I’m still confused by the whole thing. All I ask is that if there’s a-gonna be a hangin’ don’t let it be me!
Self-preservation? That’s a scum tell!
The mob’s best move is to recruit tonight. When/if they do, we’ll have roughly the same chance of lynching town tomorrow, but TWICE the chance of lynching scum. In my mind, it’s as simple as that.
I’ve been waiting for the official start of day. But while we’re waiting, maybe someone can explain to me why it’s inconceivable for the Boss to eschew recruiting Tonight and go for a kill instead. I’m not seeing the downside for him. Tomorrow is then Groundhog day all over again.
Oh and it’s Friday night, cheers.
The Mafia wins when they outnumber the town. A recruitment is therefore superior in the early going, since it’s a two-point turnover for them, as well as a buffer against us getting lucky and hitting the Boss early.
seriously, this would be scummy, if we didn’t know there was only one scum. Are you tryig to coach the opposition?
yeah, a drink sounds good. (Mixes himself a vodka strawberry.)
Say - anybody here like spaghetti?
And, if the Boss does not recruit, our investigative roles will find him sooner or later and it will be all over. A much better tactic is to try to recruit every Night. If a recruitment fails, then kill that player the next Night.
Also, deaths tend to help the town, since they’re a source of information and confirmed roles. A successful recruitment leaves the town none the wiser, while a killing - leaves a body.
To clarify, nobody knows why a power is blocked or who blocked it, unless specifically stated otherwise. This means that if the Mafia attempts to recruit a Priest, Mason, or Vigilante, and it fails, they only know that the recruitment did not take - they do not know why.
The Bishop, should he attempt to do so, will know if his target for prayer is ordained or not, but the subject will not know who ordained them. The same is true of the Police Chief appointing a new Beat Cop, should the Police Chief be in play.
The Beat Cop has a 20% cumulative failure rate for investigation, meaning that no team affiliation is returned. If they investigate someone who is being Made that night, they also have a 50% chance to witness the event and see the making (revealing the person being made, and a random Mafia player). This effect IS NOT cumulative with nor does it effect the prior fail rate; if their investigation fails to determine a role assignment, they can still witness the making ceremony, or vice versa.
The Bishop, like the Priest(s) should they be in play, can only pray once per game.
Hey folks,
Just a reminder to older players and a notice to the new ones. I can’t really play on weekends. I can only play a VERY little bit after 5pm pacific time, and then it will be sporadic.
This weekend is going to be almost 100% out because I have family in town. And since they are staying with us, I would find it hard to justify going out to the computer to play mafia rather then spending time with them (however much I might rather be playing mafia).
So see you Monday!
So, um… can we start yet?
Sorry, I have my days and nights (note the lowercase there ) all reversed. I’ve been sleeping in the day and awake all night until dawn for the last week or so. But I’m here and confirmed!
The sun breaks over the horizon. Light slowly illuminates the quaint little burg of Upper Doperville as the town’s commemmorative bell rings loudly. The Upper Dopervillians emerge from their homes rubbing their eyes, and assemble groggily in the town square in the shadow of the statue of Dear Uncle Cecil.
Being wholly uncaffeinated, it takes the assembled throng a moment to realize that the Mayor isn’t lying at the base of the statue drunk, like usual.
In fact, he’s dead.
Someone calls out, “It’s the one! The one we’ve been talking about!”
Each of you remembers the scuttlebutt - the Upper Doperville Pub has always harbored twice the gossip of a sewing circle, and the last few weeks have been no exception. Not so long ago, when everyone was about two or three pints too deep in a keg of Cecil’s Best, someone mentioned that there was a strange tale going around. Nobody quite remembers who brought it up, and everyone seems to remember hearing about it that night for the very first time.
It was said that one of the Upper Dopervillians was not quite who they said they were. In fact, they were the grandchild of the leader of the Greater Doperland branch of the so-called Mafia, and the grandfather had come calling. “My dear son, or perhaps daughter,” the grandfather would have likely said, “for I can’t see or remember so well anymore; it’s time that you rejoin our family and be part of this thing of ours. All of our family is dead, and my trusted friends will kill one another when I die for what I have. You can be the one to take the reigns. But, first, you must prove yourself to be one of us. And there has been one dear little town that I’ve always quite liked… they always made the most spectacular pies. Give me this town, my grandchild, and you will be my heir. Build an organization, as I did, kill your enemies and draw your friends close, and I will know you as one of my own.”
