[QUOTE=chappachula]
Why offer ideas to improve the game?It’s still gonna take 2 damn hours or more.
[/QUOTE]
I’m making a general assumption that you’d want it to be an entertaining two hours as opposed to the mind-numbing, pointless exercise in tedium that it is now. Personally my real solution to making Monopoly fun is saying “Why don’t we play Settlers of Catan/Ticket to Ride/Vegas Showdown/An Actually Entertaining Board Game instead?” but Rilchiam asked how Monopoly could be updated to bring it to something resembling the standards of modern board games.
[QUOTE=Just Some Guy]
you’d want it to be an entertaining two hours-- as opposed to the mind-numbing, pointless exercise in tedium that it is now.
[/QUOTE]
Yeah, but then it wouldn’t be Monopoly, would it?
Playing Monopoly is like reading classic literature–something everybody pretends to enjoy, but never does unless you’re forced to.
[QUOTE=chappachula]
Playing Monopoly is like reading classic literature–something everybody pretends to enjoy, but never does unless you’re forced to.
[/QUOTE]
I love Monopoly, for real, and so does one of my very good friends.
The people that we occasionally force to play it with us? Well, they haven’t killed us YET, but we’ve dialed down the frequency of games lately 'cause we think it might be coming…
[QUOTE=Just Some Guy]
That’s not enough for a game, especially a game that will take a minimum of two hours (unless god forbid someone decides money should go to the person who lands on free parking in which case you’re stuck in an eternal game).
[/QUOTE]
We play regularly with an established two hour time limit. On average though, our games only take 45 minutes to an hour.
[QUOTE=Baldwin]
If the game is really supposed to teach the kiddies something, it should have credit cards so they can get into a giant hole of debt and not be able to save any money because it’s all going to pay interest.
[/QUOTE]
You can mortgage your properties and you are supposed to pay 10% interest on them if you want to flip them back over so you can collect rents on them again.
Emphasize the auctions. I don’t think I’ve ever encountered someone playing Monopoly where they used the auctions. The auctions are one of the only two significant decision that a player has in Monopoly’s current design and people completely ignore them.).
[/QUOTE]
But Auctions are not a good idea, as they are predicated on the point that the dude landing on an unbought property will not buy it, which is unlikely.
[QUOTE=DrDeth]
But Auctions are not a good idea, as they are predicated on the point that the dude landing on an unbought property will not buy it, which is unlikely.
[/QUOTE]
In my family, we play following the official rules (no Free Parking money) and build very aggressively, to the point that it is not uncommon for the game to end before all the properties are purchased. Under those conditions it is very hard to accumulate enough money to build on the greens, so they are normally auctioned off at a discount vs. list price. Most of the other properties are purchased when possible, however.
[QUOTE=DrDeth]
But Auctions are not a good idea, as they are predicated on the point that the dude landing on an unbought property will not buy it, which is unlikely.
[/QUOTE]
Actually, tactically it’susually better that you don’t buy and let it auction. You can immediately start the bidding of any property at $1. You might get a bargain and even if you don’t you can run the price up on someone else.
With the good ol’ cash we used to put fines and assessments in the corner under GO, and when anyone landed on GO directly, they received the boost of that extra money. Not in the rules, of course, but that’s how we always did it. I haven’t played Monopoly now in probably 30 years! I liked the little race car.
I’m still waiting for the modern version of Risk. You know, with a board that doesn’t reference places like Prussia and Indochina and uses the concept of force multipliers and asymmetric warfare and the like.
[QUOTE=asterion]
I’m still waiting for the modern version of Risk. You know, with a board that doesn’t reference places like Prussia and Indochina and uses the concept of force multipliers and asymmetric warfare and the like.
[/QUOTE]
[QUOTE=Barbarian] Some folks are missing the point that Monopoly is supposed to be played by kids who don’t know any better
[/QUOTE]
And some folks are missing the point that THE CLASSIC MONOPOLY GAME IS NOT, I REPEAT NOT, BEING DISCONTINUED. Sorry I had to shout, but I don’t know if my point got across the first two times.
So you’re saying we won’t be able to buy Monopoly anymore? I think we should start a letter writing campaign to save Monopoly. Trust busting, for the loss.
[QUOTE=Tenebras]
So you’re saying we won’t be able to buy Monopoly anymore? I think we should start a letter writing campaign to save Monopoly. Trust busting, for the loss.
[/QUOTE]
How can you misread something so simply written? THE CLASSIC MONOPOLY “NUMBER NINE” GAME HAS BEEN A PARKER BROTHERS MAINSTAY SINCE 1935. HASBRO HAS NO PLANS TO TAKE THE GAME OF THE MARKET, AND IT IS IN NO DANGER OF BEING DISCONTINUED ANYTIME SOON. (I actually made a mistake- the “speed die” is optional and comes in a different edition of the game.) Or to put it simpler: MONOPOLY LIVES!