New Super Mario Bros. Wii

Nope. Some of the levels depend on the motion-sensing tilt-ability of the Wii Remote as well.

Yea, it’s actually a power button come to think of it. I don’t even know why the controller needs a power button anyway.

So you can turn the console on and off without getting up? Like most TV remote controls…

Yup I can’t live without the power button on the Wiimote. I keep it with my other remote controls so I can jump right into gaming without getting up. Now if I could only program the Wiimote to change the input source on the TV…

Who else got killed by the very first goomba?

Ugh I can’t believe how sluggish Mario has become. After playing through the first world I’d half convinced myself he’d always been this bad out of sheer disbelief that they’d make him less responsive in a newer game. But sure enough I went and fired up Super Mario World and he’s just so much faster and more responsive in that game. As is Yoshi in Yoshi’s Island for that matter. Unlike our new Mario who feels like he’s constantly on ice. After checking a few of the older Mario games it seems he plays like the Mario of the first one & lost levels… Did they really make the terrible controls for the sake of nostalgia? :smack:

Nah my first few deaths were from the timer as I searched for the big coins.

I noticed this last night when trying to chain-stomp goombas for one-ups. I couldn’t do it and kept dying. I guess the first half of world 1 was simple enough where I didn’t notice it as much.

You’re right, it’s just like the original SMB.

I also learned that if you die enough on the same level a special green block appears that you can hit for help getting through the stage. I didn’t hit it because I was purposely trying to do something on the stage, it wasn’t that I couldn’t beat it. So I’m not sure exactly what happens but it said Luigi would come and show me how to clear the stage.

I ordered New Super Mario Bros. Wi to play with my wife. I’m more of a PC gamer, me, and busy with Modern Warfare II. The last time I spent any serious time with Mario was in '85, with the arcade version of Super Mario Bros.

I’m glad of this thread, because I had planned to pick up a couple Classic Controllers in anticipation of is arrival.

I bought this game Saturday, and my friends kept warning me about updates and bricking my system (I have a mod chip, not sure which one). I updated just fine and got to play!

I think it’s way fun. I played Super Mario Brothers on the Commodore 64 until my eyes went goofy. This is a great throwback! (I never played SMB3!)

I do think Mario is slow, too.

I was all excited how easy it was to get so many coins/lives, but then I started losing lives on the first “in the air” level. Grrr!

My least favorite types of levels are:

  1. Air
  2. Water
  3. Dungeon

Anyway, I’m so not a gamer and I suck at anything 3D or FP. I suck using any sort of controller post-NES-style. This game is perfect for me!!!

I’m in the middle of world 2 and I have about 80 lives. It’s starting to get hard now where I actually need them :slight_smile:

Just wait until you get to World 4, it’s a bitch.

I tried it in GameStop when I bought Left 4 Dead 2. The controls do definitely feel floaty, but whomever described it as Super Mario World and Super Mario Brothers 3 in one title was spot on.

As far as the floaty controls go, my girlfriend said “Well, then we can just get used to them the way we had to when the controls were floaty and the game was new many years ago.” That’s true, but, like I told her, I shouldn’t have to learn something just because of bad design. And yes. It’s bad design, just like the horrible control scheme was in Resident Evil 5.

Despite that, I’ll be picking it up in a week or two. It should be fun.

I actually think Mario was made less speedy and can’t jump as high to make the multiplayer better. I don’t think it’s bad design so much as it was a concious design choice.

I disagree. Just because it’s different does make it bad.

I’ve got a question about the save system… so you can only save when you beat a boss in a castle. I get that. So my wife and I have so far beaten all of level 1, and are saved at the end of level 1. If I go back now and try to clear some of the earlier levels, that we’ve already played, more perfectly, ie, get all 3 gold coins, can I save that? Or would I have to go back, get all 3 gold coins, and then go beat a castle boss?

And what do you get for getting all the big gold coins anyhow?
thanks

Errr, that should be “doesn’t.”

Yes, you can only really save at each castle. HOWEVER, you can also “quick save” at anytime by choosing “Save and Quit” from the pause menu. When you boot up the game next time, you can resume right from where you left off, though you’ll still have to “save” proper at a castle, otherwise you will lose your progress unless you Quick Save again.

As for the coins, those too can only be saved via the castles. HOWEVER, after beating the game, you can save at anytime on the pause screen. Oh, and the coins unlock the final few levels the game has to offer.

You can also spend the coins to unlock short clips in Peach’s castle in World 1. Some of them show you how to get extra lives, or do difficult techniques, or where hidden things are.

Well, it’s not different. They’ve made games with both control schemes and they chose the one that engenders less precision.

I could be wrong. I look forward to having fun with it when I pick it up.

And some are just for the designers to show off how fast they can complete a stage.