Mafia: The Mob is Recruiting [Game Finished]

Ah, but Tomorrow there’ll be a scum alliance.

Right now the Boss has no real motivation but self-preservation. And that’s no different than the rest of us. Tomorrow, presumably, they’ll be two of them. They now have to back each other up. That’ll give something to look at when we move on to the next Day. Patterns will start to emerge where none had been before. People who are now town will establish behaviors that they’ll deviate from once recruited.

I’m not clear on the power role reveal. When the time comes to lynch someone and say we accidentally lynch the doctor, do we then know that the doctor is dead? Can the Police Chief just say “I’m the police chief?” Is there any advantage to that?

The only way we could “accidentally” lynch the Doctor is if the Doctor was either a) lynched before they could role-claim, which seems unlikely, or b) the Doctor chooses NOT to make a role-claim, which would be stupid. Of course roles are revealed post-mortem, but the sensible thing to do for a power role on the verge of being lynched is to announce their role. The problem is that revealed power roles also become a liability, so if possible we don’t want to force these roles to claim. Of course, there sometimes comes a point where it makes sense for a power role to reveal themselves and the information they have without necessarily being forced to do so.

Another thing to think about. There is virtually no such thing as confirmed innocent in this game. Today’s innocent is tomorrow’s scum. There are some exceptions such as if we know the capo is in play and then find out someone who is unrecruitable unless as capo etc, but you get my drift.

No worries - I’m happy to be the first sub. :slight_smile:

Okay you convinced me.

Vote no lynch

Wait, no you didn’t. Stop with the peer pressure.

unvote no lynch
Vote Lynch!!!

Time to play the role of Mr. Davis.

To those saying it would be unfair to Fluiddruid to end her game day one:

Fluid could of started the game at night. She could of started with multiple scum. She didn’t, so I feel no obligation to extend to game for her sake. She wanted to know if her setup works. One of the flaws of her setup is that her game can end day one. If her game can be broken, I intend to break it. Thus, she can make it better, and I can win.

To those arguing we are 6 times more likely to kill town then scum:

So what? I have obviously never played a recruitment game before, so I don’t know how things balance. I will, however, trust that Fluiddruid knows what she is doing. She decided that the godfather was equal to 23 townies including all power roles. I would absolutely risk losing any and all power roles to take out the godfather early. If we can eliminate the godfather within the first few days we will win regardless of anything else. Lets say, for example, we lose only 6 power role early, but take out the godfather day four. Worse case scenario it will be we will have 14 town members and 3 scum left. That would allow us to mislynch 5 times and still win.

To those arguing we only have a 4% chance of getting the godfather day 1:

That is not precisely true. We will not lynch masons. We will not lynch any role that there only is one of without a counterclaim. Thus, the odds, while not great, are a bit better then 4%.

The simple fact is this. On day 1, the scum are weakest and the town is strongest. Each day we play that the godfather is alive, the town grows weaker, and the scum grows stronger. Information is great, but in this game, totally unreliable. I recommend we do whatever we to takeout the godfather within the first few days regardless of risk. This includes lynching, vig killing, town roles revealing when they believe they have a lead on the godfather. It is imperative we play this game with a sense of urgency. If we are passive we will lose.

Hawkey, you’re forgetting two things. First, while we may not lynch a role that doesn’t have a counterclaim, we’d still be outing them, making them prone to recruitment, and then we’d have to lynch them anyway.

Second, it’s “could have”, not “could of”. Carry on.

Hah. Exactly what ran through my mind as I read that post.

I prefer coulda, shoulda, woulda.

The only confirmed townsperson is a dead townsperson. The corpses cannot get recruited :smiley:

And I’m arguing it doesn’t really matter. We need to take out the godfather. We do not need to lynch anyone else.

Yeah, someday I’ll stop doing that.

ABWOP: Back to the “Smart Kids Masturbation” thread the both of you.

Hypothetical: We out the Police Chief Today, then lynch him. We out a Mason Tomorrow, then Lynch them. We out a Beat Cop the next Day, and lynch them… Then, we’re stuck with three fewer power roles and perhaps four scum. I’d rather give our power roles a chance to get a bit of info, at least, before we start lynching them. Obviously, YMMV.

We don’t lynch the Police chief, because he is not important. Ditto the others. We need to take out the source, not the symptoms. We can deal with the converted after we take out the godfather. Waiting for power roles who’s information is unreliable is not helpful. Let’s say the police chief reveals himself day 3. How do we know what his investigation from day 1 is still accurate. How do we know the police chief isn’t now converted and lying to us? What information are we really getting there?

And here starts the WIFOM argument that will last the whole game. :slight_smile:

And - by some back of the envelope (shoddy excel) calcs, I think we have the following chances of digging up scum at night (assuming recruitment, ignoring doctor effects).

1 bc - .1301
2 bc - .1692
3 bc - .1907
4 bc - .1953
5 bc - .1822
Going on:
-Detective has 50% chance of outright revealing boss, plus 5/13 random roles revealing badness
-Autoreveal of scum ‘made’ tonight
-Beat cops chances of seeing making ceremony don’t vary based on # working that night

ABWOP:

0 bc - .0737

Those are truncuated, not rounded, if anybody cares.

Someone didn’t play in Mafia: The Conspiracy… :o

I foresee people squabbling over this whole “let’s lynch/not lynch power roles” all Day now. It always seems to be something the first Day.

I’m of the like mind of those that said we should take it on a case by case basis.

Guys, just for the sake of clarity, I’m going to ask that we not used the colored tags for jokes or any other vote other than the following:

  • Any player can be voted, or you can vote No Lynch
  • You can only unvote for a player (or no lynch) you’re currently voting for

This is simply for ease in tracking the game for everyone. Hawkeyeop, voting “Lynch” means nothing - you have to vote for a specific person, so your vote can’t be logged.

Thanks guys. Feel free to joke vote but just don’t use the colored tags.

Also, to confirm, nobody should be editing posts here but me. :slight_smile:

Since we’ve seen such a strong showing and it’s highly unlikely No Lynch will not win, would you guys like to move up dusk? I’ll still revert the schedule (adding probably a little to Night, and the rest to the next Day to catch up), but this would get the game moving.

So, if you’d like more time to discuss now, that’s fine. If you’d prefer it bumped to the next Day so we can get things moving, let me know.

I wouldn’t mind moving up dusk, myself. I don’t think we’re getting much done here.