New WoW General Discussion Thread 6/8/10

Indeed, and outside of the last boss, we didn’t wipe at all on the others. It was the trash that gave this group the most problem. We wiped on the last boss the first time because none of us could move and I didn’t put it together in my head that I could dispel the static charge (yay, fail healer move!) or shapeshift out of it. The second time, I was dispelling as fast as possible (and got lucky with jumping so I rarely got caught myself) but two of the group members still didn’t get to the grounded triangle in time and died, leaving one dps, me, and the tank. We actually got him down to 700k before wiping again, but we did better. Finally, we managed to take him down the third time with static charge being almost a non-issue.

But some of those trash groups, particularly the Anubis looking dudes in Asaad’s temple area, are plain nasty.

FYI for people starting Worgens. ( I might have missed if someone else posted this info and if I did I apologize.)

I remember people in this thread saying they wish they had access to professions before they finished the phased opening of Worgens. Well either Blizz installed something new or some people missed it, but just after you become infected and Krennan Aranas uses his potion to try to cure you and you survive his potion and then you are sent back to him there is a character standing next to him named Jack “All-Trades” Derrington, who is in Worgen form, who has Profession trainer under his name. He can train you in gathering or production professions.

I just took herbalism and mining from him at level 5.

Wow, I wonder if there is someone similar in the Goblin area I missed. Probably; there are tons of NPCs in the goblin starting area.

Probably. The thing about those guys is that they don’t show up as trainers if you mouse over them (at least not until you actually train a skill with them) - you just see a dialogue quote thingy.

Goblin profession trainer is a Something-o-matic machine in Town-In-A-Box.

I’m really liking Vashj’ir, although I’m having issues with the z-axis. I keep forgetting to check above me for hostile mobs, and it took me about three minutes of wandering around the first naga town before I realized that the mob I was looking for was up on the top tier of the rocks.

Anybody know what’s up with Old World freshwater fish in Cataclysm? Since the expansion, outside of Deviate Fish schools in the Barrens, I don’t think I’ve run across a single freshwater fishing pool that isn’t Sagefish or Greater Sagefish. I still find Oily Blackmouth, Firefin Snapper, and Rockscale Eel schools along the coast — all fish used for alchemy — but inland it’s just Sagefish, Sagefish, and more Sagefish.

My god… Heroic Deadmines is a physically and emotionally draining experience. Really long, and really hard especially when just learning all the boss fights on the fly (not to mention which of the trash mobs hit like trucks).

Oh well, at least i got some new boots and the [Ready for Raiding] achievement :slight_smile:

Are there supposed to be freshwater fish schools other than Sagefish and Deviate Fish? There weren’t any before Cataclysm and I don’t recall seeing anything about it being added in any patch notes.

Doing the fishing daily last night in Org I just fished up mudfish and catfish (and the quest fish).

ETA: Oh, you mean in pools. I don’t remember any besides sagefish and deviates from before.

Yes, they are available in every starting area.

Unfortunately, they’re very poorly signposted. They really need a breadcrumb quest that leads to them a la the class trainer quests.

Tol Barad is the. Most. Poorly designed. PvP zone. EVER.

If you haven’t seen it or read anything about it yet, here’s how it works, in a nutshell. There are three spots in the zone that start out capped by the defenders. In order to win, the attackers must cap all three. Simultaneously. I.e., if you are attacking, you have to hold all three at the same time to win. If you don’t, the defender wins when time runs out. (Locations are capped by means of the Alliance/Horde slider like you had at the workshops in WG.)

This is *almost impossible *to win as an attacker. All the defender has to do is hold a single point, or take back another one you’ve capped as you’re attacking the third, in order to retain control of the zone. Wow. Just wow. What the fuck was Blizz thinking? This is *massively *imbalanced. As an attacker, you could have held all three locations at various points in the match and have had more total time in control of each point than the defender, and still lose.

In other news: further proof last night that having good players in your group is essential to having runs go smoothly. I ran Deadmines and H-LCTV and they both went pretty smoothly, with only a handful of wipes due to people being unfamiliar with the fights. I was especially impressed with the second run, since we got a PUG healer in his first Heroic, wearing a lot of greens. But I was just careful to CC more things than I had in Deadmines, and he did a great job of not only keeping everybody up but staying out of the fire himself (he’d never even been in LCTV on regular).

As a bonus, I picked up the best possible tanking weapon for a woman: a rolling pin. :stuck_out_tongue:

Probably a good time to remind everybody: If you’re not familiar with an instance or a particular boss, including any boss you’ve killed on regular but not Heroic, it is **your job **to inform the party before the pull. If you warn them that you don’t know the fights and they pull without explaining anyway, that’s their fault, and it’s generally a good idea for the group leader to verify that everyone knows the fights, but it’s still ultimately your responsibility to either research fights ahead of time on your own or let the group know that they’ll have to clue you in to important mechanics.

