[QUOTE=Malacandra]
Assumptions: This is MTW not MTW:2. You have installed the v1.1 patch or Viking Invasion. Your campaign begins in Early.
As the Spaniard, Crusade your little socks off from the word go. You have a Muslim opponent right on your doorstep and that’s all the excuse you need. Crusades will generate Knights of Santiago and Order Foot Soldiers, the equivalent of the High era heavies (their only disadvantage is you can’t rebuild their losses). Give them plenty of company in the shape of Spanish Jinettes and have at it. With careful management you can burn only the expendables and by the time you’ve got the Reconquista taken care of you will have a good nucleus of heavy cavalry and infantry. You should now be able to unify the peninsula and you have some convenient choke points to keep enemies out. You have nice short sea-trade routes in both directions, you have iron, you have princes who are good generals. The world is your oyster.
Jinettes are not to be sneezed at - those javelins are difficult to manage but they can do serious damage to armoured enemies. You must take Jinettes off “skirmish” though or they will never close to within javelin range. And as fast light cavalry for riding down archers or taking hordes of prisoners from routing enemies, or even charging into the rear of enemy infantry who are already in a hard fight, they’re hard to beat.
As the French, your chief drawback is being intermingled with the English like that; also the Aragonese have an annoying habit of looking for holiday homes in the South of France. Whatever LOUNE thinks of hobilars, what you have there is light cavalry with absurdly easy building requirements: it doesn’t get easier than Horse Farmer and, of course, you need no castle buildings to get all the way to Master Horse Breeder for the +1 Valour. Against early-game armies that place too much reliance on peasants and archers, Hobilars are damn nearly game-busters; they’re not for riding down unbroken infantry and shouldn’t be used for such, but if you use them as light cavalry should be used, they’ll repay you.
The best way to game the Pope, no matter who you’re playing as, is to pick more than one fight at once; the Pope can only warn you off one enemy at a time, giving you two years to comply and then ten years of hands-off. During that time, you can beat up whomever else you want to (except the Pope himself, of course). It’s so easy that some players think it’s a really cheesy strategy.
If people want to pass a game around, by all means deal me in but note the assumptions above: I can play either v1.1 or VI but that’s all.
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I’d rather have one Jinete and three archers than have two hobilars.