I remember seeing a discussion of this bug on wowhead. Don’t think it’s been fixed yet.
Yeti, I’d buy them but my lock doesn’t have that much money, sadly.
My hunter and priest have been having a blast. Hunter’s in Hyjal and priest’s in Vash. They’re both gathering like mofos in between questing, which is pretty fun.
Leveling as a holy priest is taking a while, but little Arh can take on 2-3 lvl 80 mobs and still come out with some mana at the end, which isn’t too shabby I think. She’s still collecting Embersilk Cloth, though. /sigh I’ve been too terrified to look at the recipes for my other toons’ crafting professions after goggling at what tailoring requires in the new world order.
That’s ok…they were snatched up already. Too good of a deal to last. Thank you for the consideration though!
Ok, thanks for letting me know…I might open a ticket if it becomes really irritating.
I’m reminded of Ruby Weapon from FFVII. It had a shitload of HP which is why it took longer to kill. However, there was a fairly easy strategy to defeat it, it was just painfully repetitive (use the same combo of attacks over and over again). People figured out that if you used a repeat attack function along with a way to wrap an elastic band around the Playstation controller you could walk away, grab a coffee, and come back to a dead boss.
More HP just makes it take longer to kill.
Half the problem I’ve had in this regard is caused by mobs with over-long death animations. If they’d just fall over already, they’d be fine. But it seems like most of the new mobs want to go through the whole murloc drama queen act when you kill them. That, combined with the current rate of near-instant respawns, means the dead mob is still upright and on its feet when the new mob spawns on the same spot. So you’re as likely to click the dying mob as the living one, even if you try to click at head-level. I suspect it’s a problem that will diminish as the crowds thin out and the spawn rates slow down.
Sadly, catering holiday parties kept me stuck at work all frakkin’ weekend. We had a group of 1200 booked on Saturday (Christmas party for one of the area’s largest employers) Only 800 or so actually showed up, but we don’t know that until they, well, actually show up, so we still had to cook enough food for the 1200 :mad:
Very well, then, mea culpa. It wasn’t intended as an “attack”, but if it came across that way then it came across that way. For what it’s worth, I frequently base such observations on my own personal past behavior, and the motivations behind my own behavior, and I don’t think it’s entirely unreasonable to suspect similar motivations when I observe other people engaging in virtually identical behavior. In this particular case, I was thinking of somebody who, like me, didn’t fit in with the “cool” crowd in, say, junior high school. I was one of those extremely insecure kids, and based on the near-constant comments from the “cool” kids, the problem was (as I interpreted it) that I wasn’t wearing the right brands of clothes. The cool kids all wore San Francisco Riding Gear jeans. I wore Toughskins from the Sears catalog, cuz my parents refused to pay stupid prices for clothes. But I was sure the teasing would stop if only I had some San Francisco Riding Gear jeans. Then I would be “cool”. So I saved up my paper route money and paid for a pair of these jeans with my own money. And then wore them Every. Single. Day. And made sure that everybody knew that I was now wearing San Francisco Riding Gear jeans. Of course, as you might suspect, this behavior did not have the intended results, and it was painfully obvious to everybody else what I was doing.
Fortunately, I eventually saw the futility and silliness of it, and stopped. But I still saw other people doing it over the years, and not just kids. The “cool thing” in question changed constantly over the years (decades), whether it was “home computer” or “car phone” or “iPod”. I’d be surprised if, over the years, you haven’t seen people who obtain something along those lines and then constantly try to make sure everybody knows they have it (people who had car phones would always be sure to tell the person they were calling, “I’m calling from my … car phone”, or the early iPod buyer who always carried it around in their hand so everybody could see it, or in some cases buying a cheap knockoff and buying white earbuds to make it look like they had an iPod). In the WoW game world, some people’s (not everybody) behavior with their “epic” mounts just appears to me to fit the pattern.
I hope that made some kind of sense.
