I suspect we have 5 scum and no vig. Here’s the math of the four most likely scenarios. All assume the worst possible outcome for town.
4 scum, no vig:
4 scum, no vig
D1 16 town, 4 scum
N1 15 town, 4 scum
D2 14 town, 4 scum
N2 13 town, 4 scum
D3 12 town, 4 scum
N3 11 town, 4 scum
D4 10 town, 4 scum
N4 9 town, 4 scum
D5 8 town, 4 scum
N5 7 town, 4 scum
D6 6 town, 4 scum
N6 5 town, 4 scum
D7 4 town, 4 scum - Day 7’s lynch wins for scum
4 scum, 1 vig:
4 scum, 1 vig
D1 16 town, 4 scum
N1 15 town, 4 scum
D2 13 town, 4 scum
N2 12 town, 4 scum
D3 10 town, 4 scum
N3 9 town, 4 scum
D4 7 town, 4 scum
N4 6 town, 4 scum - if the vig hits town tonight, scum win.
5 scum, no vig:
5 scum, no vig
D1 15 town, 5 scum
N1 14 town, 5 scum
D2 13 town, 5 scum
N2 12 town, 5 scum
D3 11 town, 5 scum
N3 10 town, 5 scum
D4 9 town, 5 scum
N4 8 town, 5 scum
D5 7 town, 5 scum
N5 6 town, 5 scum
D6 5 town, 5 scum - Day 6’s lynch wins for scum
5 scum, 1 vig:
5 scum, 1 vig
D1 15 town, 5 scum
N1 14 town, 5 scum
D2 12 town, 5 scum
N2 11 town, 5 scum
D3 9 town, 5 scum
N3 8 town, 5 scum
D4 6 town, 5 scum - Day 4’s mislynch wins for scum
With 4 scum, town needs 4 successful lynches, yet scum needs to force 7 mislynches. That’s a serious uphill battle.
4 scum and a vig is more likely than 4 scum and no vig. Scum wins if Day 4 results in a mislynch and the vig hits town again that night. This might seem unbalanced - town needs 4 successful lynches, while scum only needs to force 4 mislynches - but this assumes that the vig misses every single night. There’s no guaranteeing it will. If their kill isn’t forced (that is, they don’t need to perform a kill each night), the odds could go even better for town. By not killing unless they’re fairly certain they’ll hit scum, town “earns” extra mislynches.
5 scum and no vig: town needs 5 correct lynches, scum needs to force 6 mislynches. Not terrible odds, given that scum can coordinate. I feel this is most likely, especially given that we’re in a newbie friendly game.
5 scum and 1 vig: the game could be over as early as D4, assuming the vig always hits town. Again, not killing can potentially be more beneficial. This scenario actually seems tilted in scum’s direction. 5 correct lynches are needed to win the game, yet scum can win with only 4 mislynches.
Overall: I find the middle two options most likely, with “no vig” edging out “1 vig” in my opinion. Incidentally, I think I made a mistake in my math, since I seem to remember ties are decided at random, meaning scum wouldn’t necessarily win on night 4 in my second example. Oh well.
Now to go address some posts!