My Precious, we loves the Ring, yes we does, Precious Nurburgring! (Forza 3 thread)

I’ve been pootling around in Forza 3 on my 360, mainly playing the “free play hot lap” option that just has me and the car on the track, no other cars to get in my way or pass me, it’s a great way of just having a nice, casual, relaxing drive at triple-digit speeds in cars I would never be able to afford…

I’ve recently discovered the wonders of the Nurburgring and have come down with a virtual case of “Ring Fever”, it’s basically the only track I play now, as it’s got it all, corners, chicanes, the fun little “Carousels” and that wonderful straight at the end where you can just drop the hammer and let your car thunder onwards to the finish line…and beyond

Coincidentally, I’ve also been watching a lot of Top Gear on Netflix, which lets me try out a good number of cars they have presented…

Just a few quick capsule reviews of the cars I’ve played with on The Ring…

Saturn Ion Redline; no, Top Gear never drove this one, nor i think would they, except to either make fun of it and/or destroy it in one of their “Challenges”, but since I drive a base model non-Redline Ion in real life, it gives me a baseline for comparison, and yes, the Ion in the game handles and sounds like a real Ion, serious case of understeer in the twisties and a lack of low end grunt and high end scream, it’s all middle range and absolute mediocrity

Okay, on to the fancy stuff and my favorites (in the order the game presents them to you), quick evaluation after a run on stage A of The Ring

Alfa Romeo Brera; nice, crisp handling, but a little soft in the middle of the RPM band, pulls hard from a stop and near the upper range, but throttle response goes to mush in the middle RPM bands keep it in the grunty low end or wind it out, the mids are not it’s strong suit

Aston Martin DB9 Coupé; A favorite of the Top Gear crew, and now I know why, buttery smooth powerband throughout THE ENTIRE REV RANGE!, absolutely NO dead spots or flat spots, razor-sharp handling, gobs of torque, endless power, it just keeps going, no weaknesses in the powertrain or chassis that I can find, it’s the first car I have yet driven in the game that I had no trouble keeping completely on the twisty Ring course with no excursions into the grass, this thing is a scalpel, or as Comic Book Guy would have said… “Best…Handling…Ever!”
I’ll be adding this to my list of favorite cars in the game for sure
Oh and interesting piece of trivia, the tachometer needle sweeps backwards from what I consider a “normal” tach needle sweep, most tachs sweep clockwise, the Aston’s tach sweeps counterclockwise…

WHOAAAA!!! WOWIEE, HEHEHEHE!!! on a whim I just tried the Aston DBR9, their full-race-kit version of the DB9, and it was the FIRST car in the game that my jaw just-hit-the-floor on, absolutely UNREAL acceleration, like riding a bullet, and handling even sharper and more controllable than the street-spec DB9;
from the starting line to the bridge I hit 150 MPH, to the first corner, 170 MPH…
this one’s an absolute screamer, I had a huge grin the whole time… can one fall in love with a car? :wink:

Audi R8 5.2 FSI Quattro; I had my best time on The Ring with this one, the combination of that huge Audi 8 cylinder and AWD is a winning combo, beat my previous best time in a Ferrari F40 Competition, a little “floatier” handling than the Aston DB9, but overall not too bad, no holes in the powerband either

Bugatti Veyron; Of course I had to try The Fastest Car In The World on the Ring…
It was… embarrasing, the V really showed me up, I can’t drive it very well, it seems to alternate between being floaty at low speeds, gets very twitchy as you accelerate, and only seems to settle down once you’re in triple-digit speed where the bodywork can create enough downforce to stick it to the road, the V will really show flaws in your driving form… I love it for what it has achieved, being the world’s fastest car (a car that even Captain Slow can drive at triple digit speeds, for Og’s sake), but I’m nowhere near good enough to handle it

