Wowhead explains how to do it, but in case you need it again: When you get back to Vash, I think you’ll probably wind up in the sunken ship next to Erunak. I’ve never hearthed back from Vash at that point in the zone, so I can’t confirm/deny.
[spoiler]Pick up the quest from Erunak if you haven’t already. Then go outside the ship and check the seafloor for starfish that have sparkles around them and collect them. You’ll also need a conch shell, which will also be sparkly. IIRC, the goods tend to be off to the left and ahead a bit as you leave the ship. The sparkles are also fairly subtle underwater so keep an eye out.
I’ve got a mid-70s shadow priest, and this is the priority order I was told to use and it seems to work pretty well - adjust as needed for what spells you have:
SW:P
Devouring Plague
Vamp. Touch
Mind Blast if you have 3 shadow orbs
Mind Flay Spam
For packs of mobs, SW:P them all, and do the rest of the list on your main target. In an instance, if threat’s not a problem, you might want to DP the secondary target instead, since the main target is likely to die before the DoT ticks off.
Those were perhaps the three most powerful kingdoms, but not the only ones.
Gilneas controlled what is now Gilneas the zone, as well as part of Silverpine. They did not control Southshore or Hillsbrad. They’re not very outgoing and prefer to remain isolated. While they fought in the WC2 Alliance, they refused to pony up cash to support the miserable remnant Horde.
Lordaeron was probably the most powerful kingdom, although Stormwind at its height might have been wealthier and stronger. Hillsbrad at least nominally offered its fealty to Lordaeron. Other than that, they controlled more less all of the East and West Plaguelands, as well as Tirisifal. They may owned the Wetlands, as well.
Stromguard in Arathi Highlands used to be a human kingdom - and once actually controlled all others - but it kinda declined. Right now it’s a giant mess, with the Forsaken having raised (as a child) the Prince and then murdered and re-raised him as undead, while orcs inhabit the land fighting humans, and the capital overrun with ogres.
Dalaran was independant, and supported all of the human kingdoms as a maical academy. They didn’t control that much beyond its gates as the mages simply didn’t care.
Alterac was smashed to bits by the Alliance when it tried to sell them out to the Horde in Warcraft 2. That’s the area north of Hillsbrad - these days you can easily pass over that whole area without a second thought.
Kul Tiras was also pretty much independant. We don’t know all that much about it, though it presumably is more or less intact. Has not really been introduced into the game. The alliance rep faction at Tol Barad are Kul Tiras peeps, however, because that was an isolated prison-fortress.
You know? I’ve seen the name “Wolk” before ingame. “Wolke” is a cloud in my native language, and the entire name means “Could Walker” (or runner). Don’t know if the name has been around BEFORE Wolkie or not. Does anyone know?
Also are any of you having trouble dismounting from your reindeer?
Every time I try, it just comes back and we get back on him. The only way I’ve been able to get off and stay off is to go inside somewhere.
Thanks! I also spent some time this afternoon reading through the History of Warcraft (the site I was at had the old version, before they retconned Sargeras and the eredar). I’ll admit that my lore knowledge pre-WCIII was sparse…as far as I knew before this afternoon, lore as a concept didn’t start until WCIII. I wasn’t aware of the history in background to WCI and II (okay, I had a vague idea about II because of the statues on the bridge at Stormwind and the story clues in Outland).
“Phasing” is something that Blizzard added in with Wrath. Players who are at different stages of their quest chains will be “phased” into different versions of the world. So depending on what quests you’ve completed, you could be standing right next to another player and not see them, if they’ve completed more quests or fewer. NPCs may be in different locations, and the world may be arranged differently.
You’re sure you didn’t complete the quest the first time, right? You don’t get the Sea Legs buff when you’re in Vashj’ir?
It’s possible that you’ll need to open a ticket to sort everything out–the phasing means that sometimes things get a bit broken.
The lore started out pretty sparse: the emphasis was on the game. It got developed over time, and a lot of it was in the manual and not the game itself (kinda like Diablo).
Yeah, if you have a quest in Borean Tundra, and travel to Howling Fjord and used the old QuestHelper addon to point you back to the BT quest objective, it would show you the distance in yards, and it seems it worked out to being only roughly 5 miles from, say, Valgarde in HF to Valiance Keep in BT.
