Just want to clarify that you can pass those heirlooms around as much as you want among your alts. So you could give it to a level 5 hunter, then send it to a level 40 rogue, then back to the hunter for a couple more levels, then on to a new shaman, then back to another… You don’t have to keep it with just one alt until the alt hits max level.
Last I heard, they’re allowing the “megaguilds” to remain intact after the drop, but they won’t be allowed to add new members unless enough people leave to bring the total under 600. So, if that is accurate, no one is being “cut off at the knees” much less kicked in the nuts. If you’re in a megaguild you can stay in the megaguild if you want - but if you leave, it’s unlikely you’ll be able to get back in. Nor is anyone being forced out of/into a guild.
This is probably going to cause some trouble on my server. We’re known as the “gay server” (Proudmoore) and there are two humongous megaguilds there, one on each side–the Taint family on Horde and the Stonewall family on Alliance. Each of these guilds (not only has massive membership, but also several “spinoff” guilds (one for hardcore raiding, one for casual raiding, one for leveling, etc.), some of which might also overtake the hard cap. Last I heard, Taint had over 4,000 unique accounts as members. I’m sure their leadership is going to have to do some serious scrambling to sort this out before Cata hits. I know they have an overarching guild chat channel, but I suspect they’ll need to do more than that.
Hell, the guild I’m in (which encompasses hardcore raiding, casual raiding, and a whole lot of social members and alts) is coming pretty close to 500 members now. So if the hard cap is 600 then we’ve got some wiggle room yet, but there’ll probably have to be more pruning of inactive members soon than we normally do.
Yes, they *are *being cut off at the knees and kicked in the nuts. They won’t be able to add a single new person. No one gets a new alt–and make no mistake, this expansion is all about rerolling. And the controls are staying broken. Which means that, for example, they can’t even properly see the people who’ve been idle to start clearing the rolls in a sensible way.
If it really *broke *the new mechanics, they would have disbanded the +600 guilds instead of freezing them. This is just Blizzard’s way of lazily getting out of a problem that should have been fixed years ago.
4.0 will be dropping in a matter of weeks. Maybe even less than a week now. To offhandedly mention this new “feature” so close to when it will go live is ridiculous.
There are megaguilds that explicitly combined to their current size during Wrath because Blizzard promised to fix the problems in Cataclysm. You can’t tell me that promising to fix something, and then breaking it worse instead, isn’t a kick to the teeth.
More like hatred for Kotick overwhelming sanity. (By which I mean there is nothing to indicate he’s involved at all since Blizzard has refused to overcome technical limitations that hold back features many times in the past, like the Diablo 2 stash increase or Warcraft 3 online replays)
I hope the headless screaming guy is there for Halloween again this time. He was on when I first started playing 2 years ago (yup it’s taken me that long!;))
Thanks
Q
PS: I’ll be more careful with the item/stack buttons too!
Will we get bonus frosties and a sack of loot for him as a daily, like we did for the Brewfest guy?
I suppose they oughta beef him up a bit. Coren Direbrew was way too easy. He died in 14 seconds last night. Don’t think I ever saw him live a full 30 seconds.
Let me be clear: I do not think Kotick *personally *said, “Hey, don’t bother with this feature.” I think that his emphasis on stupid shit that no one asked for–like RealID, which is slowly being forced to evolve into something *we *actually want to use versus what *they *wanted us to use–took resources away from important fixes like the guild UI.
Show me one other example of a time where Blizzard promised to fix a broken UI element, and then instead of fixing it, broke it even further, in a way that fundamentally affected people’s ability to play the game. I suppose YMMV if you don’t think that guilds are a fundamental aspect of gameplay in an MMO, but I’d say that means you don’t really get the point of MMOs–especially one like WoW, and especially especially at a point where they’re moving to make guilds more important than they ever have been before.
Yes. Even last year, before the RDF was put in for holiday bosses, HH got stomped in about 5-10 minutes, and that’s only because he has several phases to go through before he dies. I expect he’ll be even easier this year.
As I understand it Emblems of Frost are going the way of the Dodo in 4.0.1 (which may be this coming Tuesday). So if you get anything it will be Justice points (I think that’s the name), which will be the common currency for all WotLK gear (T10 all the way down). All existing EoF/EoT/etc is being converted when the patch hits.
For Cata there will only ever be two base currencies for PvE gear (Justice and Valor Points). You get Justice from heroics and daily normal dungeons, and can buy previous tier gear with it (think: Emblem of Triumph currently). You get Valor from raids and the daily heroic dungeon (think: Emblem of Frost currently). When a new tier is released all Valor converts to Justice.
I believe there will also be a weekly cap on how many Valor points you can earn (so, for example, if you clear all raids you likely will not need to run random heroics, and running just heroics will likely gear you slower than raiding).
PvP will work similarly, although I forget the name of the points.
But will that turn off the actual audible voice-acting? Because the yells in the chat box don’t bother me that much, but the scenery-chewing audible yelling makes me want to grab a gruntling and bite it in half…
They will convert to Justice Points (rate is something like 12 JP per emblem, for Triumph and Frost). There is a 4000 soft cap (you can convert to over 4000, but will not be able to earn more until you drop below). Some time later that will become a hard cap, and anything over 4000 becomes gold.
Emblems lower than Triumph (Conquest, Hero, Badge of Justice, etc…) convert to gold - 5g per I think.
Now that I think of it I can’t be 100% sure this is a 4.0.1 thing or a 4.0.3 thing… but I think it’s 4.0.1.
This was released today:
* Lich King Heroic dungeon boss -- 16 Justice Points
* Lich King daily normal dungeon -- 12 Justice Points
* Lich King daily Heroic dungeon -- 23 Justice Points
* Lich King raid boss -- 23 Justice Points
* Cataclysm Heroic dungeon boss -- 75 Justice Points
* Cataclysm daily normal dungeon -- 75 Justice Points
* Cataclysm daily Heroic dungeon -- 75 Valor Points
* Cataclysm 10-player raid boss -- 75 Valor Points
* Cataclysm 25-player raid boss -- 105 Valor Points
ETA: On the PTR T10 items go for roughly 12 times the current EoF cost (i.e. a 95-emblem piece costs 1140 JP). This could of course change on live. But the conversion process should be fair (in fact, beneficial if you have a lot of Triumph, since those become equivalent to Frost).