Hawkeyeop, the chances of pinning a town power role up against a claim is much greater than us getting the Godfather. For me, it’s not so much about the loss of a townie if we lynch as it is about the potential early reveal of a power role. A potentially recruitable power role. The doubling of scum is not good, but I’d much rather the Godfather have as much information to make his choice with as the rest of us - none. Unless I get new information with which to make a new decision, I will not be changing my vote.
Yes much greater, but again much less a negative then a godfather is a positive. Losing a power role to the scum is bad, but it doesn’t lose the game. Especially since we will likely know that they were recruited. Besides, it is an avoidable risk. We could agree that anyone recruitable, not claim.
Um, how do you figure we will likely know if they have been recruited? So you are suggesting that anyone with a recruitable power role not claim, and just die instead?
I meant if a recruitable power role claims the godfather will know who they are. The godfather would likely target them for recruitment wanting the power.
I was throwing the 2nd part out there, as to say, it is possible to avoid your concern, but I’m sure yet it is a good idea. Having a power role doesn’t prove innocence. It might be better to have a dead power role, then a recruited one.
Here are the power roles, and their numbers in town as I understand them:
Detective: 1, recruitable
Doctor: 1, can continually block recruitment, but that would neutralize usefulness to the town.
Vigilante:1, Non-recruitable
Masons: 2-?, Recruitments have 50% failure rate
Priests: 0-?, Non-recruitable
Bishop: 1, semi-recruitable
Beat Cop:0-? recruitable
Police Chief: 0-1, recruitable
So only the priests and the vigilante are truly safe, and all of the rest of them give the mafia special abilities as a Consiglierie or Capo. Plus we lose the use of them. And I don’t want to lose our power roles before they can do anything.
The problem I see with that Hawkeyeop, is that if we force a claim today, and there isn’t a night kill, we have to assume the person has been recruited - then lynch them. So if they claimed today, then they’d have one night of work, then die.
Does that make sense to anyone but me?
Vote no lynch
Do the rules allow for a large majority to end the day on a certain vote - like in the last game (which is where I’m ripping the green ‘talk to mod’ off of
We’re not really in any danger of losing a game right now. You seem to be hepped up on winning on the first Day. While that would be nice, it’s not really needed. I think it’s a bit better playing smart then just trying to make a shot in the dark when there’s only one in 24 players. The chances are very high we will miss and then what? We might hit a power role. Or we might put heat on someone and get them to role claim. If they really are that role, then the scum and any future scummies are going to be one up on Town.
Nobody is saying “don’t talk”. I didn’t see Pleo saying that nor anyone else. But in the end, It seems voting for someone toDay seems more bad than good.
I’m with the idea right now; there’s nothing to be gained from killing an innocent at 96% odds right now (or whatever they are at the moment). We need to allow the power roles that can gather intelligence to do so, and we don’t want to force any power roles out this early. Lets let things happen for one day right now.
This is the time when I talk about how important it is not to carry a grudge from your previous games into a new game. Grudges are bad, OK? They introduce preconceptions into the game. You view people’s posts through a filter; you think the other player is scum because he was last time and manufacture evidence this time. Then get egg on your face, which is sticky and hard to clean off. And tastes yucky beside.
Having got my traditional rant off my chest, I vote No Lynch Today. There are two reasons, one a bit metagame-y.
The chance of lynching a power role are at least 1 in 4. The chance of lynching the Godfather are 1 in 24. Therefore it’s at least six times as likely to hurt us as it is to help us. I saw a comment upthread (in the pregame chatter) asking why the Godfather doesn’t just kill if we keep No Lynching. There are two reasons.[ul][li]Recruitment advances the Mafia’s agenda more than just killing.[/li][li]Every kill increases the chance that when we do lynch, we’ll get the one and only scum and win on the spot.[/ul][/li]
My second reason (the metagame-y one) is simple.
It’s no fun.
This game has a lot of potential, and seeing it over before it can develop would be boring, not to mention frustrating for Fluiddruid. Yes the game can be run again, but there would still be a feeling of letdown.
So, even though the payoff is high, let’s pass it up in the cause of enjoying ourselves.
Okay, all of the arguments about patience are still making sense to me. One time only, I’m going with
Vote no lynch
Even if it seems we’re in the same boat if somebody dies in the night, we start lynching on day 2. No exceptions. (gulp.)
[sub]And hopefully the no-lynch bandwagon is big enough that climbing on it now isn’t a scum tell[/sub]
ETA: Am I the only one who’s already fighting a strong temptation to click on the forbidden thread?
We seem to be settling on No Lynch for toDay, so let’s talk about general strategy.
The detective and doctor should do what they want. Investigate/protect who they want or failing any clear choice choose at random. The Detective ought to be suspicious of any town power role result, as the Boss has a 50% chance of giving a random result, meaning that the Boss is more likely to appear as a power role than as a vanilla townie. That may warrant a second night’s investigation (though not necessarily that subsequent night). It wouldn’t necessarily be wasted even if the Detective did find a town power role, since that player could have been recruited between the first and second investigations.
The Beat Cops should tonight chose a player randomly to investigate. The results of their investigation are less important than casting a wide net to try and catch a recruitment in progress. ToMorrow, if the Beat Cops or Detective actually find scum, they ought to speak up. By which I mean role claim and tell us the results, not just using innuendo. The scum would still be too thin on the ground tomorrow to risk such a gambit.
Unless the Vigiliante has a very strong suspicion, they ought to hold their fire tonight. They’re more likely to hit a townie power role and don’t have enough information to get a decent target. Also, it’d give us a clearer picture of what happened in the morning.
The Priests and Bishop ought to stay put and hope that the Boss wastes a night’s work trying to recruit them.
Thanks. I do remember that now from my previous outing, but had completely forgotten it. Certainly it would have been just as easy to add a PS like that in a new post instead of editing.
I don’t think a random, blind lynch would be very productive either. I also don’t think I’d really be excited about getting the Boss on Day One, because that would cut the fun way too short. So: vote no lynch.