[QUOTE=nesta]
(snip)
I’m not sure what to think about tirial and the points Diggit has made. I’m still having a hard time accepting that the mafia would choose not to kill. The only reason they would do it is if they were really desperate and thought it was their only chance. I can only see this happening if they recruited tirial earlier, but even then I’m not sure they would risk it. Their odds of saving both Blaster Master and the recruit going into day 9 was better if they had killed someone.
(snip)
[/QUOTE]
Well… let’s look at the situation from the scum’s point of view (providing, of course, you’ll grant my tirial recruitment theory). In that case, at the start of Day 8, things were looking good for scum: the previous Day + Night had not only seen 3 townies go down, but the only (apparent) townie who even considered tirial as a plausible recruit had gone down. And the Nightwatchman was gone. Granted, the masons still were around, but they hadn’t been a threat so far and the scum were bound to hit one of them, soon.
Let’s look at the end of that Day, however.
The day had been a catastrophe for scum. Not only had Rachm been lynched, but almost all votes of the town had gone against scum! Their entire membership had been in danger of being lynched!
On top of that, all of a sudden a lonely townie (me) had started to point, insistently, his FOS at tirial, to the point that she was forced to declare her role. But not even that dissuaded him! And even though two scum had survived, both had heavy doses of suspicion loaded on their shoulders!
I can easily see that, in this situation, they tried to convince the town that the recruitment had, in fact, not happened early in the game. After all, Blaster Master was pretty much doomed. * Their last hope lay in shifting suspicion away from tirial.
*DOOMED, I tell you, DOOMED! Or, if you insist, in danger of being lynched.