Well they released Majesty 2 a day early today, and I picked it up
I loved the first game, one of my top 10 all time. Such a great twist you have to manage a bunch of lazy jerks, not give precise orders. This one good so far too. The game is pretty hard though. Even the 3rd of the campaign takes a good bit of planning, and much of the complexity isn’t even introduced yet.
I can. I don’t have part 2 but I played the hell out of the original.
It’s a sim type game where you place and upgrade your typical fantasy buildings and recruit heroes who then wander around picking fights and following their own natures (i.e. Rogues look for things to steal, Rangers explore the map, elves party) the twist is you don’t control anybody directly. Instead you can place reward flags around the map to encourage them to explore or attack creatures/buildings. Each map has its own twist and limitations. Like a map may require you to make X amount of gold in X days and you can’t build any elven structures, or there’s an immortal dragon that attacks your structures every few mins and you can’t build your normal hero guilds but instead have to explore the map and find the guilds that are pre-built.
It’s a fun but often frustrating game. It’ll have you smiling often as the sense of humor is definitely on the cutesy side but have you screaming in rage as your stupid 4hp wizards keep walking into death ‘I’m MELTING!’.
I’ve played the demo of the sequel and it’s a must buy for me as it seemed to keep most of what I loved about the original with a few improvements (more types of reward flags like ‘protect this building’ and ‘avoid this monster’ will hopefully make hero control a little better).
The original is a decent bargain bin buy but I hear it has alot of trouble running on Vista and that the Gold Edition is actually a little more flaky then buying Majesty + Majesty Northern Expansion instead. I can’t comment too much on that as I have it working fine on XP.
One of the great things for me, and frustrating for some people is the way they try to make the campaign anti-set-strategy. Very few of them can you just sit back with a premade strategy and execute it, they do what they can to disrupt the turtle, mass-up, and swarm basic.
The thing that annoys some people is that many are only winnable the first time with luck. When you get toward the end(I haven’t gotten near the end of the new one, but I assume it is the same) you get kind of a trail and error puzzle.
ie, the only way to survive the scheduled events ends up a specific path such as,
Build market
Build warrior house
Build one warrior,
build wizard tower,
research zap spell at wizard tower,
build one wizard,
build another warrior.
etc…
and any other path ends in failure. But I like puzzles
My fave majesty 1 moment: The enemy thieves have stolen a book, and the owner either wants the book back, or a hefty bribe, in x ammount of time. My rangers found the enemy thief encampment, and I put the bounty on the place -so- high that the enemy thieves -themselves- started destroying the place. Satisfying, in a weird “Wow, no honor amongst thieves” sorta way…
Or your 25th level paladin walks right through a swarm of rats that is killing your tax guy because they really aren’t worth his bother to kill, and he wants a beer at the inn. :mad:
I kinda disagree here you make the maps sound a little more structured then they are. Yes there are build orders that lead to death but there’s only a couple of maps where you HAVE to do things in specific orders (and those usually being the ones that are very restrictive on what you can build at all so it’s not really a mystery what guilds you have to get up and running).
Though I do agree with the sometimes it just comes down to luck. Your hero wanders off in the wrong direction? Map loss. A wizard starts to follow a tank? Win. A few small things can screw you in the early game of the hardest maps. Also a few late game maps have massive spawn triggers that if you don’t know to prepare for you’ll lose.
Tell me about it. PROTECT THE TAX COLLECTOR WITH 10K OF GOLD ON HIM ALREADY!
The ‘violence’ is about as tame as you can get without being non-existent. If you can watch a Tom and Jerry cartoon you’ve seen worse. You’re also a good 30 feet off the ground at your camera angle so it’s not like you’re deep in the action. Mostly it’s two people standing toe to toe with each other flailing their arms around. No blood no gore.
That said I guess if you can’t tolerate seeing even things like ratmen, zombies, vampires etc wandering around at all (even small cartoons of them) then this game isn’t for you. Also as I said I don’t own the sequel but the violence is a little more graphic in the demo. Mostly with Ogres hitting guys and them flying through the air about 10 feet. To me that’s more amusing then gory especially when most of the time they simply get back up and rush right back into battle.
Oh when most people die they poof into smoke or ash then form a little gravestone. When peasants die they fall over and their body vanishes after a couple of seconds. It’s not much but I’m trying to list everything I can think of that’s violent at all just so you have a fair understanding.
It’s really has no gore. In fact the death is a little wierd. The guys just stand there making sword swinging motions, or throwing magic bolts or whatever. The one guy(the winner) turns and walks away while the other guy(dead) makes another attack or two, then stands still falls over and disappears.