Pretty much correct. Also, remember that the original human “kingdom” was Arathor, based out of Stromgarde, and included what is now Arathi Highlands, Hillsbrad Foothills, Alterac and probably several adjacent zones. It was Thoradin and the Arathi who united the disparate human tribes, made the initial alliance with the high elves, and, I think, eventually negotiated the border between Arathor and Quel’Thelas. All the other human kingdoms eventually split off from Arathor/Stromgarde, with Dalaran being the first, I believe. There was bickering/politicking between Lordaeron and Stromgarde over who would annex Alterac after that kingdom fell. Lordaeron eventually controlled everything from Tirisfal all the way east into the Plaguelands, with their northern border shared with Quel’Thelas and their southern border meeting Khaz Modan (the narrow stretch of water between Arathi Highlands and Wetlands, crossed by the Thandol Span, was the border). So Lordaeron was basically everything south of the (high) elves and north of the dwarves.
The Kingdom of Stormwind was one of the earliest offshoots/splinters from Arathor, and settled south of Khaz Modan, eventually controlling the areas now known as Elwynn, Westfall, Duskwood, and Redridge Mountains (I’d also include the Black Morass/Swamp of Sorrows, as well as the zone whose name I can’t remember at the moment - where Karazhan is). The Redridge Mountains originally included not just the current zone, but also what is now Burning Steppes and Searing Gorge, “zones” that were created when Blackrock Mountain erupted and reshaped those areas. I’m currently reading the earliest Warcraft novels (Day of the Dragon, Lord of the Clans, and The Last Guardian), and Duskwood is never mentioned; I get the impression that Duskwood was once considered part of Elwynn Forest and only became a “separate” zone in its current state after Medivh’s shenanigans and the subsequent orcish invasion.
I think Gilneas’ territory extended east/north only as far as Shadowfang Keep and perhaps to Dalaran’s borders; it was never very large. Kul Tiras was/is, of course, an island nation that perhaps controlled a good stretch of coastline, but not much inland.
Actually responding to the whole thing: the Arathi theoretical controlled almost everything humans now inhabit, except Theramore. In practice, Stormwind (the called Azeroth) was founded by the King of Stromguarde roughly at the same time many of the nobles went north to the fertile fields of Lordaeron and the wizards founded Dalaran. It’s not exactly clear, but Gilneas and Kul Tiras probably began history at the same time.
No, it was still an open quest when I abandoned it last night thinking the guy offering it would still be standing on the dock (“at Southampton”) of Stormwind Harbor.
Thanks for explaining the “phased quest” thing. I had no idea what that was.
Had that happen in normal Grim Batol last night (keep in mind, while I’m not BiS for pre-heroic gear, I’m close as a resto druid). I got dumped in a group in progress (warning sign number one). As I only needed 300 rep to exalted with Dragonmaw (for the shiny shiny necklace and leather belt at i359 each), I figured, what the hey, let’s do this. Yikes. The tank literally didn’t stop between pulls for more than 3 seconds. We managed to go through all of the trash after the Forgemaster up to just finishing the first pat who summons a twilight drake, but at that point, I was tapped out on mana. So I called out “mana” and sat down to drink. What does the tank do? Pulls a group and dies. I manage to get over there and battle rez him (waste of a battle rez) in time to finish that trash pack off and tell him “You know, it’s customary to wait until your healer has mana before engaging the next pack”. His response? "What, you had 75% mana, that’s good enough. I responded with, “As I’m the one healing, unless you want to kick me, I say how much mana is enough.” The rest of the group backed me up, especially the cat druid in the party lead. Stupid tank failed to listen though and while we were talking, ran and pulled the next group. I let him die (well, technically started to let him die, thought better since I didn’t want to intentionally lead to others’ repair costs and tried to emergency heal him and failed cause he was too far gone with 5 mobs hitting him at that point). He dropped group, we got another tank and continued the rest of the dungeon run without a single death or issue with aggro (which the cat druid later informed me had been a problem since they started with him).
I got the Sea legs quest back, did it and am now working on some others.
Also here’s a pick of my Worgen, Exi trying to get back to the cathedral and finding his way blocked everywhere. So why is Gilneas a ghost town if there’s a quest to be had there? No NPC’s (except in the cathedral), no players, just the occasional bird to be seen flying way off in the distance. I don’t understand. Was the city only operational for a short time?
It sounds like you hearthed out in mid-phase. What’s supposed to happen at the Cathedral is that you get overwhelmed and the screen goes dark. Then there’s a couple of cut scenes and you wake up as a captured worgen at a village where the still-human Gilneans have holed up.
You might have to start a ticket to see if a GM can put you back where you belong. If you hearthed out before the game phased you into the next level of the starting area, you’re probably not going to be able to go back to it by yourself. What’s happening is that when you go back to Gilneas now, you’re going to the present-day, open-to-everyone Gilneas zone, and that’s not where you need to be. You need to be in your phased Gilneas zone that you’re supposed to have ended up in when the worgen mowed you down in the Cathedral.