OK. Interesting discussion all. My assumptions for the format are that each player is a good, competent player, and will not make mistakes. If it is not to a player’s advantage to cast a spell or attack, they won’t. If both players find themselves in this situation, it is a draw.
Here is my most efficient beatdown deck.
Pendlehaven, Eladamri’s Vineyard, Basking Rootwalla. With this deck, you can attack with a 5/6 creature everyturn, plus, if you opponent can’t spend the 2 green mana, they’ll take an additional 2 ponts of mana burn each turn.
However, that loses to:
Foil, Nether Spirit, Island. This goes one better than the Force of Will deck. You can counter their first spell and get a unkillable 2/2 into play. This is difficult to top with 3 cards. The trick is to not give a counter target.
Such as: Mishra’s Factory, Strip Mine, Quicksand. Typically, you use the Strip on their mana source if that will cripple them, then use the Quicksand to power the Factory to attack with. If they drop quick creatures, then you kill them with Quicksand and power the Factory with the Mine. However, this gets run over by the Rootwalla deck.
The Pox, Lotus, Nether Spirit deck won’t succeed here. Versus Rootwalla, it will draw, since therre is no reason for the Walla player to cast a spell. If the Pox player Poxes first, then all the Walla player will discard Vineyard and cast Rootwalla, which will end in a draw, since neither player can get past the other’s creature. Versus Foil, obviously a draw, since the Foil player can counter Pox, but can’t get Spirit into play on it’s own, so neither player should cast any spells. Versus all Factory, again a draw, since the Factory can’t get past the Spirit, and the Spirit can’t get past the Factory.
The double Rack deck will beat Foil, since it can race better. It will lose to Rootwalla, I think, since the extra damage from the Vineyards will add up too fast. It will beat Factory, since it can again race. Nice. I need to rethink my hierarchy in light of this deck.
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Justin