Let me do some very basic analysis on this. It makes sense that if Masons claim and there are two, than the number of confirmed townies increases by two. If there are some players who are more or less considered semi-confirmed, or leaning town by the evidence, then removing two people from the list improves the odds even more.
But even in the worst case. First of all, assume we started with 12 town, 4 scum, and have lost 3 town and 1 scum leaving us with 9 town and 3 scum.
So within that group of 12, 3 scum have to hide, however, if two players become confirmed townie, then the pool becomes, 10, which means there are less places to hide. If we have two players that are widely considered to be semi-confirmed, then the reduction goes from 10 possible scum to 8. Its obvious that, before looking at the negatives of the masons being killed off, that there is an advantage to this.
Other people have said that the main advantage of being masons is being able to confirm each other. But once that confirmation takes place and they become targets for night kills, there is no reason to worry that much about losing a mason role, since their purpose has already been fulfilled.
So I think ShadowFacts’ move actually improves our situation without actually hurting, unless the following means something:
If ShadowFacts has other reasons, does that mean that masons have other powers in this game? Maybe I’m misreading the masons, but looking at it right now, i don’t get why masons don’t automatically vouch for eachother almost at the start of any game, except on the basis of not wanting to personally be night killed. I would be interested in hearing from BlasterMaster or anyone else why that isn’t so.


