too, eh?