Mafia: The Mob is Recruiting [Game Finished]

No Lynch: 8. Santo Rugger, Hockey Monkey, Koldanar, MHaye, chrisk, Idle Thoughts, CapnPitt, bufftabby

Weeee! Ridin’ that bandwagon!
Vote: No Lunch

No…wait…I’ll probably regret that in about two hours…

Unvote: No Lunch
Vote: No Lynch

You missed me.

Well, I suppose if y’all are going to be all reasonable and stuff.

Vote No Lynch

I have been and still am leery of telling power roles what they should do. Seems like most power role discussions end up outing the people in question at some point.

The recruitment aspect of the game is what interests me, but I’m going to have to read the rules again before I can form an informed opinion on that.

Hal, you’ve got me thinking: I’d better eat. I hope that eating lunch is not a scum tell. :wink:

Missed me too.

Yikes, you’d think I’d do better at this so early in the game! Sorry 'bout that.

This may not be as good an idea as you think. When the Detective or Beat Cop claims, we then have to lynch that person: the Detective is the optimal person for the Boss to make Capo (he can find out who’s a Mason or Priest, the two unrecruitables), and any power role that comes out (Except a Priest or Mason) becomes a good target for recruitment.
I suppose I could see a Beat Cop coming out, as a Beat Cop trade for the Boss here in the early game would more than worth it.

I’m not going to try to derail the no-lynch train now, but I would like people to start thinking about when we do want to start lynching. Does it make sense to do it tomorrow, after one of us is dead, and we have two scum? The next day, when there’s still only three scum? How much are we putting this game in the hand of our beat cops?
While we don’t have a bead on a Boss yet, the discussion leading to a lynch will give us some base points to compare people later against. If we don’t end up narrowing in on a power role, (who then claims, and we are forced to lynch to avoid them being recruited), we’re also reducing the pool of places for the Boss to hide in when we do start lynching.

Vote: unLynch

To clarify, tomorrow, one of us will be dead OR we will have two scum.

No Lynch:
Advantages - Nobody dies, and we still get information based on how people react to each other.
Disadvantages - One of 23 players will change alignment the next Day.

Lynch somebody:
Advantages - The voting record may reveal information down the road, and we effectively make someone permanently immune to recruitment. We may also get very very lucky and hit the Boss on the first Day.
Disadvantages - We have a 1/23 chance of hitting Town, and we may inadvertently reveal power roles.

I’m not too big a fan of the whole “Lynch for Information” thing (having been victim to that several times), so I’ll vote No Lynch for toDay.

And what’s this about lynching claimed roles? Have you all forgotten that the Doctor, Priest, and Bishop can protect against recruitment? (Obviously later in the game this can come back up for review, but on the first few Days we can give claimed roles a large benefit of the doubt.)

I’m not a fan of directing Power Roles - they can do what they want. And with our Investigative roles having a chance of either no result or an inaccurate one, I don’t think we should rely too much on them, either.

Whoops, forgot to color my vote:
vote No Lynch

Wow, everyone else has been up and about for hours already? This is what you get for staying up late the last night.

I’ll have to go with…

Vote no lynch

For a thousand, Alex.

We’re on a roll!

No Lynch

What’s difficult about the role claim/recruitment scenario is that the Mafia knows that we’ll assume a recruitment will take place immediately following a role claim. The Mafia, not wanting to waste a night, can then recruit some other townsperson, assuming we’ll go ahead and lynch the townsperson who claimed the power role. Additionally, the Mafia might be suspicious that the role claim is false and that it’s coming from an unrecruitable who wants to try and make the Mafia waste a recruitment (possibly the recruitment of the Capo). Does this ever happen? It may be a non-issue, but I don’t want to assume anything at this point. In this case, we’d end up lynching an unrecruitable. :eek:

By the way, I haven’t followed Mafia here since the 3rd-4th games. I don’t know how common some of these scenarios are, but I seem to remember lots of talk about these dilemmas in the other game that I played. It’s the trouble with recruiting versions of this game!

In short, we’re really in a bind if anyone role claims. Especially early on. I strongly suggest against it, except in a few very dire situations, or if we will lose vital information that will die with you upon your death. We may end up in a worse situation for all the confusion than if we simply kill off one of our power roles. We may get him/her working for the other side, or we may end up doing the Mafia’s work for them.

The Priest and the Bishop can prevent against a recruitment once per game apiece. And I don’t know how comfortable I’ll be relying on the Doctor after a night of being forced to protect someone: after that, they’ll have a 1/x shot of being converted.

I think you mean 22/23 chance of hitting Town. :slight_smile: Not to mention that if we lynch Town toDay, one of 22 players will still have changed alignment, assuming that the Mafia recruits instead of kills.

I disagree that the voting record for toDay would reveal anything, since there’s only one Scum. My original argument for lynching toDay was that the discusssion generated would be useful for future reference in hunting out recruits (if we could possibly spot inconsistencies in their logic or gameplay). I suppose a lynch isn’t absolutely necessary to generate discussion, though.

Unless I miscounted there are 24 players in the game not 23. I think the 23 number is coming from Rugger’s calculation of the Detective’s chances of outing the Boss toNight. The Detective doesn’t have to investigate himself so his initial pool of suspects is one less than the total number of players.

cani suggest a method to stop the beat cops double bagging? If you each investigate the person below you on the player list, we wont have 2 of you investigating the same person.

oh and

vote no lynch

Or, the beat cops can do what they think is best, i.e. investigating somebody they think might be scum? For all we know, there may not even be multiple beat cops.

Yeah, but the beat cops won’t know if there are any, either. OAOW’s method would prevent us from the possibility of ‘double-bagging’, and if we do have multiple cops, we want to get our best shot at catching out a ‘making’ tonight.

or the recruit attempt gets blocked or the recruit is of an unrecruitable role…