[QUOTE=pedescribe]
Whoa, back up. If we lynch a scum, the total number goes down, making it 8-3. And if we lose the decective in the process (and without a doctor, we probably will), that makes it 7-3. So, if the detective role-claims today, that will be 8-4 today to 7-3 tommorow. Not a spectacular leap. Was he trying to give false numbers or was this an accident?
[/QUOTE]
Am I missing something? There are 14 of us left right? I know I ain’t mathmatically inclined like BM,but I think I can handle subtracting 2 from 14.Let me double check lemme see 14-1=13,13-1=12.Going by my feeble math skills I contend that after toNights murder there will be 12 players left.BM is my math right?
If so,who is giving the false numbers?
[QUOTE=pedescribe]
I think, without the doctor, that every remaining power role should be twice as wary (unless there are scum power roles, they should feel free to slip up :)), and, as mentioned earlier, MTS knows that.
[/QUOTE]
[QUOTE=fluiddruid]
I’m not sure where to start here, MadTheSwine.
First of all - why is calling for a modkill of a known lurker scummy?.
[/QUOTE]
Your modkill suggestion was based on the false Info given about me lurking.It seemed to me that you were trying to get 2 easy kills before you even got to make a Night kill.
[QUOTE=fluiddruid]
As I said at the time (and you failed to quote or reference), killing someone who was already a high vote target is essentially two lynches for town.
[/QUOTE]
What? are you saying that because somebody gets a high vote count they are worthless too the town ? Especially on Day1??? My “high vote count” BTW was 2 votes. Again,you try to make me look like something I’m not.
[QUOTE=fluiddruid]
Now, check me if my math doesn’t work out,
[/QUOTE]
Sorry i ain’t good at math.
[QUOTE=fluiddruid]
but this is like a night kill failing - a free lynch with scum not able to fight back. How exactly is this scummy? It’s the opposite - it’s clearly pro-town and I find it very peculiar that you’ve tried to state otherwise with no basis
[/QUOTE]
It’s trying to get something for nothing and is firmly anti-town.
[QUOTE=fluiddruid]
Secondly, frankly, the number of scum in play has little to nothing to do with the discussion of the Town at this point (considering it’s Day Two, we have no real leads, and no role claims).
[/QUOTE]
The number of scum is very important to the discussion as I demonstated in my (what I think is correct) math.
[QUOTE=fluiddruid]
That combined with the fact that you’ve ham-handedly asked the Town “should we ask the Detective to step forward”? What, wasn’t losing the Doctor already enough?
[/QUOTE]
Here ya go again,misrepresenting what I’ve said. I did not ask the detective to step forward.
What I was trying to get across was IF the Detective found a scum last Night do we want the Detective to say so? If he is killed toNight without saying anything the game is pretty much over.