However, one thing I do take issue with is the repeated insistence that something “doesn’t harm [me] in any way”. I don’t feel that it’s up to somebody else to decide whether or not their actions harm me. It’s solely up to me to decide if I’ve been “harmed”. Otherwise, it sounds like the big brother playing catch with his little brother, and he throws the ball too hard, causing his little brother to say, “Ouch!”, and the big brother responds with, “C’mon, that didn’t hurt!” It may not be deliberate, and it may be extremely minor, but Big Brother here is in no position to declare that Little Brother’s hand isn’t stinging.
The kind of “gimmicks” I don’t like are the ones that honestly seem to serve no purpose at all, beyond simply dragging out the length encounter. An example off the top of my head is that one boss in The Nexus who splits into three … can’t recall her name off the top of my head. The gimmick where she grabs everybody with those shadowy tentacles and waves them around in the air for a few seconds. I’ve never understood the point of that. The damage dealt is utterly trivial, and I haven’t noticed that she heals herself or anything while this is going on. It doesn’t seem to accomplish anything beyond annoying me via snatching up my mage, waving her around, then putting her back down, allowing enough time to just start casting a spell, and then doing it again. Basically, a completely unavoidable attack that serves no purpose.
I can deal with relatively simple gimmicks…like VoA. Kill orbs, don’t stand in fire, kill the big add, and just burn down the other guy (think he does something, but nobody cares what it is, and he dies fast).
I don’t play WoW to be “challenged”. I play WoW to unwind after work, which is often stressful. I didn’t get to LK pre-expansion, doubt I’ll be skinning Deathwing for a new backpack before the next expansion. Still, I’d like to be able to gear up like I could in WotLK…relatively easy access to raid capable gear, relatively easy heroics, and relatively simple raids, like VoA or the various weekly targets. (Other than Malygos–he sucks, and more than once I joined a raid, flew to the zone, only to discover nobody has the frakkin key).
They can still have the Impossible for Mere Mortals Mode for the bleeding edge crowd, but the bulk of the content should cater to us semi-casual and below style players–because there’s a lot more money to be made off us.
Wait a few months. Once the raid tiers start advancing and the then-current equipment becomes affordable through Justice Points, Heroics are going to get real easy real fast.
Yup, got the dreaded “blue screen of death” (windows has been shut down, etc). Luckily, all I needed to do was upfate my RealTek driver and that fixed everything.
But back to subject line: I love it when in Eversong they say that instead of “died”.
Thanks
Q
I’m using a pair of Razer Carcharias that a friend gave me for my birthday, they fit over my glasses just fine and I can wear them for hours without any discomfort. They’re pretty pricey though, but I love them.
I think if you log out and log back in it will fix itself, haven’t had the problem myself but it’s worth a try.
Completed my first heroic, Vortex Pinnacle, earlier today. It was crazy, between having little CC and my lag spikes it took us a long time to get through it but we did. Until I get this strange lag problem fixed I think I’ll stay out of heroics, it’s annoying to miss interrupts because I lag and can’t see the cast, or get a spike during a boss fight and come back dead on the floor.
I’m torn as to what I want to level next… my shaman, my hunter, my druid, or my new goblin. Not to mention I haven’t touched the Worgen zone yet.
Went to queue for my first Cata dungeon (I’m lvl 81) but the queue said 36 minutes, which surprised me. I thought there would be less of a wait because so many people are playing. Anyway, didn’t feel like waiting that long. Plus I’m a little wary, I think my DPS is too low. Teamed up with an 81 Druid and an 84 didn’t-catch-their-class to do Sethria and they were both 6000+ DPS where I was at 3000.
I’m slightly annoyed at two things, and they’re both in Eversong. I don’t think, other than the new flight points and a (very) minor change to ONE quest on Sunstrider Isle, that they changed anything in the Blood Elf starting area. Same quests, same rewards, same models. They did an awesome job at revamping Durotar and the Forsaken zones, but didn’t appear to touch the Blood Elf stuff.
