Snipping lots of this post. Just want to point this out again:
Bolding mine.
The Captain and XO positions can’t be promoted or demoted. There is nothing that fluiddruid could have done to get Hal Briston out of the Captain slot.
Snipping lots of this post. Just want to point this out again:
Bolding mine.
The Captain and XO positions can’t be promoted or demoted. There is nothing that fluiddruid could have done to get Hal Briston out of the Captain slot.
You’re missing my point. If you are scum, and you don’t cooperate with the concensus arrest chocie, you die. Simple as that. Say you decide you have motive to cooperate in the hopes of avoiding the lynch.
Option 1: we get a good brig choice in and you yourself are still lynched. Awesome, two for two.
Option 2: we get a good brig choice in, but someone else is lynched. Outcome depends on who gets the boot in the end, but there’s some good to it regardless.
Or, you don’t cooperate.
Option 3: you send a bad arrest order that will not be carried out or none at all, and we lynch a scum. Sounds pretty damn good to me.
How can you possibly omit from your calculus how good it is for town to lynch a sucm? You’re making your arguments based purely on whether or not we can use the brig,and that makes no sense at all.
As for Hal, of course the possibility that he is in fact scum, and not “just” a lurker, is part of the calculation. How could it not be? How can you be sure he’s NOT, that it wouldn’t be a perfectly awesome lynch?
I cannot remotely see where you’re coming from on this. Not to mention that if we lynch both you and Hal and both are town, the brig is the least of our problems. We’ll have lost, period. Did you see the numbers I put up?
Please try to explain yourself, if this does make sense, because your approach is seriously giving me blinders, and that’s not good. 20 scum could walk past me right now and I’d enver see them.
Normal Phase and Hal Briston are dead. Both were Loyal Crew.
It is now Day Three. The remaining crew are:
The Day will end Tue Apr 5 at 12 noon PT (3pm ET). Four Mutinous crew remain.
Spoilers please?
It seems peeker is a commissar and killed Hal?
Peeker, did you get engineering results?
Hello? Is this thing on? Testing one two three?
I’m uncomfortable with Inner in the engineer’s spot with that bullseye painted on his head. We should either let peeker out of jail, or I think I should promote Red Skeez to engineer and let Inner fall back to doctor. If we let peeker out of jail, would he go back to engineer and inner would fall back to doctor? Or would he move back in front of Idle, making Idle the engineer and Inner the doctor?
Letting Peeker out of the brig will not affect the officers at all. He will be the lowest ranked crew member.
From the OP:
Bolding mine
If you’re going with the theory that a confirmed engineer would have practically no chance of making a report, it would be a bad thing to have Inner Stickler end up as engineer after the next lynch. We’ll need to see who’s likely to be lynched before knowing whether to promote him or not; if fluiddruid gets lynched, we definitely don’t want to have demoted him.
At the very least, we need to hear if peeker came back with a result or not.
I see Scum took out our most active player, as well as a semi-confirmed Town. Probably a good move for them, unless we step up. So:
Of my votes yesterDay, I’m most convinced by my case for Crackrat. Specifically:
Day One - points out that he doesn’t really want to vote for Hal or Drain Bead because he wants to hear from Hal and there’s enough pressure on Drain Bead.
Day One - votes Hal and Drain Bead.
Day Two - votes fubbleskag, based entirely on what fubbleskag did on Day One. This comes after three votes on fubbleskag making exactly the same case.
If he really didn’t want to vote Hal or Drain Bead, he could at least have had one on fubbleskag. As it is, he just looks like he’s throwing out uncontroversial votes. Coupled with the fact that he hasn’t had any other impact, I’m happy to start off with:
vote Crackrat
In terms of promotions, we need a confirmed Town as Doc. And one in the Brig at least for toNight. Whoever is Doc just prior to the lynch gets the result, so this won’t constrain lynch choices among officers.
I agree, probably a good move for scum. I didn’t agree with Normal Phase on a lot of things, but he was definitely a provocateur for discussion and it seems we need that very much, it seems.
