Mafia Watch-Along Thread - NO SPOILERS! [FORBIDDEN TO LIVE PLAYERS]

So long, and thanks for all the fish!

I never got to read the follow thread last time. Looking forward to this one.

My prediction: no lynch today. I further predict that the majority rule will be a net benefit for scum in this game.

Astral and I are very much on the same wavelength. We were thinking similarly while watching the previous game, and I find myself have the same thoughts as her.

Sangfroid’s post made me think “scum.” It was so unhelpful and just brimming with 'oh poor uninformed me, what is a helpless townie to do?" That I think sangfroid is scum.

Then I read Astral’s post stating suspicion of sangfroid, then voting for sangfroid.

Then I read WF Tomba post accusing Astral of being scum for thinking sangfroid is scum.

Obviously I back Astral. The fact that we are still thinking alike makes me think her posts are genuine.

WF Tomba I think is scum. It seems weird to me that he would defend sangfroid like that. Sure, maybe he thinks is a poor reason to vote for sangfroid, but seriously, IT’S DAY ONE! If WF Tomba is town then he should not know sangfroid’s alignment and should not be so swayed to defend him. I could understand if sangfroid did something to make WF Tomba think he was town, but there really isn’t anything. WF Tomba is not paranoid enough about sangfroid.

That or they are mason buddies.

Why is everyone defending sangfroid?! I guess WFTomba isn’t necessarily scum for taking such a liking to sangfroid. Makes no sense to me, but whatever.

sangfroid is in the wrong here. Maybe he failed to play the game in the previous game, but that is no excuse for this one. What do they expect to do with sangfroid? If they don’t lynch him, he’s a liability. There are three ways to discern alignment: Lynch, Investigation, post analysis. sangfroid is leaving them with lynch and investigation. Lynch him now and you won’t have to worry about the cop dropping an investigate on him.

I disagree strenuously with HookerChemical’s logic. A mislynch tells you far more than no-lynch. Unless town wants to spend the game in an eternal and interminable Day 1, they’ll have to pull the trigger at some point. Might as well be now when they have the maximum number of sandbags.

Yup. A no-lynch Day 1 is very pro-scum, especially in a closed setup where town doesn’t even have a way to gauge the potential usefulness of avoiding a lynch.

These guys have also been playing as if only five votes are needed to secure the lynch when it is, in fact, six.

In general, I agree. I can imagine situations where no lynch is good, but none that apply here. The only reason it might be good for town in this game is if the Town is filled with power roles so that by giving them more nights to act, that winds up helping the town. But that kind of defeats the purpose of the game.

There is a reason why we generally do not use majority rules for lynches.
This could be a very boring game.

It’s only Night 1, I’m sure it’ll get more exciting in the following days.

I"m surprised it went to no-lynch. I thought for sure at least one person would jump in and make it 6.

I think sangfroid may be scum this time…he’s overplaying the ‘poor newbie’ I think. Going with what worked for him last time.

Is the narrative purely for color or is it meant to provide clues as to role types? Something worth clarifying.

The narrative serves to tell the story of what happened based on what the players choose to do. I try to really tell a cohesive story in my games and yes, you can use what happens in the narrative to deduce what roles are in the game. I just won’t come right out and say Role Block or Watcher etc.

But the narrative gives a strong indication that the Role “Frank” is town. Did you mean to mod-confirm that the role “Frank” is town? That in and of itself is powerful information for Town. If “Frank” is mod-confirmed town, then the player with the role can claim “Frank” to get out of a lynch.

If “Frank” is not actually in the game or Town, then the narrative is intentionally misleading.

I’m just running the game the way I was taught. Never had any issues before.

Is that any different than knowing a ‘Guardian’ is town? The player would still have to risk the claim at some point.

No. It isn’t different. In storyteller’s previous game Guardian was a mod-confirmed Town Role and was so from the beginning of the game.

In the current game, there was (if I read correctly) one mod-confirmed Town Role (Die Hard Bruce Willis guy) at the beginning of the game.

Now, with the Dawn post, there is a second mod-confirmed Town Role, “Frank”. That in and of itself isn’t a problem, but it could be if Dawn and Dusk posts continue to reveal mod-confirmed role names. It is also a problem if the dawn post implies that Frank is Town when he really isn’t.

I did intentionally confirm Frank Martin as a Town role because he played a part in the nights actions. Thats the way I like to introduce characters into the game. Thats the way I’ve always done it, I just have to be careful when multiple players come into play in the same related actions.

Sorry if I’m coming off as defensive to you guys watching the game, its just that I’ve never had this many questions brought up before in regards to my modding style.

No worries about the modding style. The dope especially has a very specific manner of play and deviations from that are eyed suspiciously but I think it will be good for everyone involved to stretch their mafia boundaries a little.

Did I misread the rules? I was under the impression that colored names in the color indicated that the character is in the game and their role matches the color. That is, Hans and Karl are scum and in the game and John, Frank and Martin are town and in the game. With more players to be revealed or not later as events warrant.

The color is unusual to be sure, but I’m not currently seeing it as being that different from allowing role-claiming. A poster can truthfully claim Frank and escape the lynch. Scum can either kill him and flip his card, leave him alive to potentially aid town until they become distrusting enough to lynch him on their own, or have one of their number false-claim to be Frank and forcing town to decide who to kill. A poster can untruthfully claim Frank and escape the lynch. Scum won’t kill their own and presumably the real Frank will either be NKed, lynched or counter-claim which will put an end to the scum charade, or scarade if you will.

What I am unsure about is the hints about a particular character’s abilities in the color. Were I playing, I’d assume a role cop is either not in play or souped up to account for the fact that their power and ability to verify that power has been diminished. No matter, I am content to see it play out as it will but I am looking forward to the post-mortem.

Well sure, anyone can claim to be a character thats been shown in the narrative so far, but whether they want to put themselves out there as a target for Scum is up to them. The main issue I had with claiming was posting your PM role from the mod as your claim defense. I know that just claiming in general is gonna happen, I just try not to do it myself in a game, if I can help it.

As for the colors, yes, thats correct. In al my past games, Scum was red, Town was blue, Third Factions was green, Serial Killers were orange or brown. So yeah, thats how I did it here too.

I think this is a board where games operate on the clockmaker theory - the game is set in motion and then it runs on its own engine.

Your game is being actively modified by you as it runs, since you’re slowly revealing the setup as the game goes and those revelations aren’t on a predetermined schedule. This throws our internal balance calculations off.

It’s not an attack, but it is different than what we’re used to seeing.

Don’t mistake discussion and questions for condemnation. You’ll know when that happens because somebody will link to the pit thread. :slight_smile: