Senor Beef’s recent thread brought up the concept of impactful video games and got me thinking about them and, particularly, about recent impactful video games.
If we were making a list of the most impactful video games in history, most of them would be pretty old because we’d be discussing games that defined or re-defined genres and there hasn’t been a ton of that recently.
So let’s have that conversation but try to limit it to relatively recent stuff. For the purposes of this conversation, I’m drawing the line at 2006 because not only is 10 years convenient, but that’s when the PS3 was released.
For this purpose, I’m not talking about wildly popular games unless they also had a lasting impact on the industry in a way beyond making lots of money for the people involved. The various Call of Medal of Warfare games have made billions of dollars, but they’ve been static glurge for years now.
Finally, show your work. Example:
DOTA 2. League of Legends redefined the MOBA genre and made it what it is today, but Valve poured money into The International and its satellite tournaments, and its ability to market to its pre-installed Steam userbase gave the American eSports scene its first huge boost in the general gaming public. I believe that DOTA 2’s rise was not the chrysalis of the American eSports scene by any stretch of the imagination, but it was the booster rocket that got it into… uh, geosynchronous orbit? I lost my metaphor.