Dodge Viper ACR10; my benchmark car in GT2/3/4 on my Playstations, I just love the brutal simplicity of the Big Snake, the handling is actually pretty sharp overall, but there’s just the tiniest bit of lag through the corners, it’s pretty stable overall, but the most endearing feature of Big Snake is that when you turn off the stupid nannyware traction control, you can steer the car with those huge meaty rear tires as well as with the steering wheel, enter the corner slow, and as you apex the turn, goose the throttle a bit to make the rear end step out, and countersteer to keep your racing line on target
Simple, yes, brutal, yes, lovable nonetheless, oh most definitely YES!, the Viper is a lovable simpleton :wink:

Ferrari; too many to choose from, I’ll post my “reviews” on them in another post, this post is a quick overview of some of my faves, faves that include;
'64 250 GTO
'84 GTO (the “Magnum P.I.” Ferrari)
F40
F50
F60 Enzo

Mercedes SLR; I admit it, in my mind, one word sums up Mercedes cars… BORING, I saw them as the choice of soul-less corporate drones, mindless conformists, trapped in their stupid business suits, working a mindless soul-crushing job, and the Merc was the automotive equivalent of the “stuffed suit”, boring, sluggish, and just plain no fun, boredom, thy name is M-B

I was wrong, at least in one instance, the M-B SLR, the thing is impressive, an aggressive, angry, growly exhaust note, gobs of power, and crisp, razor sharp handling, the SLR is one Merc I’d willingly drive, still hate their Corporate Dronemobiles though

Y’know, I just realized it, when driving the SLR, I felt like I was behind the wheel of a Dodge Viper, similar growly motor, similar “steer it with the rear wheels” thing going on, the only difference is the SLR lacked the Viper’s “laggy” steering response, it had a crispness the Viper lacked, maybe the SLR can be described as a German Viper…

‘82 Porsche 911 Turbo 3.3; this car has a special place in my heart, as it was the first Supercar I actually rode in, back in high school, one of my freinds’ father was a pilot for Delta airlines, and he took me for a ride in his Porsche 911, gorgeous inky black car, the first time I felt the crush of the car squashing me in my seat, I was hooked, 0-60 in 5.8 seconds, gotta love that, if I ever won Megabucks, I’d get my dream car, an '82 Porsche 911 (or a '69 Dodge Charger, gotta love the Charger too) in a heartbeat, sure there are faster and better handling cars out there that clearly outclass the '82 911, but that car brings back fond memories
The 911 handling is legendary, and is well recreated in the game, not to mention there’s something just…right… about driving the Nurburgring in a 911… something akin to perfection…

Saturn Sky Redline; What!, a Saturn in a list of Supercars? MacTech’s crazy, I tell you, Mad!, thoroughly bonkers…

Hold on a minute and hear me out, the Saturn Sky/Pontiac Solstice/Vauxhall VX220 Turbo is based on the Opel GT, an actual sportscar, and more importantly, it’s the only sportscar in Forza 3 that I HAVE ACTUALLY DRIVEN, during “The Dark Times”, I worked for a short while at my local Saturn dealer as a salesdroid (and was too honest for my own good, i wasn’t a good salesdroid, didn’t last long there, but i didn’t care, it was a “pay bills while I search for a better job” job…

anyway… I drove the Sky Redline so I could see what it was like and be able to present it better (I DID sell one in my short tenure there…), and the Sky is a great deal of fun, it accelerates strongly, and handles brilliantly well, handles like it’s on rails, and sticks to the road like glue, in fact, in the game, I had just previously raced Ring Section A in the Porsche 911, and the game loaded my ghost data for the 911, so that race was Porsche 911 Vs. Saturn Sky…

The 911 got the holeshot on me, but once under power, the Sky totally trounced the 911, it outcornered and outaccelerated the Teutonic Titan, I was expecting to have my virtual arse handed to me by the Mighty 911, but it was utterly devistated by the Saturn Sky, absolutely amazing, a 2.0 liter turbocharged GM Ecotec four cylinder outperformed a Porsche flat-6