Second, they STILL haven’t corrected the spelling on “Captain Kellisandra’s RuTTers”! Every time I see that I start to growl…
Cataclysm hasn’t altered any of the BC content has it? And the BEs and Draenei are part of that content set. The Olde Worlde got upgraded generally but the BE and Dr start zones are techncally part of Outlands (IIRC). In the Beta at least you couldn’t even fly in there.
pfft Corrected. One of the new quests directed me to seek out Harrison Jones in Stowmind Keep in Stormwind. Stowmind?!
You know, I think you’re right. I kludged around in Azuremyst right after the Shattering and pretty much everything was the same there, too. For some reason it didn’t annoy me as much, though. Dunno.
Except for rearranging the NPCs, the night elf starting area isn’t much different, either.
ETA: Unrelated, but … Y’know, my mage’s animation on the character selection screen looks so awesome, the way she has her staff in her hand while she casts a spell. I wish she would actually hold her staff while casting in the actual game…
The queue is that long for dps only - it’s ~5 seconds for me as a healer. Asked yesterday on dps queue lengths on my server and our mage said it was 45 minutes. Of course, the price of instant queues is having to heal 100k hp health pools with heals that do 5k. No idea how it is for tanks, but when we lost a tank in our HC run, we got a new one relatively fast.
Three of us in BDL queued for ToT last night (none of us had done it yet). We were three pallies, 2 dps and a healer, and ended up being in queue for about 20 minutes.
We wanted to take our 'lock guildie (Cornballah) with us, but he is too high (84) to queue for ToT. So we had this great idea; we queued with a guild rogue (Laradon) who wasn’t interested in running. We figured once we were assinged a tank, Lar could drop group and we would invite Cornballah to the party.
It probably would have worked, except when we got our tank, he was made party lead. So when Lar dropped, he re-queued us right away and we got a random boomkin before we had a chance to ask to invite our friend. Sorry Corn :(.
Anyway, the tank was obviously familiar with ToT and we zipped through it, even though he was the only one who had done it. I didn’t find it as difficult (to heal anyway) as I had expected, and the tank never even bothered with kill order or CC or anything. It wasn’t overly long either; it took us maybe 35 minutes. I really liked it.
Don’t think I can play tonight but tomorrow I’ll try to discover Blackrock Caverns on my pally, and both ToT and BC on my priest so I can start doing daily randoms on both of them.
Yeah, Stow Mind. It’s where they keep the brains. Certainly, most Alliance players I’ve seen aren’t keeping their brains inside their heads.
I imagine it’s a security measure, now that the Zombie Invasion has broken out a couple of times. The Forsaken are on the move, and certainly, if they get a bit peckish, I wouldn’t want my brains within reach.
An on an unrelated rant: You guys get Jones, and we get… Belloc? That guy’s EVIL. We’re the Horde. We’re just…misunderstood. That’s very unfair. :smack:
That sounds hilarious and awesome. Although obviously tedious if every boss were like that.
Yes! Yes! Yes! Elementals especially are terrible this way, which is a bitch and a half when the JC daily requires you to kill a bunch of them.
I’ll absolutely agree with you there. I just took umbrage at what seemed to me to be the assessment that every person who didn’t dismount to talk to a questgiver was just trying to show off their mount.
Also, you’re probably going to see a lot more people going AFK in-game for one reason: server queues. Realms are jam-packed since Cata launch, and during peak hours, it’s not unusual to have to wait for more than half an hour to log in. So if people are walking away for a while, they’re just going to stay logged in.
Let me put it this way: it only harms you in ways you chose to let yourself be harmed, i.e., frustration and annoyance. Which is not to say that those are not negative impacts for you, but it is unfair to blame other people for them. It does not, however, affect your gameplay in any meaningful way (i.e., you should still be able to interact with the NPCs); conversely, the solution you desire would negatively affect the gameplay of others by forcing them to constantly mount and dismount.