One of my guildies wrote up an excellent cheat-sheat for all of the bosses in the new instances. (Some bosses have notes about their Heroic changes; unfortunately the list does not include SFK or VC.) Does the BDL forum still exist? If so, I’d be happy to copy it over for people to reference. That list is actually how I’d gotten through the majority of my dungeons. (It’s also handy for copy-pasting important things into party chat for people who don’t know the fights–saves you a lot of typing. :D)

IME, the #1 measure of how successful a Heroic will be is whether the group members are good at avoiding unnecessary damage. Because if they’re not, the healer will be constantly wasting mana, probably go OOM on boss fights, and then comes the wipe.

That is beauteous. Thanks!

Are you using an addon like Decursive? I highly recommend it for any class that has any kind of dispel, because it (a) pops up an alert you can’t miss and (b) gives you a handy interface for using your various dispels by right/left clicking a box for each party or raid member.

Does he cast the triangle faster on Heroic or something? Because it goes up soooo slowwwwly in regular that it boggles my mind that anybody could fail to get in it if they know that’s what they’re supposed to do.

Chalk me up as another person who’s never seen a school of anything but Deviate Fish (and only in those three Barrens oases) or one of the varieties of Sagefish.

Yeah, that’s too bad. I wasn’t able to pick up training in any professions except First Aid until I finally reached Orgrimmar at around level 12. So I’m already playing catchup.

Yes. Yes it is (although I happen to think Isle is pretty shit too). You really can’t win on offense unless it’s like 5v5 at 4am and the 5 on the other team are terrible and give up.

I’m sure once they see the attack/defend statistics they will change it - and easy change would be a “destroy” type mechanic - if an attacker holds one of three for long enough then it perma-caps (or maybe some bad-ass NPC reinforcements show up to slow down the imminent re-zerg?).

AFAIK, no, the triangle is still ridiculously slow. And if you run enough random heroics your mind will be in a state of constant boggle.

I’m finally starting to get my Frost DK DPS priorities straight - although the Heroic HoO run last night (where once again the trash was much more deadly than the bosses) was rather frustrating when out of 7 bosses 6 dropped cloth caster loot (and our group had hunter, warrior, DK DPS and a pally healer and tank…). :frowning:

I think it would be worthwhile to switch to a point/resource-based system. The longer you hold a location, the more points you earn. Point gain could accellerate the longer the location is held, so that you gather points slowly after an initial cap but more quickly as time goes on, which would encourage everyone to cap new locations.

This is why I’m attempting to run with guildies and friends of guildies as much as humanly possible. Ugh. And even that’s not foolproof, when we pick up a non-raider. It doesn’t help, either, that our real in-guild bottleneck right now is healers.

That works the same way in regulars, at least when everyone is at level and in quest blues/greens. My daily random put me in a Tol’vir group with a tank who didn’t CC, cast Exorcism while the entire mob was smacking him in the face despite me repeatedly telling him to stop, and pulled bosses before I could explain to the other nice DPS what to do. We got through it, but I was OOM on a couple of pulls and the final boss.

Compared to last night, after I dinged 85 on my second character, in Halls of Origination. Tank handed out CC assignments at the start, marked every pull quickly and pulled even better. On one of the last 4 bosses I started dancing because there wasn’t anything for me to heal. It was the best group I’ve been in so far.

Tip for you skinners out there. I learned last night that if you pull those two groups of sleeping tigers right at the entrance to Lost City of Tol’vir you will end up with over a stack of leather (and that was on normal, it may be even more on heroic).

They can just be aoe’d down once the tank grabs them, it only takes about a minute so its definately worth it. A RDF group might not be too excited about it, but friends/guildies probably wouldn’t mind and its easy leather (which is selling for 450 gold/stack on my server :frowning: )

Edit: the sad face is because my main is a LW, but not a skinner, so i can’t really take advantage of this until my skinner alt gets leveled.

Wow, I’ve been using my skinning to level LW, but if the leather is going for anything near that on my server, screw the LW. I’d been thinking about dropping it anyway.

Skinning was fabulous in Vashj’ir but so far there aren’t many skinnable mobs in Deepholm, sadly.

This has been frustrating me…I forgot to get the next level on my mining/skinning before I went to Vash. All that skinning and obsidium mining and I can’t get a damn point off of it!

Is there an easy way to get from Org to Vash (and vice-versa) if you’re still in the middle of the questline? Because I hate to hearth back to Org to pick up the highest level of my tradeskills and then find that I have to go through that sailing quasi-cinematic again to get back to Vash.

I think once you do the first quest after the cinematic, and maybe even just right after the cinematic, a gate opens up on the northern ledge of Org. (I only went back to org after finishing the quests at the first quest hub, so I can only say for sure that the gate is open after you do all of them).

(That said, I don’t know how you would get back to Org from Vash easily unless you have your hearth set to Org).