I think it’s worth considering peeker’s status at this point. There’s nothing in the rules that prohibits a scum Commissar, and his move on Hal works pretty much equally well for town or scum motives. If he’s scum, he gets basically a free pass at a Town player; sure, he’s in the Brig, but he’s alive and it’s not like scum can’t spare one of their four players, either.
I’m not going to vote for him, since he is in the Brig after all, and I don’t see a point to releasing him today when we could be Brigging someone else (presumably). I just don’t want it to be considered a town confirm.
I’m not sure I get the logic of your suggestion, TexCat. If Inner dies, but you promote Red Skeezix, in the end glowacks still takes the doc spot. Can you explain more about what you’re going for here?
I certainly agree that peeker’s alignment remains unknown. I am OK leaving him in the brig. I was thinking releasing him would move him back to where he was, but Crackrat pointed out the errors of my ways. However, my understanding was that we could brig one player AND release one player in the same Day.
My concern for Inner Stickler is that if he remains in the engineer spot at dusk, he is a very likely target for scum. I was pondering ways to get him out of that spot, and one of those ways would be to swap Inner and Red Skeez. There is no hurry to do it, but if when it’s getting close to dusk and it looks like Inner Stickler is going to remain the engineer, I would like to demote him to doctor. This would have the added benefit of ensuring that the doctor results would go to a confirmed townie. I’d like to hear what Inner thinks.
And I still like a report from peeker. Does being in the brig mean he didn’t get a report? I wouldn’t have thought so. Players in the brig can still talk, right?
The captain can arrest someone and cancel someone’s arrest each day and the chief of security can detain one person with a standing arrest and release one person whose arrest has been cancelled each day. AKA, we can release peeker and brig someone else, we can just release peeker, we can just brig someone else, or we could do none of the above.
The more people talk about it, the less hot I am on the idea of brigging a semi-confirmed townie. It means we lose 4 votes that we can pretty well trust to be honest and drops the number of people scum need to dupe by one. I would rather die and confirm fubbleskag than hang out in the brig and just be able to talk.
[oog] Sorry, i haven’t been playing, i got saddled with this dumb project at work, and haven’t had the time or energy to focus on this game.[/oog]
At this point I don’t support lynching either of the claimed masons to confirm the other. I feel that while possible it is unlikely that they are lying. It would be a tremendously ballsy play considering that it would put half the scum team at risk.
As far as peeker being in the brig: We know he was a commisar which means he wasn’t a ringleader , thus an investigation of him would means we could get a definite town or scum read on him. With a demotion would either reveal a scum we could space tomorrow, or a confirmed town whoof Inner stickler today as well means we’d have a trustworthy result on peeker. Which cannot be killed tonight. So I favor leaving him in the brig until we have an investigation result on him, me investigating him today with a demotion on inner stickler who then would recieve the result. I see this scenario as win-win, either we get a confirmed town or a confirmed scum out of the deal.
For some reason my post got all garbled:
Should read like this
As far as peeker being in the brig: We know he was a commisar which means he wasn’t a ringleader , thus an investigation of him would means we could get a definite town or scum read on him. With a demotion of Inner stickler would either reveal a scum we could space tomorrow, or a confirmed town who today as well means we’d have a trustworthy result on peeker. Which cannot be killed tonight. So I favor leaving him in the brig until we have an investigation result on him, me investigating him today with a demotion on inner stickler who then would recieve the result. I see this scenario as win-win, either we get a confirmed town or a confirmed scum out of the deal.
I definitely agree on the masons. I think it’s unlikely that there are more than one set, and even more unlikely that there are actually none. Therefore, for the claimed masons to be lying there would have to be two actual masons who sat around and let them claim without stepping up and revealing the first two as a pair of lying scum. And yes, it would have been a huge scum risk.
To Stanislaus: Fubbleskag didn’t really come onto my radar Day one. I posted my last two votes on Hal and Drain and then was offline until the end of the Day. When I posted, there were no votes on fubbleskag and no discussion of him. By the end of the Day there was LOTS of discussion of his posts which is what motivated me to reexamine them. But the 5 votes worth of discussion all came on Day two as far as I was concerned.