Binding a key to “interact with target” really is very, very helpful–I did this for the Cata Ring of Blood. (I use F12.) You just do this through your regular Keybinds menu.
Yes, Anub’s burrow in AK is another example of this.
If you’re not playing the game to be challenged, then the challenging fights aren’t there for you. Honestly, IMO, complaining about challenging fights is just the other end of the spectrum from hardcore players complaining about epics being too easy to achieve. Having fights that are too hard for you in no way detracts from your WoW experience. There is no requirement for every person to be able to beat every encounter of every fight in the game–if there were, a lot of people would just walk away, because it would become boring for us.
As for the gear, I hate to break it to you, but you came into Wrath very, very late. That means that you were granted easy access to gear that was *at one point *much harder to obtain. I’m sorry if that gave you the impression that the entire game was going to involve quickly farming up high-level gear that massively overlevels most of the content, because that’s not how it works, especially at the beginning of an expansion.
Most people do not want faceroll fights handed to them on a platter. A lot of us want to work for the kills we achieve. Eventually, what is now progression content will be superceeded by a new tier of content, and then this tier will be more easily farmable. But for now, Heroics are actually Heroic again, and raids require preparation and a dedication to gearing to even walk into.
Phew! You updated it from the company’s site, right? Updating through Windows itself can sometimes–though not always–cause problems.
Tank bottleneck is going to be terrible. Healer probably isn’t great, either–but tanks have always been the worst, because of the stupid way Blizzard has us scale for encounter size.
For a five-man dungeon, you need one tank. For a 10-man raid, you need two tanks, though some encounters will only require one. For a 25-man, you need two or three tanks to handle trash, but then most encounters only need one or two. A few need three. But one of your tanks is going to spend a good deal of time in a DPS spec, or just sitting out until they’re needed.
Unfortunately, I’m not sure there’s a way that Blizzard could design every boss to require four or five tanks.
Only the old world changed. For game purposes, the Draenei and Blood Elf zones are associated more with Outland than with Azeroth, because they were part of the Burning Crusade expansion. They already were higher-quality when compared to the old world and didn’t need as much of a facelift, so they’ll be left alone for now.
Are they made of bone? They could just be… horny.
Really, I think healers and tanks just need to get used to the new paradigm. Tanks need to be very careful about taking damage and not panic when our health isn’t instantly topped off, and healers need to stop pushing to keep the tank constantly at 100%, because overheals are dangerous again. And we *both *need to scream at the thrice-damned DPS to stop taking so much avoidable damage and soaking up the healer’s mana.
Yup, the regulars are all pretty easy, if enjoyable. I haven’t had any need to CC trash on those–I just run in and AOE the shit out of everything. There are a couple of places where I’ll mark specific mobs to be killed first and/or interrupted, but that’s about it.
Heroics, on the other hand… Yikes. Some of those trash pulls are just beastly.
Oh, and another thing, if I haven’t mentioned this yet:
If you have an interrupt or silence, USE IT. I can’t tell you how many runs I’ve been on where I’m the only person interrupting. Especial targets are anything that’s a heal and anything that summons more adds. Boomkins, tell the tank that the big pillar of light is your AOE silence effect so we know to keep the casters in it–there are a shit-ton of new spell animations we’re not familiar with yet and a lot of things that do a lot of damage, so if we don’t recognize it, we’ll probably move out of it.
If you’re a DK, **USE YOUR DEATH GRIP **to help bring stray casters into the main pack. (Probably a good idea to let the tank know ahead of time that you’ll be doing this, so that they can be ready to taunt it off you again.)
Beyond that, there’s the fact that tanks have to actually concentrate on what they’re doing. I backed out on yesterday’s BDL run because I was too damn tired to tank a new instance. If I’d had a functioning DPS spec, I might have just gone along, but I didn’t want the group to die of my braindeath multiple times.