Did they change something about chat in game? Or is it broken? On Elune, I can’t seem to talk to anybody. Tried to say hi to my guild, it never showed in my chat window. Tried to whisper someone, no dice. Tried to speak in party chat, and did see the chat bubble over my toon’s head, but nothing in the chat window.
Thinking maybe there’s a setting I need to adjust or something? It was not like this pre-patch…and now that I think about it, I haven’t seen the patch notes. I have completed the red and yellow stages of the download. Still have like 300 mb of the green stage to go…could that have killed my chat?
Oh, beautiful you guys, just beautiful. Thanks for all the advice. I picked up new cloak and gemmed it, picked up new neck (not gemmed yet), enchanted my shoulders and knees with the recs from Jas09 and made some mods to my glyphs.
Did 3 Ambassador Flamelash runs, max DPS varied from 3000-3600. I heart y’all!
(Gosh this sounds like a Quasi post! )
(Okay, I’m a little grumpy because there was a ring Flamelash dropped that I needed for, but because the healer never rolled and then left party, it never finished the loot drop so I didn’t get the ring )
Looks like my gear is going to be made obsolete pretty quickly, but I don’t raid. For example, this is a reward for a fairly early quest in Mount Hyjal. Significantly better than anything I can get from a heroic 5 man instance Not quite sure how it compares to current raid gear.
Which is probably part of the reason it doesn’t bother me at all: to me, choppers are something you see in movies; the closer you get here in Spain is a Virago, and those are just wannabes.
(OK, yeah, there are HDs, but it’s less than 1% of the population of bikes, and forget about customs - Spanish restrictions about what can you do to pimp your vehicle are pretty hefty)
Over 200 HP for a single Alterac Valley win last night, which was enough for my Black War Kodo. And I’m a single Crusader Seal away from my Argent Hippogryph! Unfortunately I had to go to bed before I could squeeze in another HToC run.
ETA: Unfortunately the Elemental Invasion event in TB was bugged again last night, so I still haven’t done those two bosses or gotten “Tripping the Rifts” on my alt. Last night, the rifts weren’t spawning any mobs, they just sat there.
I just looked at a level 251 epic sword, and the item you linked has a slightly higher DPS and better primary stat bonuses (though it’s short a gem slot). So yeah, it looks like for everyone who isn’t in ICC-25 gear, green will be the new purple pretty quickly.
I don’t think anyone said it would be. Estimates are that you can hang on to high-quality ICC gear until about level 83-84.
Using that sword as a jumping-off point, I looked at this list of two-handed swords from item level 251 to 359. (Don’t click if you don’t want item spoilers.) DPS isn’t everything, but it’s a quick and dirty tool for gauging effectiveness of a weapon, and it appears that 251 items are going to get replaced in the very first Cataclysm zones, but 264-277 will carry you probably until Deepholm, and if you’ve been raiding enough to get a lot of 284 pieces, those will prooobably suffice until you hit 85 but before you can start running heroics. There is absolutely no comparison between high-end level 80 gear and low-end 85 gear.
To add one more point to the “how soon will gear get replaced” line of thought - it has been pretty conclusively determined that even Shadowmourne will be replaced relatively early on. I don’t recall if it was the Obsidium Executioner (BS available at 81!!) or the Deepholm quest axe. Either way it will also likely not make it to 85… and if Shadowmourne won’t, neither will 251 5-man drops.
The key point is the mastery stat, I think. It becomes quite important for most specs, and no current gear has it (and the amounts you can re-forge are quite small).
I wonder why they decided to make green the new purple in Cata. I vaguely remember that for Wrath, they deliberately made sure that people’s old purples would still be useful for quite a while into the new zones since they’d gotten negative feedback about the jump from Azeroth to Outland.
This is completely off topic, but I just wanted to mention that I love the construction “needs ed.” It doesn’t exist in my dialect, but I’ve thought it was fabulous ever since I learned about it in a linguistics class.
It’s a prelude to a world-altering event that will forever change the landscape of the game that they designed to keep more money flowing in. World of Warcraft is a business, not something they do out of the goodness of their hearts because they think we deserve to kill internet dragons. Now, they also take great pride in finding very deserving ways of getting our money, but ultimately, that’s the point. Get rid of the costs for buying the expansions and the subscription fee and see how long the game lasts.
