Mafia: The Mob is Recruiting [Game Finished]

AAAAAGGGHHHHH!!! GHOST!!! :eek: :eek:

On reread, my bad. was Misremembering that part.

Instead of always taking a shot at the Mafia, the Vig needs to weigh the benefits and costs of shooting a Mobster or Townie. I didn’t see any indication that Wanderer was the Boss. So I don’t think it was a well-considered gamble.

Koldanar, I try to give equal opportunities in my suspicions. :slight_smile:

fluiddruid, can we have reassurance that you won’t end the Days early in the future, even if we reach a strong majority?

Belling the cat.

Tis an Aesop thing. :slight_smile:

[QUOTE=Pleonast]
Instead of always taking a shot at the Mafia, the Vig needs to weigh the benefits and costs of shooting a Mobster or Townie. I didn’t see any indication that Wanderer was the Boss. So I don’t think it was a well-considered gamble.

I agree with your equation; I just disagree with your conclusion.

Yes. No more days will be ended pre-emptively, though they may be extended if I have a real-life emergency or in the case of board outage.

I don’t know if you watched my last game or not, but lemme tell you…that is a road that leads to no good. No. Good.

Heh.

I voted no lynch yesterDay as that seemed to be the consensus, but I would have been just as happy with a lynch, for what it’s worth. I already stated that I think the discussion generated might be helpful later on in the game when looking for inconsistencies in the hunt for recruits. Plus, how long are we going to wait anyway? The odds of us lynching a Townie are not that much lower than they were before.

The Vig is going to do whatever the hell they want, I suppose. We can argue about whether the Vig should just take a stab every Night (no pun intended) or wait a few more Days, but there doesn’t seem to be much of a point.

Ghosts aren’t your real concern. The bigger issue for you is the possibility that scum/vig is making kills in alphabetical order. :slight_smile:

Okay, maybe not voting on someone to kill was a bad idea. I’m more interested in how we select a victim. I remember in the last game there was a randomization method used to choose how we revealed dossiers. Maybe someone who’s good at numbers and luck and chance can devise a similar method for our lil lamb to the slaughter to be.

Strong FoS (Finger of Suspicion) on Millit the Frail

Speculating on why someone died is pointless, and has proved to be a fairly reliable scumtell. Plus that whole “I’m not ready to start busting heads yet” sounds really fishy.

Minor FoS on Mennochio

See above. This one feels less like speculation on why someone died, but still a little bit eyebrow-raising. Also, Roosh (as scum) posted analysis of dead players in the Bladerunner game to gain townie cred and inflate his post count.

Paranoid FoS on Pleonast

Why do you even need to point out a “town tell” at this point? ToDay, at most 2 people are scum.

As far as the Vigilante goes, I figure that their kill acts as an extra Lynch determined by person guarenteed to be proTown. So the Vigilante should weigh their kill decision the same way we determined whether or not to Lynch yesterDay: given that at the beginning, the Vigilante is more likely to hit Town than scum, is it worth taking out a Town member to make that person permanently immune to recruitment?

Hmm…I would have to take any suggestions based on supposed randomization with a very large grain of salt.

:eek:

Can I get a list of the original player list, before OAOW died, please?

Ehh, that was supposed to be a PM to fluid. I was going to wait until I had the info to put my hypothesis out, but I might as well share it now. Yesterday, somebody gave a suggestion that Beat Cops investigate the person right below them. My hypothesis is that an inexperienced scum might kill the player* above* them, so that the Beat Cop couldn’t report what happened, if OAOW turned out to be a BC.

Just some green so fluid will notice my above post.

Why wouldn’t they just recruit in that case?

Not pointless in this game. If a kill is made by the Mafia, then there was no recruitment. Having an idea of the number of Mafia at any given time is going to be important.

You need to be careful with “reliable” rules of thumbs when the basic game mechanics are different.

If it gains Townie cred, it’s because it’s helpful to the Town. And if it’s Mafia doing the analysis, well, it’s good to have them talking. More chance to give something away.

It means I don’t think Hal is the Boss. Doesn’t mean much going forward, though.

It’s a fine line between talking about what the Vig does and why someone was killed. Just saying.

Good counterpoint.

I feel strongly that randomized voting in this fashion is a good way for town to lose. It is beyond a bad idea, since it really will stifle all relevant conversation.

So instead of going off who’s giving scummy vibes, you want to go off randomization. I’d guess that the odds of us hitting town power roles acting like they have something to hide is a little less - but chances of finding scum are lower for the exact same reason.

I just can’t see anyway that that’s protown.