So I was sucking on the interrupts on our guild run last night. Where’s a good place to go equip a level 5 white weapon and practice interrupting stuff; some place where the mobs cast lotsa 1 or 2 second spells and can stand up for a while? Maybe the scourge corrupters with their frost bolts.
Nah, PvE has a different set of skills; I want something that’ll stand still so I can practice keeping my tank rotation going at the same time as I hit my interrupts.
BTW, I know death grip interrupts if you pull something in from a distance; does it do the same even if the target is right in front of you?
Woohoo! When did that happen? I didn’t see gchat achievement spam, so it must have been after I went to bed.
My WAG is yes, you want to look for maximum top-end damage. But you might want to hold out for a comment for one of our resident Ret Pallies.
The AH tards would scoff at 400g in a week, FWIW. Not that I don’t loathe their methods, too, but.
If you’re having problems working interrupts into your normal rotation, you might want to reconsider where you have the ability bound. (You *do *have it bound instead of clicking it, right?) Personally, my interrupt on any class always goes on my middle mouse button. So, on Sleutel, say, my left hand can keep working at my normal rotation on the keyboard while my right hand pauses scrolling for a second (if I’m queuing up HSes or Cleaves) to click that button.
My WAG is that unless the mob is far enough away that you move it, it won’t interrupt, because the interrupt is a function of the motion (i.e., cannot cast while moving, so the cast is interrupted).
I’ve seen it interrupt mobs that couldn’t be moved, not because they were too close but because they were the kind that don’t get pulled (the grip still attracts their attention but they lumber to me bellowing their lingo’s equivalent of “the ugly dorf is mine!” instead of flying through the air). Haven’t tried using it as a pure interrupt, though.
Trying to grind Stormwind rep so I can have a horsey. Horsey!
After spending too much gold in the AH buying Runecloth I decided that wasn’t the way to go and it is time for questing. Mind-numbingly boring questing for a 72 Hunter.
I’m running into the politeness issue though - if it’s a ‘kill everything!’ quest, and an appropriately leveled person is around, I should leave. But those people are going to stay in the area and work on quests, so I mean, between Elwynn/Redridge/Westfall there’s only so far you can move away from people.
Yep but all I have been doing is buying things without a buyout but a low starting price then relisting them with a sensible buyout. That’ll do for me.
The slower the better. There’s a weighting scale available somewhere (I apologize for the vagueness, I only found it in the comments of an item on WoWhead that I can’t recall right now) that shows roughly how much each stat affects Retadin DPS. Each 0.1 seconds of Weapon Speed contributed one or two orders of magnitude more to DPS than the second highest stat, the actual DPS on the weapon.
The reason for this, IIRC, is that the slower weapons have a greater maximum damage, which directly affects all or nearly all of a Paladin’s special abilities. The weapon speed itself doesn’t directly affect DPS, but it’s a reliable shorthand.
Because of this, I’m fairly sure Garfrost’s Two-Ton Hammer is a better weapon than Tyrannical Beheader, and is probably the best Ret weapon outside of raids. The only weapon slower than the Hammer is Shadowmourne.
Why? You have just as much right to those quest mobs as they do.
Usually when a class is encouraged to look for slow weapons, it’s because you have a lot of instant attacks modified by base weapon damage, so you want the weapon that strikes for the highest amount with each hit, versus the average amount of damage it does over a set period of time, assuming only normal autoattacks.
Ideally, what you should be looking at is the *damage range *for each weapon, specifically the top-end damage. Sometimes a faster weapon will do more damage per hit than a slower weapon, *if *it’s of a much higher quality and/or level, so you don’t want to get tied to the idea of “slower = better.” Just look for the weapon that does the most damage *per hit *(versus per second).
Huh. I should check and see how that works for DKs, who have a lot of similarities to Retadins in this regard. Might need to go join Keyne on his normal PoS runs.
I dusted off my ret pally the other day, took him to a BG, and just couldn’t do anything with him. He’s level 35, and used to be a tankadin. I went ret when I had to choose new talents. Maybe I did a horrible job with his spec, but he seems to have nothing in the way of special instant abilities. He can drop a seal on somebody, then Judgement, but otherwise it’s auto-attack. Exorcism works for demons/undead…consecrate is an aggro tool for tanking.
Am I missing something, or does Retribution just suck at level 35.
Exorcism damages everything, it only auto-crits on demons/undead. But yeah, Retro improves substantially once you get Judgments of the Wise (so you’re not constantly running out of mana) and Crusader Strike (so you have a quick-cooldown attack).
True. I was just looking for something nice and easy to point to, under the assumption that most damage ranged on high-end weapons will be faily consistent. But if you want to really make sure you’re getting the most bang for your buck, you should average the weapon’s min and max per-hit damage.
I tend to solve this by running around at off-peak times. I’m grinding Ironforge/Gnomeregan/Darnassus for the sake of finally getting my faction reps to elite (And getting exalted champion of the alliance for pride points).
I’d have to echo this. Even when I’m on my lowbie, competing with level 80s for quest mobs isn’t a huge deal. It’s annoying, yes, but it’s really not that different than competing with a like-level person for the same mobs. Yeah, the level 80 destroys them much quicker, but that just means they respawn faster, too. With Loremaster and rep grinds, it’s just become a part of the game.
The only time I have an issue with it is when it’s a repeatable rep grind, which leaves the entire spawn area constantly devoid of quest mobs, as with the Timbermaw Hold furbolg rep. But I blame Blizzard for that, not the player who’s farming.
I feel like I’m being a douche. Those people need the exp, I get none. I used to hate it when I needed to kill something for a quest and someone 50 levels higher than me would sit there and kill everything over and over because of a drop quest and I never got a chance!