It’s always been popular to think of life as a game, and especially a video game, in the Matrix era. But which games incorporate either the “meaning of life” or else “the object of the game” - and, which does it best?
What I can think of:
I know some video games have instead of win/lose binary conclusions, varying endings such as Silent Hill. Some, like Deus Ex, try to cater the ending to the type of gameplay. I guess this is sort of a “karma” game, where the outcome resembles your philosophical gameplay behavioral bent. I’d love to hear more about these sorts of games.
Then there are games that aren’t so philosophical but still have uncertain objectives. Mao is a great example but requires too many spoilers to discuss here. A more discussible example is Fluxx, a card game where the objective is one of many rules that change.
An early example is the HHGTTG text adventure, in which you can ask any NPC “what is the objective of the game?”
So tell me about all games of any sort that play with an uncertain objective, or get even deeper with exploring the meaning of life through gameplay, or get creative about tying gameplay style with ambiance and outcome. And which does it best.