New WoW General Discussion Thread 6/8/10

Not so far as I can tell; Spirit -> Hit is, IIRC, limited to the classes that can also heal.

I thought it was Int / SP > Haste / Mastery > Crit, with Hit taking the top position if you were under the cap.

That sounds like the level 80 ranking.

It’s different at 85, then? (Note: I haven’t researched yet, since I’m trying to get to 85 before attempting to optimize my gear. That way lies madness. Of course, my way lies a bank full of quest greens and blues, but whatever).

I think he means someone just shoved Mastery onto a list desaigned for Wrath gear, without changing anything else. Spirit used to be useful for 'Locks, but it isn’t worth jack squat now.

Yeah, just because Mastery is on the list doesn’t mean it was designed for 85/Cata. Reforging meant that we had access to Mastery even before it appeared on gear–so if someone took an old list from when Spirit mattered and just jammed Mastery into it…

Where are you finding this priority list? I strongly recommend checking the Elitist Jerks forums, although from what a guildie was saying yesterday, they don’t have theorycrafting up for all three Warlock specs at 85 yet.

How long has “overkill” been part of the battle mix? Noticed it for the first time a couple of days ago in Eversong Woods. Guess I must be hitting the attack button too much, huh?

Thanks

Q

Not sure what you mean by “overkill,” Quasi. Can you be more specific?

It’s a listing in the combat log. You hit critter for 5 (1995 overkill).

Oh, *that *kind of overkill. :smack: Duh. Quasi, “overkill” is how the combat log displays information when you perform a single attack that *would *have hit for more damage, but your target had less health than that. So, in Palooka’s example, you would have made a 2,000 damage hit, but your target only 5 health, so 1,995 points of the damage showed up as overkill.

So that’s just informational? It doesn’t slow down my EXP bar?

Thanks

Q

Quote:
Originally Posted by Quasimodem
Poor kid. She was probably frantic, running around fighting all those bad guys, wondering what had happened to Usum’, but I thought she’d be following…

SFG: “Usumbij, you left me alone to die!”

You’re so cute! :wink:

Nope, Quasi, it doesn’t affect your XP or levelling at all. It’s just explaining to you why your attack only did 5 points of actual damage – because the rest of the damage was overkill. That’s helpful if you’re tracking how much damage you’re generating, but it nothing to worry about.

Yeah, Tauren pally’s were never going to fit on warhorses so they had to get a race-specific pally mount. Adding another model for Draenei paladins was probably Blizz taking an opportunity to address a minor issue.

Male Draenei have always looked a bit odd on Pally warhorses; the poor horses looked rather overloaded and the Draenei’s feet… err… hooves… were nearly dragging on the ground. It wasn’t such a problem with female Draenei who, although taller than humans or Belfs, are still shorter and much slimmer than the males.

Dwarf paladins have retained warhorses; I can’t see why Belfs wouldn’t keep them too.

Bah. I vastly prefer a Draenei on a horse to a Draenei on an Elekk.

Thanks, Skammie also thanks Palooka upthread for your answer. I just never had seen that before.

Quasi

…and also the mispronunciation of “Free Willy”! :smiley:

As a ret pally, even I have noticed that I must heal myself more often than I used to, and the mastery helps proc the Word of Glory for bigger heals. A couple of days ago, Keyne, Kalathan and I (the “Three Amigos” of the Pallerrific type) grouped up for our first ToT 5man. Keyne was on heals, and Kal and I were dps. The Boss fights had me self-healing myself at least 5 times a fight because (I suspect) Keyne had to spend more time keeping the tank alive. I didn’t die, but I had a few occasions where I was below 10k and Kal died twice. The good news was that we had Might and Kings blessings up which made survivability easier.

Finally ran a couple of reg Cat instances on Arhiatlel – BRC and… uh. The other one. Down the hoooole in Abyssal Breach. Throne of Tides? (dude, I have Plucky on loop every time I look at the whirlpool there :smiley: I blame watching way too much Tiny Toons/Animaniacs during my formative years.)

First tank was a gogogo paladin who was, frankly, a lippy asshat. Literally leaving multiple 1/4 HP mobs for the DPS to finish off while zooming to the next pull and constantly LOS’ing me. He was lucky it was a guild run with 3 Kingslayers and all-melee dps or we very likely wouldn’t have survived. As it was, we accidentally pulled Steelbreaker AND the adds all at once. Lots of kiting and dispelling was had, but we survived it. :stuck_out_tongue:

At least the second tank in ToT was a DK from our server who pulled at a much more sane pace, which gave me time to actually look around and admire the scenery. I really like Vash’jir, all in all. Drop-dead gorgeous scenery and great quests.

Okay, who else keeps on accidentally using flight masters in the Old World? kicks self

Flight masters are still faster than even the 300% flying, aren’t they? I thought taxis were 400%.

What I’m finding so far, at least healing the level 85 normal instances, as a Druid, is that I don’t have enough time to heal everybody right away, usually near the start of a pull. I have to focus pretty hard on keeping the tank alive, with barely any time to spare for anyone else, if no/inappropriate CC is used. If the tank’s holding aggro though, I usually don’t have to worry about spike damage randomly one/two hitting someone, so I’m not losing all that many people to trash deaths (the few I have lost typically pulled aggro or were under-leveled/geared for the instance). And in cases where people are appropriately sheeping/banishing/hibernating/sapping, healing isn’t all that bad.