TVR Sagaris and Cerbera Speed 12; Jeremy Clarkson of Top Gear described the cars produced by TVR thusly; “if you do one thing, one tiny thing wrong, the car will try to kill you”, and he’s right, maybe a bit theatrical, but one word can sum up TVR’s offerings…

“TWITCHY”

They have to be one of the hardest, most unforgiving cars to drive, they demand absolute concentration and perfection, if your concentration lapses, even momentarily, the car will bite back
the Sagaris is a tad more forgiving, but still has that trademark TVR twitchiness

So, what are your favorite cars to run on The Ring (Playstation, Xbox360, or even in real life, for those Dopers who have had the honor to actually drive The Ring…)

I know my thread is a little old, but I don’t want to open another Forza thread, so I’ll just “recycle” this one…

Found my new favorite track, the Japanese track, Fujimi Kaido, a track that’s 99 44/100% corners, nice, twisty, narrow road, very similar to the back roads here in New England (well, aside from us driving on the right hand side of the road, that is), I also like Maple Valley Raceway, a U.S. course in the fall, with maple trees with blazing orange foliage

Oh, and I finally got my “dream car”, one that I’d LOVE to own in real life, an '80s Porsche 911 Turbo, with the proper “frog-style” headlights, I have that car tweaked as far as I can go with it, the only remaining option is to do an AWD drivetrain swap, but doing so would destroy the rear-engine-rear-drive 911’s “unique” and endearing handling characteristics

It still amazes me the detail in the game, I put a set of the widest tires on the car, thinking that bigger contact patch=better handling, but the formerly razor sharp handling of the 911 got very squirrely, I played around with the settings, and found that by simply lowering the tire pressure in the rear tires by 4 PSI, the handling improved vastly…

lots of subtle details in this game…

…now to practice my drift racing in the 911, seems to be the ideal car for it, with all the weight over the rear wheels and all…

A diesel Mercedes sedan, about seven years ago. I was nowhere near full-tilt; the real world is funny that way. I just had to see the place, drive a little bit sporty, and see if I could find the right lines. Still, I passed a 911. (I assume he didn’t know the track very well.)

Had lunch at the inn owned by Sabine Schmitz’s family and stayed the night in a 400-year-old inn in Adenau where the rooms are named for sections of the track.

Do they offer the Transit Van as an option?

If you get the chance, play Forza with the steering wheel, brings a whole 'nother level to the simulation. I too love the free ride on the 'ring and pick it as the way to spend most of my time in FM3. You might try the vettes (the zr-1 is available as an add-on) and some of the uber-cars are just crazy (bentley - spin the tires in any of the first three gears, really doesn’t handle or brake well UNTIL you get the aero working for you and the tires warmed up)

I bought GT5 for the son for Xmas…it’s hardly been used. FM3 came out a year sooner, and is twice the game.

What gets me is: spending time in tracks in London, Germany, New York, etc. I find I’ll be watching something on TV (like the recent royal wedding) and recognize areas as if I’ve been there In Real Life.

If you want a cheap guilty pleasure, go get Burnout:Paradise City and buy the add-ons…it’s bargain bin cheap now and the cars and physics are a real blast.

I always use Laguna Seca to see how something handles. I memorized the track from watching CART back in the day, so I know where all the corners are.

My nephew has gotten into playing Forza as well, he’s 9 years old and was a major Ferrari fan, playing the ultra high performance F-60 Enzo, FXX, and the Bugatti Veyron, he got more of a thrill using them like ultraexpensive bumper cars.

Last week we got to talking about our dream cars, so I loaded up the Porsche 911, and let him drive that car

He’s now a hardcore Porsche guy, and is starting to play the game more seriously, no more bumper cars, he actually races and tries to avoid collisions, he even refuses to use the “rewind” feature when he screws up, as he says it’s a way of cheating…

He wants to win enough race credits to get his own Porsche 911…

And just this weekend he decided he wants to learn to drive in manual mode, wants traction and stability controls off, and wants to learn how to powerslide his car around corners, he’s already getting the basics down, he’s picking up the finer points of “flappy-paddle” manual mode rather quickly, and he’s getting the basics of powersliding through corners now

Thats my biggest gripe with online play, I’ve got all the nannies turned off with an STi, and it drops me in a bunch of kiddies with everything turned on.

