New WoW General Discussion Thread 6/8/10

You got Bounce? I tried but I kept on landing on the edges where it didn’t count as a bounce and I’d take damage.

Ah, shoot – I’m not looking forward to riding a glorified warchicken. Luckily I have the Brewfest mounts on my pally – even the kodo is better than riding an ostrich.

Like Tom said, it’s later. After you’re finished with the Kezan starting zone you go to Lone Islands for levels 5-10 (approximately) and that quest is one of the very last ones you do in that zone. I did it last night, in fact.

I’m somewhat unsure about that…I did a bit of googling last night about the paladin mounts and all I found were mentions of the tauren and draenei changes…nothing about the belf mount.

Ah, okay. I’m not entirely sure how I feel about goblins, in general. I’ve played through Forsaken and Belf zones multiple times without really having any moral qualms. But the evil the Forsaken and Belfs do is over-the-top, existential, BWAAAHAHAHAHAHA!!! evil. The goblins are like Jersey Shore meets the Sopranos, Snooki sitting on Tony’s lap. On Jerry Springer.

Worgen are more tragic than banally evil. Like I noted, I’m only about halfway through both zones, so I’m sure there’s stuff I haven’t seen yet that’s relevant, but it seems like both the new starter zones are a lot more morally complex than the old world stuff. I was a little disturbed how quickly I went from driving the hot rod so as not to hit pedestrians through not really caring if I hit pedestrians through driving into pedestrians deliberately (I’m somewhat ashamed to admit that I mowed down that line at the bank about five times).

Yeah, but Goblin NPCs are tough. Hitting them with the hot rod just knocks them away – they get right back up again I think. I thought the Goblin starting zones were a blast, especially the hot rod and, later on, the fighter plane. OMG I want that fighter plane quest to be a daily so I can shoot down gnomes every day.

I ran normal Stone Core last night for the first time, on my hunter. Another swarm of adds, on the last boss, is annoying as hell, but our tank got it right, and the final uber swarm (when the priestess is at about 10% health?)… I finally got my fairly serious computer to lag with a multi-shot that hit about 50 targets simultaneously. WOW.

Even in normal, that fight is an AoE fest, as well as a mobility fight. Thank God I had gotten Aspect of the Fox earlier, because standing still for Steady Shot just wasn’t working.

I wonder how AoE-light parties handle that fight?

Not to mention the

Shark with the frickin’ laser beam on its head

The goblin zones were too slapstick for me to really think of them as morally ambiguous or whatever. It’s like debating the morality of the Coyote and the Roadrunner.

Part of a quest, it seems.

When devs take away XP, as they nearly did for all of Northrend for 80s or for Morbidus in specific, it’s because someone figured out how to abuse it for powerleveling.

I had No. Idea. what was happening on the final boss; that was a really annoying fight what with her dropping void zones everywhere and then running around in random directions; I could barely keep track of where she was, much less where the adds were coming from. I think I probably accidentally hit Army of the Dead at just the right time (when the last swarm of adds came in, though I didn’t really see them); as our healer had just faceplanted at that point.

I personally find most of the goblin-related quests rather hysterical. I wish there was a belt in game I could wear that has a pool pony graphic.

Plus you get to control a frikken shark with a frikken lazer on its frikken head.

FYI: Inflatable pool ponies do about 250k damage to dwarves when fired out of a goblin cannon.

AoE-light parties handle it by putting the void zones between themselves and the swarms. The gravity wells will suck in the swarms and kill them when they try to run across. It’s super easy once you figure this out.

Huh. I refuse to feel bad about not intuiting that this one out of 10,000 area of effect things actually does friendly fire damage to its own side.

Hehe, it’s not really intuitive – if you’re attentive enough, you can see it happen accidentally – though usually you’re too busy trying to not die to notice it. Or you can just spoil yourself and look up the strats :slight_smile:

Well if there was a bug that allowed us to still use the eternal belt buckles they hot fixed it… which caused me to make the paiful act of dropping 650 gold on one of the new ones on AH :frowning:

I guess i don’t feel too bad, because i don’t think it was price gouging. I looked up the mats to make them, and they’re actually pretty beefy, along with requiring 525 Blacksmithing to make.

One funny note: the tooltip for the new belt buckles: Cannot be used on item level > 500 :eek:

Hell, I’d pay real money through Blizzard’s store for that, even if it was goblin-only.

