I’m not saying ignore strategy. Well, OK, so I am. But I’m saying it in context. Bear with me here.
I’m saying that the winning ratio is (presumably) the number of all games that wind up a WIN (all cards in the aces pile) divided by the number of all possible games. We could determine number of all possible games fairly easily, it’s just straight probability: how many arrangements of the deck are there. Now comes determining the number of all games that end up a WIN.
We first need to define whether a game is a WIN or not. Why is that a problem? Well, for example, if a hundred people play the same game and all 100 people win, we’d call that a WIN. Right? But suppose only 90 people win – the other people didn’t move the right red 8 to the black 9. Or only 50? or only 10? Or only 1?
Suppose the game is set up that no actual human player of the 100 won, but if you could see all the cards, you could determine an illogical but winning strategy?
So how do we count the number of games where you win, if we don’t even know what constitutes a winning game?
Now, my main hypothesis: for MOST games, out of 100 plays, there will be either 100 wins or 100 losses (OK, 99, 'cause some jerk won’t even SEE the black 9.) Let’s not quibble, you know what I mean here: my hypothesis is that standard play (perhaps with an algorithm for decided what to do in certain ambiguous cases) will result in a WIN or in a LOSS. My sub-hypothesis is that the number of games where “strategy” is important, where two different players can get two different results, is small. (NOTE: This is NOT true for Freecell, because there are LOTS of different moves available. But for normal straight solitaire, it’s normally mindless, there aren’t a lot of choices of moves. Freecell claims that EVERY game can be won if you’re clever enough.)
So, bear with me. HYPOTHESIS: The number of games where different players get different results is small. OK? Nowl IF my hypothesis is true, THEN we can approximate the percent of games ending in wins by sampling. What’s called the Monte Carlo method. Playing lots and lots of games and seeing what the imperical results are. OK so far?
IF my hypothesis (that the number of games that would yield different results for different players is small) is false, then we’re stuck. There’s no way to categorize games as wins or losses, and no way to answer the question. It now becomes like predicting the outcome in a game of chess. And, by the way, that leaves us with only one approach – again, to take samples, and hope we can get some coherent results. I’m sure that people know the approximate number of times that an expert chess game ends in a draw, even if they have no idea what the true underlying probability/mathematics are.
So, whether my hypothesis is true or false, I’m still left with the idea of using a sampling approach to estimate the probability. QED.