Enchanting is a profession that adds bonus stats to various slots (chest, back, wrists, hands, feet, and weapons for everybody, and rings for just the Enchanters’ own rings). They do this using materials gained from breaking down Uncommon (green) and higher quality items into dusts, essences, shards, and crystals. Earlier in the game, only an Enchanter could DE items. However, with introduction of the random dungeon finder, they added a “Disenchant” option to item rolls, which is enabled only if there is an Enchanter in your party or raid. Non-Soulbound items can still be DE’d by any Enchanter you can trade with (i.e., anyone on your realm in your faction, but not someone from another realm in an RDF or BG).
To have an item enchanted, you will first need to get the materials. You can run random dungeons and use the DE button, collect or buy Uncommon+ items and have an Enchanter DE them for you, or just buy the raw mats off the AH. Once you have the materials, you give them to the Enchanter, then open a new trade window and put the item to be Echanted in the lowermost box–the one that doesn’t actually get traded. This allows the Enchanter to work even on Soulbound items that can’t be transferred between characters. You will see the text next to the item turn green, explaining what chant has been applied. Put the tip amount in the money section on your side of the window, if applicable (generally it will be, unless a friend or guildie is doing it for you), and click the button to trade.
For the slots not mentioned as being chantable, there are other types of item enhancements. Heads get arcanums, which come from various reputation faction quartermasters in Wrath and are BOA. Legs get leg armor, which are made by Leatherworkers but are BOE, so you can have them made if you get the mats or buy them pre-made on the AH. Shoulders get Inscriptions, which are sold by the Sons of Hodir in Storm Peaks, and IIRC are also BOA now. Belts can have an extra gem socket added with an Eternal Belt Buckle, a BOE item made by Blacksmiths, so as with the leg armor, you can either have a BS do the combine for you or buy them already made from the AH.
Gemming exclusively for socket bonuses is generally a bad idea. Each class and spec has a hierarchy of what stats will give them the best benefits. Even when a socket bonus is a “good” stat, if to achieve it you have to use a suboptimal gem, you can actually come out behind.
To make up some numbers for a demonstration…
Let’s say that I have a Fury Warrior and that Strength is my best stat. Crit is also a good stat, but only half as useful as Strength. So, 2 Crit = 1 Strength. Now let’s say I have a yellow socket with a +4 Strength bonus.
I gem with a red +20 Strength gem: +20 Strength, no bonus
I gem with an orange +10 Str/+10 Crit gem: +10 Str (from gem), +4 Str (from socket), +10 Crit, which is the equivalent of +10 Str, +4 Str, +5 Str, which adds up to 19 Strength
Because, in this scenario, Strength is worth so much more than Crit, I actually gain less benefit from gemming for two good stats to get a great stat socket bonus than I would from gemming for one great stat and skipping the bonus.
Unless it bugs, this shouldn’t be a problem. Any rolls will be considered to be an automatic “pass” as soon as the original roll timer runs out. You just have to wait around a while. There are occasions where it really does bug and the final loot roll never happens, but I’ve seen that maybe once, ever.
I can’t see that from work, but it sounds like a two-handed weapon. If you want to compare that to top-tier raiding gear, I’m currently dual-wielding Heroic Cryptmaker for my Fury offpsec. (I *think *this is the right item link.)
This is going to be kind of a stupid question, but just in case… Did you try clicking the rifts to be sure that they weren’t the ones left after an attack, and not the ones that spawn during an attack? If it’s during an attack, you’ll have a HUD at the top of your interface that shows how many areas are still unsecured and how many open rifts/trapped people are in the area you’re currently in. If the event is over, that information will be gone, the rifts will still be visible, and clicking on them brings up the option to queue for the minibosses.
There is no such thing as “a lot of 284 pieces.” Heroic ICC-25 bosses up to LK all drop 277 loot. The only higher-level loot is Heroic RS-25, Heroic LK-25, and Shadowmourne (even Val’anyr is only 245, IIRC).
Argh, I forgot to write about how much fun I was having on my Mage last night! I got her a stack of upgrades–the Frost Badge belt and the chest, neck, back, and shoes from the minibosses. All she still needs is the ring. Lots of fun getting used to the new priority–although the first time I tried it was on Flamelash, and I was so busy staring at my procs that I didn’t move out of the fire and died. Facepalm.
Now I’m torn between boringly grinding my DK up to 80 so he’ll be ready to leveling Herbalism and Mining in the expansion or having fun playing around with the new Frost on my Mage. Ooh, and I need to remember to hop on my Scribe on that server, too, and make her all the Mage glyphs she’s missing.
