I had a lot of friends who played Mario Brothers when I was little, but I NEVER saw them play anything like this. Where did this level come from? Why is it called 1-1, as though it were the first level on the cartridge? How do you get there? Does it all end at 1-2, or is there more torture yet? Did the designers ever pass this level? Did anyone ever pass it?
Even if you are not a fan and cannot answer these questions, I urge you to watch this video clip - the commentary is priceless, and I must admit this man has Mad Mario Skills.
I posted this in the YouTube thread. I watched the video and laughed like a loon. It’s 12 minutes and worth every second.
If he wanted to beat the level more easily, he could have broken the brick ceiling with the bigger Mario, jumped on top of the ceiling, and walked across the level.
Lakai, where did you get it? Do you know who created it?
It’s 24 minutes and I couldn’t stop watching!
My new signature (for business email, of course):
“This is worse than…
an R.L. Stein book
an episode of Family Guy
Panic at the Disco
Ann Coulter
reading you-tube comments
the DaVinci Code, both the novel by Dan Brown and the film
gigantic horse-cock in tiny mouth”
24 minutes? It’s probably one video of him playing on two different levels. I found the video at Break.com. They split the video in your link into two 12 minute videos. Both videos are worth watching though.
Except there is no way to get down at the end. I saw this on Kotaku about a week ago. Pure genius, especially the hidden blocks. (It actually was the same level but played on a different emulator by some other guy. At one point he did break through the ceiling but didn’t go up there.)
Don’t remember if this is exactly a real level or no, but I passed a few levels in Mario Bros by just walking on the top part of the caves. Sure, there’s no way to get down, but you just keep walking on the top part…
Eventually you get to an area with different pipes showing different levels, and you can get down and choose the level where you want to go. It’s an alternate ending.
The first one definitely had a way down: There’s a gap in the ceiling at the flagpole. So not only could you bypass all of the %$!@ hidden blocks and other traps, but you’d be guaranteed to catch the flag.
1-2, you can’t tell, because he gives up before that point. And while the original Mario had warp zones after the “end”, there’s no guarantee that the twisted sadist who designed these things would have included one. Even so, though, walking along the ceiling would at least give some indication of what challenges were coming up.
Oooooooh man that was hilarious. “A t-rex is gonna come back through time and tear you a new one” hahahahahah. I love how he talks to Mario too. “I press the buttons and you do what I tell you to do, through a series of electric signals etc etc.” I cant stop laughing!
Most of it is, but in 1-1, at the tall pipe with the second mushroom, you see him break through the ceiling at one point. He could have jumped up from there.
And I’m not certain, but I think that at the very beginning of 1-2, he could have activated that invisible block that kept killing him and landed back on the starting platform, and then jumped on top of the block and thence to the ceiling, before the ceiling started.
I felt bad for him at the end. it was obvious that getting nailed by Goombas (of all things) after nearly making it to the end of world 1-2 just took all the fight out of him.
I probably shouldn’t be saying this, but thank you for posting that, Defective Detective. My daughter and I were both rolling with laughter as we watched that; the commentary from the guy was priceless! I too felt kind of badly for him at the end, because I wanted to see him beat 1-2!
Now, however, the Super Mario themes are going to be running through my head and driving me crazy for the next few days. So thanks a lot.
That’s hilarious. I’ve seen plenty of video-games where opening a door leads to instant death. It’s only on your second attempt that you have any chance of survival.