Mirror's Edge discussion

Just picked this game up and got a chance to play for a few hours yesterday. Pretty impressive so far. I agree with the IGN review that sometimes it feels a bit restrictive, not as open-ended in exploration as it should be, but overall I really enjoy it. Simply figuring out how the heck you’re supposed to get somewhere can be a real challenge (and I’ve died quite a few times) which is neat. I can honestly say I’ve never really played a game quite like it, and that’s a very refreshing experience, especially considering it came from EA.

Anyone else play it?

Haven’t had a chance to play it but I’ve followed its development for a while with considerable interest. The watercolor aesthetic looks pretty impressive and the gameplay seems…brave. I’m still not completely convinced that it’s going to be all that fun but it is one of the most breathtakingly beautiful games I’ve seen in a while.

I’d be very interested in your feelings on the title as you play it through, PJ (can I call you PJ?) and please feel free to wax verbose. Breaking the mold is a very admirable quality in a game, and unfortunately one that I feel is getting rarer with every release.

I prefer His Holiness, or Holy Yid, but PJ will do :wink: (some of my friends call me Jewbacca)

So far, and as I’ve said I’ve only played a couple hours (though I hear the game is only 6-9 hours, so pretty short overall) I’m really enjoying it. It’s quite challenging at times, and for multiple reasons. First off, combat ain’t too grand, I’ll say that straight out, but the game doesn’t rely on combat (I still haven’t used a gun, doesn’t seem appropriate to the game imo) too much, and so far only occasionally forces you to fight guys, which you do by running around them so they can’t just blast you all at the same time, singling them out and doing a disarm (hitting Y at the appropriate time). Can be a bit tricky, and I’ve died more than once due to miserably failing at it, but it’s not a centerpiece to the game. Most of the difficulty comes in attempting to figure out just how the hell you’re supposed to get somewhere, kind of like a logic puzzle. It can be extremely rewarding when you actually figure it out. I have, on a couple of occasions, died simply because I didn’t quite jump far enough or my character didn’t grab what she was supposed to grab, not an extremely common occurance but annoying at times.

The game ranges from beautiful to bland, which is kinda odd. Some areas are extremely well textured, some… well, aren’t. Also the city is a bit dead, there’s rarely anything or anyone around (granted you’re on the rooftops most of the time, but the times you’re not it’d be nice to see civilians around, maybe even reacting to you).

The gameplay, though, overall is very rewarding, and the fluidity of motion is quite impressive. I’ve even gotten a gut-wrenching feeling once or twice as I’ve attempted some crazy difficult maneuver only to just slightly miss a huge landing and gone plummeting down to my doom. You feel the moves, the first-person perspective really helps with the immersiveness, and the game is DAMN immersive. I don’t really like the flat 2d-ish style they used during the cut-scenes, and it kinda draws you out of the immersion, but beyond that I’ve been able to lose myself in the game. The fact that there is no HUD helps with that too, I think (no map, either. You hit the B button and it points you in the direction you should be going, which is usually good enough).

So yea, those are my thoughts so far, and now I can’t wait to leave work so I can go home and play some more :smiley:

Crap, it’s already out?

I’m still working on DeadSpace, and Little Big Planet, and Wrath of the Lich King. I found out that the Scott White Snowboard game shipped yesterday (and will work with the Wii balance board), and now this?

I don’t have enough hours in the day.

As long as there are multiple paths I think I’ll like this game. I really don’t enjoy puzzles with only one solution.

There is nice 2D flash version of the game in the making. You can try out the Beta version here.

Penny Arcade’s take on this release month.

Also, Penny Arcade’s take on Mirror’s Edge. (Warning…kinda gross)

Damn it, jayjay! I came in here to post that precise comic. It basically encapsulates my feelings on this month - except in my case you’d have to throw “exams” straight into the middle of the calendar, followed with an erratic, squiggly line as it vies for time with more rewarding pursuits re: blowing the shit out of zombies.

I really, really love Mirror’s Edge, except when I really hate it.

The premise of the game is just great, with beautiful graphics and hyper-stylized buildings and paths that just feel very cool when you’re running through them. Having only a few paths to most of the goals is generally okay, because the challenge comes in keeping a steady flow and intuiting what move to make next without dropping your momentum. In short, it feels freaking awesome when you pull of a line of tricks at high speed, especially if it’s during one of the many intense chase sequences the game sets up, which can involve armed guards, gun-mounted helicopters, trains, or rival Runners. The music and dialog help set these up very nicely, too.

The execution of the game, however, can seriously get in the way sometimes. When wallrunning and leaping to a vertical pipe, I often have no indication as to why Faith grabs the object some times and freely falls to her death other times. Add to that the fact that the Speedrun/Trial timer doesn’t reset when you die, but brings you back at the last checkpoint with many wasted seconds added on, and the perfectionist appeal of the game’s linearity becomes vastly more frustrating.

The combat is also piss-poor, and the game ends up putting you in many situations where it is nearly unavoidable. As mentioned, the timing for disarming opponents is simply brutal, and the slender, agile Faith seems always to be about a second and a half of being in any enemy’s sights from becoming a smear on the floor. There were many furious words thrown at the screen when I was forced to deal with a large roomful of baddies with guns and with precious little cover and absolutely no room for error.

(Sadly, it actually reminded me of that really old first-gen PS2 game Oni - featuring an agile character with very awkward melee moves and unreliable throws, in which clearing a single room of enemies often took dozens of tries because being shot at by any one of them for more than a few seconds was sure death. By the end I stomached the combat only out of a sense of duty toward seeing the ending.)

But my particular bitterness is probably especially fresh, because I finished it just a couple of days ago. I’d highly recommend this game for a totally unique experience that hasn’t been seen in any medium, and it’s a must-play at some point, even if not at full price. (It’s pretty difficult to convince someone that they should pay the same for a single-player, fairly linear game, no matter how compelling, as for something with the depth and content of Fallout 3.) :frowning:

It’s got so much going for it, though! And the developers are already talking about making it a trilogy, so hopefully they can tweak some of the controls by introducing different characters’ takes on the heavily-monitored city.

The main thing I’ve heard about this game is that it makes people nauseous. (Interestingly, I heard similar things about Wolfenstein 3D and Doom.) Is that a problem for anyone here?

Agree almost completely. I’m on chapter 7 right now and am finding the combat to be retardedly difficult. It wasn’t so bad at first, but then you just get thrown into these rooms filled to the brim with bad guys, you can’t possibly take on more than one at a time, meanwhile if you get shot for more than 2 seconds you die, and disarming some of the SWAT guys is damn near impossible. I just gave up for the night, probably best this way, I’m already slightly concerned with what my neighbors think of the random curse words coming from the crazy gaijin next door.

If they make a sequel, and I hope they do, they should either fix the combat or never actually FORCE you to do it. I mean, if running could always be an option that’d be perfect, but since it isn’t always an option fix the (#*%#( combat system you… deep breaths, deep breaths… sorry

but yea, still a great game :smiley:

Just finished it. I liked it a lot, despite 2 or 3 combat intensive spots that took me at least 30 minutes each to finally pass. I found that it was usually easier to attack the enemies rather than disarm them (at least the PK troops you face for the last few levels.)

I was going for the “Leap of Faith” trophy so didn’t shoot anyone during the game. I imagine that the combat sections are much easier when you can actually shoot back.