Nobody, of course, had believed it. After all, this is quiet Upper Doperville, where everyone knows your name and how many shots it takes you to take your pants off. The mayor had been the loudest critic, and had only the night before been saying (before putting the lampshade on his head) “How could any such thing be true? There’s no chance! It’s all lies and gossip! You’re all a bunch of hens, cackling away! Bokaw-bokaw-bok-bok-bokaw!”
Yet, now, seeing the ashen face of the mayor, his blood pooled around him… one could not help but be convinced.
Especially considering that, with what must have been the last few moments of the man’s dreadful death throes, he had used the blood from his great, sucking chest wound to circle a few letters on the statue’s plaque:
f (i) gh (t) ing ignorance (s) ince 1973
i (t) s taking longe (r) than we tho (u) ght
- c (e) cil adams
Just then, as the town looks down on the mayor’s body in shock and terror, the One Bridge Out of Town is ripped apart by a giant explosion. Looking around in shock, each of you realizes you may never again leave Upper Doperville alive.
In a hastily held town meeting, after giving only the briefest of considerations to last town meeting’s minutes (and over the strong objections of the city secretary), you all agree that the only course of action is to root out the betrayer amongst you at any cost. You will vote each day to lynch one of your own… and hope that you can kill the infection before it spreads to consume the whole town.
It is Dawn. The sun sets at 3:00 PM Central time on Tuesday, February 26th.
All right! Let’s purge this Town!
So to lynch or not to lynch - that is the question. I get that we have a very good chance of lynching one of our own, which would suck (not to mention force a role-claim, which would also suck) - but on the other hand, what are we going to do all Day without a lynch to debate?
Oh, just a note for our new players. Please use colors as follows:
vote in bold blue
unvote in bold red
Ya’ll can track Fingers of Suspicion if you’d like, but the official log will just keep votes and unvotes.
You can add colors by using the format [ color=blue ][ b]This would be in blue. [/color]** (Remove the spaces from the first tags.)
Well, as many have said in this topic already, no-lynch really seems to be the most reasonable thing. As Pleonast said, it gives any power roles the chance to gain info, gives the one scum chance to either (A) recruit or (B) kill, in which case (A) there would be a better shot at hitting scum the next Day or (B) we still get info in the form of a death. There is only one scum right now and how many players? I’m sure Blaster will step in here to give the exact odds of hitting that one but I can say right now that they suck regardless of what the specific might be.
Under normal circumstances (I.E. there being a team of scummies) I’d say a no-lynch was bad but under these ones, I’m for it.
We could always talk about you and Hockey making out…
Vote No Lynch to make it official.
ToMorrow we’ll have twice the chance of catching scum, plus our detective(s) will have had a chance to work. Please, somebody present to me a valid counterpoint, because I’ve been racking my brain all day, and haven’t been able to come up with anything.
I’m in agreement with the prevailing sentiment and would be willing to vote No Lynch. Seems smart–we’ll probably double our chances of getting scum tomorrow, and then we’ll hopefully have something more to go on. The Mafia will only know each other, so there will be less chance of them being spotted than if there were a group, but then again, there will be fewer voices to try and sway the crowd away from a Mafia lynch. Get what I’m saying?
We can use all our spare time today to talk strategy. We’re almost all town at this point, so I think we should start throwing around ideas about which potential circumstances we would like to avoid (like the “did they or did they not recruit [power role] last night” wine-in-front-of-me deal) and how we might do so, and possibly discussing ideal situations for power roles to exercise their powers. The rules and roles of this game are really complex (to me, at least!) and I think we have the potential for some interesting, some advantageous, and some really sticky situations. Then again, planning ahead might be futile. What do I know? :dubious:
The only counterpoint that I can think of to a No-Lynch is the very very slim chance that we nail the Godfather on Day One. Highly unlikely folks…there’s what? a 1 in 24 chance? Compare that to a 23/24 chance to lynch a Townie. That’s just not worth it to me. I think we need to give our power roles a chance to get some info toNight. We don’t need to take the chance of pushing a power role to a claim today either, seeing as how some of the power roles are recruitable.
Vote No-Lynch