I first bought FXII shortly after it was released, enjoyed the heck out of it for about 12 hours, and when my party began to quickly turn into the unwilling recipient of an egregious beatdown every time they got into a fight, I decided it might be wise to start over and put more thought into how I wanted to build my group.
Then I got distracted.
I have a little time this week, so I was thinking of starting over, but I was hoping I could get some (spoiler free, please) suggestions on party-building strategies. Right now, I’m thinking of doing the following with my characters:
Vaan: Dedicated white mage. His stats seem to favor magic over physical combat, and at least at the low levels, black magic seems grossly inefficient, so party healer he becomes.
Basch: Damage tank. High HP and two-handed weapons all the way.
Ashe: Defensive Tank. Shield + sword, attacks first and tries to hold aggro while the rest of the party chips away at their opponent.
Penelo: Second white mage.
Balthier: Buffer/Debuffer: Focus on buffing party and inflicting various nasty status effects on the bad guys.
Fran: Black mage, because I guess somebody has to do it.
I’d love to hear any feedback people have. My two big problems in the first game were running out of MP really, really, quickly and dying all the time, but I’m not sure about my decision to make devoted white mages. Would it be better if I was to give everyone equal points in white magic and use gambits to split the workload evenly? I found this worked exceptionally well with defensive spells, but they don’t need to be refreshed very often.
I’m not married to my role assignments either: Basch and Ashe get to be damage and defensive tanks because I seem to recall their starting abilities tend towards that direction, while Vaan and Penelo get to be casters because of their stats, but I obviously have nothing for Balthier and Fran to do. Maybe I should make them focus on projectile weapons?
Oh, and finally: do I need black magic? FF traditionally rewards well-rounded ability sets, but melee combat seemed much more effective for the first 10 hours of gameplay.
Thanks, in advance, to anyone who can offer their opinion. ^^