Well, that was far and away my work Mafia performance ever. Or non-performance, to be more accurate.
My abject apologies, crew – this past week has been…bad. Had I know what I had coming down the pike, I never would have signed on. Sorry about that.
Good luck in the big chair, fluiddruid – assuming you’re loyal, of course. And remember to key on the mike when making an announcement. I always forget that part…
The captain does not need to make an order to release peeker as there is no standing order for him to be in the brig. The security chief just needs to decide to release him. One possible set of actions today is to release peeker, order the arrest of someone, brig that person, then cancel their arrest order; the person would not be able to be released today, but could be immediately released tomorrow.
I believe at this point we should be keeping one unconfirmed person in the brig in order to cut down on the number of votes needed for a lynch. We would need 6 votes toDay with no one in the brig, but only 5 if someone’s brigged. While brigging a town would mean we’d only have 5 town votes, the scum will likely need to turn on each other at least a little bit to avoid detection; it’ll be easier all-around to get 5 votes than 6. ToMorrow after a mislynch and night kill we’d need 5 votes with no one brigged, but there’d only be 4 active town. Thus we’d need to have someone brigged to be able to force a lynch; while brigging a town wouldn’t help, it wouldn’t lose us any time we hadn’t already lost. If NAF starts participating again things change slightly, but it still is easier to find enough votes for a lynch with an even number of voting players and as long as it’s possible for us to force a lynch the scum will likely have to vote for each other to remain hidden.
Thus, while there are downsides to brigging an unconfirmed town, those downsides are less relevant when brigging someone changes the number of voters to an even number and thus reduces the number of votes needed for a lynch. With an odd number of alive players, that means an odd number in the brig. Since we can’t get 3 people in the brig, we should maintain one in the brig as much as possible. If there’s another commissar kill it will almost certainly be from scum and thus will land another person in the brig so that an even number of voters remain. While we could maintain parity by brigging a confirmed town and thus protecting him from night kills, we need every confirmed town vote we can get and need to at least have the chance of putting scum in the brig in case of a further mislynch. And given the near necessity of having someone brigged tomorrow in case of a mislynch, we need that person brigged toDay so a scum officer can’t just refuse to cooperate to force a win.
There might be little difference between releasing peeker while brigging another unconfirmed town and just keeping peeker in the brig, but it depends on just how much you think peeker is town for doing what he did. I personally do recognize the possibility that peeker is scum, but I don’t think it’s likely. It was incredibly likely for a town commissar, if one existed, to kill Hal last night. I’m not sure exactly what would happen if two commissars both tried to kill the same person, but I’m assuming they’d both end up in the brig with their power and rank stripped. With two people in the brig that way, we need only investigate one to determine both alignments as I’d think a setup giving the town 2 commissars would be extremely silly. Thus while a scum could be given free pass for killing someone they knew was town, they’d be extremely vulnerable in the case that both a town and scum commissar shot at Hal. Since there was no way for a scum commissar to know whether there was a town one, combined with the advantage scum likely would have had from keeping Hal alive, I don’t think a scum commissar would have killed Hal last night. Is it possible? Sure; I just don’t find it very likely.
Thus, I advocate releasing peeker and brigging anyone else that’s unconfirmed; which person exactly should be the captain’s decision. If instead there’s strong feeling that peeker is scum anyway, then issue an arrest warrant so he’s more likely to stay there.
–
I understand the point of investigating peeker as the probability he is ring-leader is approximately zero, but I’m not too hot on it; I’d rather see an investigation of someone that I feel is less likely to be town. If my argument is unconvincing though, go right ahead.
Perhaps this was already clarified and I missed it, but after re-reading the rules of this game it seems to me that the Commisar role is strictly Loyal?
From post 16
I’m getting worried about peeker. He’s usually around on the weekend. Does anyone know if he’s OK?