Incidentally, I think Death Knight tanking might be the new Pally tanking; I didn’t really have much of an idea what was going on most of the time but bulled my way through by slamming pretty much nothing but Death Strike, Rune Strike, and Blood Boil, as well as hitting one of my five or six cooldowns whenever stuff looked a little dicey.

I need a hand with my new Worgen Druid so am hoping some 'dopers can help me out here. I’m currently spec’ed as a primary Feral and secondary Balance (I haven’t used the balance much at all yet). My spec for both comes from WoW head, so I’m not too worried that about my talent points, but I need some advice on how to play the character effectively in both specs, especially spell rotation. Also, I’d like some advice on gear for both classes. Finally, what glyphs would be best for my character?

Right now when I go Feral I mostly play in cat form, since it’s what I’m most familiar with. Bear form also seems to have less attacks and I’m puzzled how a rotation would work. In moonkin form when I switch specs I generally go with the two dots then just flail about with the other two DD attacks I have, periodically renewing the dots when they run out. I’m sure that there are more effective ways to play, as I’ve seen other druids doing a much better job than I can.

Being a melee character is a bit new to me as well, as with the hunter it’s all about keeping my distance and letting the pet get in there and get nasty. One problem I seem to be having is that when I’m in a large group, I can’t figure out how to stay on a target when the MT is moving around…the target goes red to me when it moves out of range, and trying to figure out where it is can be a pain. I end up either just clicking around until I find something else to hit, simply hitting tab and attacking whatever is closest, or flailing about. There doesn’t seem to be a /stick function that allows me to stick to one target.

Any and all advice would be appreciated. If anyone wants to see my character, his name is Elric and he’s on Stormrage.

-XT

Something curious i noticed. I have a head piece with a meta slot so i was desparately trying to find the new tanking meta gem.

It’s basically the same as the level 80 on only with more stam:

Level 80 -> 32 Stam & 2% increase to armor
Level 85 -> 85 Stam & 2% increase to armor

Great, ~50 stam increase, sign me up!!! BUT WAIT, the level 85 requires 2 yellow gems. So much for the stam increase, cause now i’m losing 2 blue stam gems :frowning: Sure, i could use some green ones and get a little stam+mastery while i’m at it, but with 85 metas being REALLY expense (if they’re even available), it looks like i’m going to just equip the level 80 meta for a while with the only drawback being a nominal loss to mastery (or whatever yellow gem i would use). The level 80 meta only requires 1 red gem which is much more palatable, especially as a druid who loves his agility.

Getting use to melee dps was dificult for me at first too, it just takes some practice and getting used to (espicially enemies that are floating in the air!)

As a kitty dps, for gear you want to primarily look for agility, this is the kitty dps bread & butter. As for rotation, you want to make sure the following buffs/debuffs are up with this priority (once they are all available to you):

Savage Roar -> Mangle -> Rake -> Rip (with 5 combo pts) -> then use shred when you aren’t refreshing one of these.

if all are up, or if the enemy is near death don’t be afraid to throw a ferocious bite in there. (also, this is only for dungeons - for questing igore the savage roar). Lastly don’t forget to use your berserk, don’t be like me and save it for the perfect situation and end up never using it.

Had the most hilarious series of trash mishaps ever in TV last night, all in a row. First, the Warlock’s pet body-pulled an extra trash pack that we were trying to avoid. Then, as I was attempting to pick everything up, I hit my fear instead of my AOE fixate, which sent the first group of adds running into another one. Wipe. Recovering from that, the DK didn’t turn sharply enough coming out of the bridge, and pulled the pack again. Wipe. And on the next recovery, the Druid hopped off a cart too close to an add pack; he was able to Shadowmeld it off himself, but the poor Warlock who had him on follow and was stuck nearby got killed.

Fortunately, the rest of the run went very well. :smiley:

I stuck to regular 85 dungeons last night, because I wanted to get just a bit more comfortable with the bosses on normal before queueing for Heroics, as well as maybe pick up some better gear (DPS drops, but no tanking upgrades). Tonight, though, I think it’s time to really start pushing Heroics. So cross your fingers for me that I can pull in good guildies, or at least have good RNG luck with PUGs. I think we’re also planning to faceroll the new VoA equivalent tonight, so hopefully I can get in on that.

“I’m not addicted to magic! I can quit anytime I want… I just don’t want to quit!”

Yeah, that was totally going to end well.

Look, these are the people who were responsible for fucking the everloving shit out of Azeroth–and not just that, but the ones who refused to stop using magic after it *literally *tore the world apart. These are *not *nice people.