I’m a big Forza fan myself, so I get what you mean, MacTech; it’s an awesome game (and the ring is an awesome track). These days however I only occasionally jump into an online game to get the rush, I got too many kids to spend as much time with it as I like, lol.

I’m really in love with my modded Porsche 911, just played a bit on the 1/4 mile dragstrip, it’s easily a high 10 second car, and is anywhere from one to two seconds faster than the supercars the game has been putting me against…

Maserati MC-12 (basically a rebadged , elongated and widened Ferarri F-60 Enzo) is a high 11 second car

[QUOTE=Wiki]
Maserati designed and built the car on the chassis of the Enzo Ferrari but the final car has much larger size and a lower drag coefficient.[7] The MC12 is longer, wider and taller and has a sharper nose and smoother curves than the Enzo Ferrari, which has faster acceleration, better braking performance (shorter braking distance) and a higher top speed. The top speed of the Maserati MC12 is 330 kilometres per hour (205 mph) whereas the top speed of the Enzo Ferrari is 350 kilometres per hour
[/quote]

McLaren F-1 (the previous “fastest road car in the world”, dethroned by the Bugatti Veyron) is also a high 11 second car

Corvette ZR-1 is a high 11 to low 12 second car

I also took the Bugatti Veyron down the 1/4 mile dragstrip to see how it compares…
9.5 seconds!

Here’s the Benchmark spec highlights of my modded 1982 Porsche 911 Turbo 3.3;
Horsepower; 616 HP
Torque; 580 Ft-Lb
Displacement; 3.8L
0-60 MPH; 3.083 seconds
0-100; 5.668 seconds
Top speed; 207.5 MPH
Lateral G’s (60 MPH) 1.21G
Lateral G’s (120 MPH) 1.19G

And my modded Camaro IROC
Horsepower; 875 HP
Torque; 689 Ft-Lb
Displacement; 5.9L
0-60 MPH; 3.157 seconds
0-100; 6.096 seconds
Top speed; 244.5 MPH
Lateral G’s (60 MPH) 1.21G
Lateral G’s (120 MPH) 1.17G

I’ve had too much fun with Forza 3.

My go-to car for drag races is a tricked out 1984 Toyota Celica Supra (back before they dropped Celica from the name). Someone I knew had one of these in black when I was in high school and I thought it looked like Darth Vader’s car. I can’t even remember what I’ve done that Celica but it will spank even a stock Veyron in a short drag race. It tops out at 198 and just bangs against the rev limiter on longer runs, but it is tons of fun.

I have a couple of friends that I race with (I never try to mix it up with random strangers) and we like to do the Fujimi hill climbs and descents with different cars. Similar PIs but wildly different cars - normally one will be an acceleration monster and the other a light, tight turning machine. It’s fun to see if the beast with the motor can overcome the nimble car’s advantage in the turns.

I drove countless laps on the 'Ring in a BMW 3-series in preparation for the real thing. Unfortunately when I showed up at the 'Ring the course was fogged in (this was in late May). I had booked a car and track time for the afternoon, and I sat around all day waiting for the fog to lift but it never did. At 4 PM track control finally called it for the day and I drove back to Frankfurt dejected. The best part of the day was seeing all the exotics on the roads going to and from the track.

I don’t know if I have a favorite car for the 'Ring in F3, but I was also disappointed with the Veyron. Stupidly fast acceleration just gets you to the corner where you flail around faster.

If you really like flat-out driving try the old Le Mans course (the one without the chicane on the back straightaway).