Partly because of their new design philosophy regarding the interaction between HP, damage, and healing. Even then, the increases in numbers are pretty dramatic (level 85 weapons appear to do 600+ base DPS).
One thing I’ve noticed is that…the Prime Glyphs kinda suck for Frost Mages. I hit 75 on mine last night, unlocking the final 3 glyphs, and I was staring at the list trying to figure out what to get. I’ve got Glyph of Ice Lance already, which is a no-brainer, but Cone of Cold isn’t really…necessary, just a nice thing to have, and Glyph of Deep Freeze…well, maybe I’m missing something, but I’m pretty sure I can’t get off more than 2 Frostbolts while Deep Freeze is up (I suppose large amounts of haste would fix that), whereas I can fling 3-4 Ice Lances before DF is done, each for the strength of one Frostbolt.
I’ve given up on taming Loque for now, if I spend 5 more minutes in Sholazar I think I’m going to crack. Making up a list of pets I want to tame when Cataclysm drops, if there’s a slot open I’ll definitely be going back for him.
If you don’t know Alamo, check out his WoWWiki page.
Some words of wisdom from the great Alamo:
Also, all bare make peeple go fast when him RORE!! This is good, because a bare is deseptively fast. A Fast BARE, this is danjerus BARE! Bare don’t even allow in OLIMPIC, becawse wonse upon a time, a bare run a rase in OLIMPIC. Maybe he dosen’t win, but everduddy win after, becawse a BARE EAT ALL OTHER RASE MEN! Don’t rase a hungry bare, is what sumbuddy shuld tell peeple.
IMO, it is much better to have a large gear jump at the start of an expansion, for a number of reasons.
It gives you a choice of what toon to level first - my hunter is WAY more powerful than my druid, and my DK is somewhere in between (closer to the hunter than than the druid). But I can reasonably choose to level any of them (for personal or raid makeup reasons), because the gear will be replaced immediately anyway.
It makes leveling a potential challenge. If Wrath purples were better than quest greens than they have to either make the zone mobs overly weak compared to the Wrath raiders (making leveling way too easy for them) or overly strong compared to the non-Wrath-raiders (and all new alts). This way they can tune the mobs and quests for the quest rewards without having to worry about the gear differences going in.
Mastery, and other mechanics changes. HP pools are going way, way up, intentionally. You couldn’t do this type of mechanic change without a complete gear reset.
It starts the new raid tear on an even footing (or as even as it can be). Everyone has to gear through quests, 5-mans, and heroics. You can’t just step into the first-tier raid with previous expansion epics, like (I’ve heard) you could do in Naxx. This also applies to difficulty of heroic 5-mans (I think that many found them “too easy” because they almost out-geared them going in) - doing them in quest greens might be a bit of a challenge.
Good business. There are way more people that will keep playing (or start again) because of the drool-worthy quest rewards than will stop playing because their Heroic Bryntroll (or whatever) is now shard-worthy.
“God mode” has been reduced a bit since 4.0. The two biggest problems for me: (1) I can’t have On a Pale Horse plus a permanent Ghoul anymore, so I switched to Frost, and (2) Blood Presence no longer heals you based on your damage done. Plus there’s the problem of running around and doing a bunch of quests I’ve done at least once and maybe twice before.
Wasn’t that a bug where a bunch of Glyphs were marked as the wrong subtype? Or did they fix that?
Oh man, I am unbelievably impatient to get home and read this. My pocket healer, a Druid, introduced me to Alamo years ago, and he’s amazing.
They’re fixed, so far as I know. Plus I looked at the WoWhead list as I was writing that post to be sure I didn’t stick my foot in my mouth.
Glyph of Frostfire could possibly be made a Prime Glyph and would add a little variation to the mix. As it is right now, Frost takes Ice Lance, Deep Freeze, and Cone of Cold, Fire takes Pyroblast, Living Bomb, and Mage Armor, and Arcane takes Arcane Blast and Mage Armor. Arcane doesn’t even have a viable third glyph.
It does appear that there are a lot more Prime Glyphs in Cataclysm, at least. (And, heh, it looks like Frostfire does become a Prime.) And Deep Freeze is changed from Frostbolt doing 20% more damage while DF is on to DF simply doing 20% more damage. So I guess right now things are just kinda gimped. Three more weeks…
That sounds like it’s still bugged, if there’s are only seven prime glyphs and one of them is being used by two specs. It’s my understanding that every class should currently have nine Primes, and each spec has three Primes that it uses pretty much exclusively. (That impression may be inaccurate.)