I’ve played almost all of them, and the one I’m playing now is Everquest. But that’s more due to the fact that I hooked up with a great group of friends then it being a great game.
Ultima Online is the granddaddy of all these things, and still offers compelling play. It’s got the deepest skill system and character customization of all the games. It’s more of a social game than most of the ones I’ve played. They’ve recently released the (I believe) 4th expansion, Age of Shadows. The nice thing about it is that whenever they release an expansion, the whole game is included in the box so new players only have to buy one product to have everything.
Asheron’s Call was the first MMORPG I played, and I still have fond memories of it. The graphics are a bit dated now, so if you’re looking for something pretty you should avoid it. It has an enormous landmass and is fun just wandering around and exploring. The game encourages soloing, so it’s difficult to meet folks. I haven’t played in a few years, so that might have changed.
Asheron’s Call 2 I played from launch day for three months. I may go back and revisit it at some point, but at launch it was content-light and got boring pretty quick. I also was playing on one of the Kingdom Wars servers, and while Turbine admitted that there were problems with the PvP system, they were going to focus on other issues for a while. If you’re not playing on one of the PvP servers, your experience might be different.
Anarchy Online was a lot of fun. I’d probably still be playing it if I hadn’t hooked up with my EQ friends. At the levels I was at (mid-40s) it also encourages soloing, but that may change at higher levels. And how can you not like a game that has creatures called “Leets” in the newbie zones that say things like “I’m gonna get my main” while you’re killing them?
Earth and Beyond got pretty boring for me. The idea of a Massively Multiplayer Elite was interesting, but in practice it ended up being a lot of setting a destination and reading a book for a few minutes.
Dark Age of Camelot I tried, but it didn’t really grab me. Mostly because I joined late and there weren’t many folks to play with in the newbie areas, I think. I didn’t get up to Realm War levels though.
Shadowbane was a game I was really looking forward to. It looked like it was going to offer a setting where PvP conflict actually mattered, rather than the gankfest that usually shows up in MMORPGs that offer PvP. However, the newbie experience was so boring that I didn’t stay long enough to make it to the PvP levels.
Eve I played for a bit in beta. It looked like it was going to be a better game than Earth and Beyond, but it was pretty unfinished when I played it so I’m not sure how it turned out.
And finally, Everquest continues to be the big powerhouse in the field. At this point I’m mainly still playing it because of my friends. The gameplay can be pretty repetitive and boring, unless you find a group of folks to play with that like to take risks. Most people try to skip the lower-level content by doing the safe xp-farming camps so they can get to high levels quickly. The big problem with the game for someone joining now is the startup cost. To get everything you need to buy the Everquest Trilogy (which includes the original game, Ruins of Kunark, and Scars of Velious), Shadows of Luclin, Planes of Power, and Legacy of Ykesha. You could probably get by with just the Trilogy, but most people do the levelling grind on Luclin now, and you’ll be jealous of the people with Planes of Power because they can get around Norrath much faster than you. This fall they’re releasing a package with all the expansions in it, which will help. If you can find a store that still has the Everquest Gold package, that has all the expansions except Ykesha in it, along with a comic, a lead figure, a pretty manual, and cloth maps.
So that’s Eegba’s quick nutshell reviews of the MMORPGs I’ve played. YMMV