I’ve done the 'Ring with pretty much every car, and the ones I find to be both incredibly fun and incredibly tedious are the stock non-exotic road cars. If you have an afternoon or so, try it with the Porsche 914. You can carve it up, but it takes forever.

Per your suggestion, I just tried the Ring in the Porsche 914, and aside from being a tad gutless and anemic in acceleration, the car actually handled quite well, very sharp and precise, the 914 would probably respond well to some tweaking and strategic upgrades, give it some more power, yet keep the scalpel-like handling

A car that actually surprised me was the DeLorean DMC-12, in stock form, it’s floaty and gutless, all show, no go, but put on stickier tires, do a racing weight-reduction, firm up the suspension, add a racing air intake and exhaust, and bolt on a set of twin-turbos (no, sadly, the Mr. Fusion Home Energy Center is not an option… :wink: ) and the car starts to show it’s potential, with more power underhood and better suspension, the DMC-12 could have actually been a decent sportscar, if only John DeLorean didn’t spend all his company’s money on nose-candy instead of the car…

The DMC-12 will be my next “Sleeper” project…

…now, if only someone would make a DLC package featuring the BTTF cosmetics, it’d be the only car I’d put cosmetic mods on, and no, I’m not asking for something as elaborate as a full HoverConversion, I just want the nuke reactor, cooling vents, and the temporal transfer hardware (oh, and the Flux Capacitor, can’t forget the Flux Capacitor… :wink: )

The other thing I realized is that with all the “nannyware” turned off (with the exception of ABS), the realism even with the stock control pad goes up dramatically, with the nannycrap on, all you need to do is mat the throttle, and occasionally slam the brakes for the really tight corners that autobrake kicks in too late for, there’s no real subtlety to the controls

with the nannycrap off, you have to really feather the gas and brake through the twisties, as well as use upshifts and downshifts to shift the weight of the car around, i’d daresay that Forza is the most accurate driving sim in my game library, certainly stomps Gran Turismo 4 for my PS2 into the dust

Whelp, Burnout Paradise DOES have the “Jansen P88” :stuck_out_tongue:

You know what car would be really fun in the technical courses? The Mosler Consulier GTP. It was absolutely hideous, but it performed so well that it was banned by IMSA in 1991.

So I did end up picking up Burnout Paradise and the Legendary Cars package, LC contains cars “inspired by” popular movies and TV;

Jansen 88 Special; the DeLorean from BTTF (with HoverConversion, roads? where we’re going we don’t need…roads!)
Manhattan Spirit; Ecto-1 from Ghostbusters (sadly, the siren is a standard police siren, not the reversed klaxon from the real Ecto-1)
Carson Nighthawk; a hybrid of the classic Pontiac Firebird KITT and the newer Ford Mustang KITT, has the scanner bar mounted fore and aft, and the “Vwmm…Vwmm” sound
Cavalry Bootlegger; a knockoff of the General Lee from the Dukes of Hazzard, white paint job, big “01” on the side, and the Duke’s “Dixie” horn

Getting back to Forza though, my nephew is really getting into it now, he loves driving in full-sim mode with all the nannies (except ABS) turned off and with the flappy-padle manual gearbox, and taking a bit after me, he’s starting to really dislike luxury cars, he only wants sports cars

I gave the “Manual with clutch” option a try, and was impressed at how realistic the sim was, the left trigger is the clutch, and since LT is analog, you have to let it out smoothly, just like a real car, sure adds another challenge to shifting

and just to add a bit more length to the post, I was wondering what my most efficient car was, power-to-weightwise, my best examples are;

Fiat 500 Abarth, heavily modded and with RWD drivetrain swap (great, zippy, balanced little car, the RWD drivetrain improved it greatly even in stock form)
334 HP, 292 TQ, 2,060 LB; Power to Weight ratio - 6.1 :1

Lotus Exige Cup 240;
243 HP, 174 TQ, 1828 LB; P/W 7.5 :1

Porsche 911 Turbo 3.3 (My Precious!!);
618 HP, 580 TQ, 2,354 LB; 3.8 :1 (Schweet!)