AFAIK nothing has changed.

If you manually updated your account type to Cata to preload the new data, there probably wasn’t anything new on the DVD for you. Originally, the download-only version of the game was not going to include the cinematics, but they revised that.

Yup, and have some cash left over. The training is only 5g, minus a rep discount. The mount itself is pretty cheap these days, too, though I don’t remember the exact cost. Certainly no more than a gold.

This is why I have a sparklepony–so I never have to look at another saggy elephant ass again.

I was going to suggest disabling all your addons, but apparently you figured that out already. The big problem with new characters is that they start with every single addon you have installed enabled, so if you forget to go into the Addon interface from the character selection screen and turn most of them off, you can end up with lots of addons that are outdated or even conflicting with each other.

“Usumbij, you left me alone to die!” :wink:

It’s funny–the RNG for that daily always seemed to go to extremes with me. Either I’d get the locket within my first handful of casts, or I’d be sitting there for 15 minutes.

Did you already complete a similar Rogue quest in another zone for a similar reward? I’m not sure how it’s working with all of the changes, but pre-cata, I ran into a problem like that on my Rogue. There were level 20 Rogue quests in more than one zone, so that you could complete them regardless of where you were leveling, but they’d keep offering the other ones to you, even after you’d completed one. I can’t remember specifically if it was the quest reward that was the problem, such that deleting the original and picking up a duplicate would solve the problem.

IME it’s been buggy as hell.

You’re very welcome! Bags and riding are two of the best things on new characters. :smiley:

One of the best arcade games I ever played involved running over pedestrians, who would then be replaced with little pixelated tombstones.

Like **Headrush042 **said, you kite them through the void zones. The trick that makes it work is that the voids are actually little black-hole-type-things that have a pull into the center–you’ll notice it if you actually run across one. So any add that strays into it gets sucked in and killed.

Warrior tanking in dungeons has been going shockingly well so far. My AOE is very strong, especially with Vengeance. I am actually topping charts for DPS and damage done on the overall meters because of trash. IIRC, my numbers are usually in the 7-8k range for the instance as a whole, and I remember looking right after an initial trash pull and seeing it over 13k.

Which isn’t to say it’s faceroll–there’s a very specific mechanic to it. Open with Rend and TC to get aggro on everything, spamming Cleave, SW, and TC, but making sure to time TC with any new adds so that they get an initial Rend on them, too. Being careful with kill order is also important, as is interrupting the hell out of casters. Which I’m mostly doing myself, because 99.9% of the DPS I get in PUGs can’t be arsed to hit anything but damage buttons. My pocket healer’s mostly been running Boomkin, though, and his new AOE silence is godly, even if it does have a full minute CD.

Unfortunately, you need to move yourself around. This is why using keybindings for your attacks and abilities–including the hotbar that has 1, 2, 3, etc.–is so important. That way, you can be attacking using one hand on the keyboard while you move yourself with the other hand on the mouse.

While Stamina is still important, avoidance and mitigation stats are now *much *higher priority in Cata than they were in Wrath. It has to do with health pools, incoming damage, and healer mana. In Wrath, damage from individual hits was high and healer mana was effectively infinite. So, healers worked proactively, keeping a constantly stream of heals on the tank to keep them topped up, and never worrying about overhealing; if you waited for the tank to take damage to start a heal, there was a good chance they would be dead by the time you got them back up again. So EH–effective health–was key. EH was a combination of health and armor and a measure of the guaranteed amount of damage you could survive. Because you were constantly being healed back up to 100%, it was more important to be able to survive multiple big hits in a row than it was to avoid more damage long-term, over the course of an entire fight.

Now, in Cata, that paradigm seems to have shifted. Tanks have much larger health pools in comparison to the damage they’re taking, and healers burn through mana faster. Tanks spend more time sitting under 100% health, overheals are a concern again, and healer mana absolutely needs to be considered. If you neglect avoidance/mitigation stats for your class (Dodge, Parry, Block), you will be taking so much damage that your healer will just run out of juice. The requirements on the new meta are set up to reinforce this idea. For me, as a Warrior tank, Mastery is actually a very good stat, so I’ll be activating my Stam/Armor meta with Puissant gems (Stam/Mastery).

ETA: I haven’t had time to really look into the theorycrafting yet, but it’s entirely possible that it *might *be worth actually gemming for good socket bonuses with Stam/Avoidance combo gems.