Camaro IROC-Z;
875 HP, 689 TQ, 3,041 LB; 3.5 :1 (actually need traction control on this one, it has a tendency to melt the rear tires off the rim, and extremely twitchy at speed)

You just know a bunch of car nuts had a BLAST making this game. There’s another cheap pack that unlocks most of the ‘normal’ cars. And they’re STRONGLY patterned after real vehicles…but not strong enough to get sued.

Wonder how that translates to the Steering wheel?

Yet another bit of realism from F-3…

First off, a little background, I HATE cosmetic/poseur mods, like those stupid wings and body kits stupid teen drivers inflict on their poor defenseless Honda Civics and the like, they put all their money into useless cosmetic crap to make their car look faster, but don’t do anything to actually MAKE it faster, they just bolt on a bunch of crap that adds weight, mucks up the aerodynamics, adds drag, and generally makes their car look stupid…

I have a near pathalogical hatred of that crap, besides, true racing aerodynamics (wings and spoilers and the like) only become effective at high speeds, anything less and they’re not (as) effective, basically, I REFUSED to put any “aerodynamic” mods on my cars, preferring the “sleeper” look…

However, on my three most heavily modified cars, a Chevy Camaro IROC-Z, a Porsche 911 3.3, and a Fiat 500 Abarth, I noticed that they had the following problems;

IROC-Z; entering a corner and simply thinking about increasing the throttle, even a smidge, would usually cause the rear tires to want to become the front tires, basically the car would spin out/ground-loop

Porsche 911; as I increased the output of the engine to it’s final maximum of 615 HP, i noticed the famous razor sharp handling getting worse and worse, it went from perfectly balanced with a tad of oversteer to a MAJOR case of terminal understeer, especially in tight corners

Fiat 500 Abarth with RWD swap; at top speed on the straightaways (165-170 MPH in a car the size of a New Mini…) the rear end got light and twitchy

I decided to perform an experiment on the Fiat 500 first, putting an adjustable spoiler on the car, since I had changed the 500 from front-wheel drive to rear-wheel-drive, the wing would add neccesary downforce on the wheels supplying forward momentum, with the spoiler, the 500’s handling settled down dramatically woth only a little twitchiness in bumps or uneven road surfaces, otherwise, the rear wheels were planted better, in this case, a rear spoiler actually improved the handling on a car that actually had real performance mods on it, the spoiler on this car is most definitely not a stupid cosmetic mod

Next, I set about trying to tame the nasty ground-loopy tendencies of the IROC, putting one of the hated, accursed spoilers on it, and setting it to generate the proper downforce to keep the rear end planted in the corners and to try to prevent it melting the rear tires off the rim, it greatly improved rear-end grip and drastically reduced the IROC’s evil side, it didn’t eliminate it, but I wasn’t expecting it to, it just made the handling more predictable

Finally, My Precious, the Porsche 911, I REALLY didn’t want to put any “cosmetic” crap on it, but the more I dealt with the understeering monster it had become (I couldn’t forgive myself for frakking up the handling of my favorite car in my manic performancelust), the more I realized something had to be done…

I had a brainstorm, as I added more and more power to the engine, it was lightening the front end of the car, it was very noticeable accelerating from a standstill, as the front got light and squirrely, I put on the adjustable front spoilery-bumper thingy, cranked up some downforce to keep the front end planted, and noticed the famous 911 handling coming back, I’m still fine-tuning the configs, but the handling did improve with the aero front

bear in mind, the aero mods were the last mods performed, and only after all other motor/handling/suspension mods had been performed, and they were only added when the handling degraded enough to need them

Yikes! Somebody been beatin’ on that car with an ugly stick.

Yeah, yeah, tell it to the Judge.

In my mind, your indian name is ‘Kerb Feelers’. :smiley: