New WoW General Discussion Thread 6/8/10

I don’t really care if he is wrong about some other stuff, these numbers make sense when you compare them to things like where the required dps numbers seem to be for the dps check bosses. I know everybody loves to hate him, but there’s not much point in refusing to read anything he has written or flat out disbelieving him just because it was posted by him.

ETA - just did another heroic MT run and I took 104k damage during the whole run, which is about as much health as I have. The little wyrms before Vex did 30k of that. I let the 3rd boss’s henchmen CC me a few times on this run and it took a while to whittle them down as a result, but never really was in any danger of dying. Kael himself did exactly 0 damage to me, all his fireballs missed.

He’s the lead systems designer for the entire game. That’s kind of like saying that Sid Meier doesn’t know how Civ I works.

I’m just saying don’t assume 10k dps is right because Ghostcrawler says heroic bosses are supposed to take two minutes to kill. Base expectations on the reality of the game.

And lots of designers don’t fully understand how their games work. If you want to use Sid Meier as an example, I’d say he wasn’t 100% on Civilization given some of the ridiculously OP strategies in CivNet, like a Mongol rush or Pyramids removing anarchy. It’s from this inability to account for all the interactions that we get imbalance. Honestly, there is probably one designer who is even close to perfect, and Valve scooped him out from under Blizzard already. I don’t know what his real name is, but it’s DotA All-Star designer IceFrog.

That’s not what you said though, no one could ‘fully understand’ a game as complex as WoW due to the variables. You said:

[QUOTE=Palooka]
I wouldn’t bother to listen to anything Ghostcrawler says, if his grasp of PvP mechanics and balance is any indication of his (lack of) understanding of the game.
[/QUOTE]

Which is frankly ridiculous, fine you disagree with him about certain aspects of the game but not to listen to him at all? When they design the encounters they must have certain fight parameters in mind which is all GC is telling us. Is it 100% correct? No it can’t be but it’s useful information nevertheless.

The Crucible of Carnage really lives up to it’s name when you have 4 groups trying to do it at the same time. Kind of fun as you get through it quite quickly as you all help each other but not the challenge it was supposed to be I’m sure.

Yesterday’s PUG, heroic ToT, had already started but hey, I just wanted my emblems. At one point the less-than-stellar tank tried to get the healer-leader kicked, because she was trying to figure out what exactly was going wrong and he didn’t like it.

If you don’t want people to know you just tried to kick them, don’t do it when another person in the group is from the same guild - d’uh!

I forgot to ask a question in my earlier post so here it is.

My rogue has hit the mid 30s and now has runners to contend with what is the optimal way of handling these, use Kidney Shot after getting a couple of combo points as the first finishing move?

You could do that, or you could use crippling poison. If you go assassination spec, you eventually get a talent that adds the crippling effect to your instant poisons, which is super nice.

ETA: You can also use deadly throw if you have it (does decent dmg, plus snares), I’m not sure what level that’s trained at.

Thanks. I use Crippling Poison but I don’t have it applied that often, I’m Subtlety by the time I have Shadowstep->Ambush most mobs are very close to running.

Deadly Throw is quite a way off, 62.

Wierd Stockades run last night on my shammy. We took down the first two bosses, so only Hogger is left. Then the lock is gone; he teleported out. He doesn’t say anything but we figure maybe he’s teleported to repair. We wait and wait. I say in /p “Hey, [name] you coming back?”; no response. His health goes down and he dies, and we continute to wait. His status says he’s in Ghostlands. We ask him again what he’s doing. I try to kick him, but there’s still 10 seconds left on the timer. But 10 seconds left the tank starts another vote, and he’s gone.

Then we get a hunter to replace him. Now, we’re standing in the main hall near Hogger but we haven’t cleared all the side rooms (nor do we plan to). The tank pulls a group of trash from Hogger’s room and suddenly we have tons of adds coming from all directions! The hunter, purposefully or accidentally, has pulled a room or two of adds. I’m guessing his pet did it but I didn’t see. Miraculously we survive, and move into Hogger’s room to start pulling trash. AGAIN, the Huntard pulls EVERYONE in the room. I’m scrambling to heal everyone. The others are saying “don’t heal him! don’t heal him” (the hunter) so I stop with him and let him die. But it’s too late, I run out of mana before we run out of mobs and we wipe, and have to run all the way back from outside Stormwind.

At this point, Hogger’s the only one left (since we did manage to take down everyone else in the wipe) so it was a quick finish. But to get two big fail DPSers in a row like that was unusual.


Then, my IRL life friend (Mordrin in the BDL) and I rolled a couple of Worgen and leveled up to about 9. That’s a fun and interesting starting area, but very very differing feel than the Goblin starting zones. I’m looking forward to having more influence on my pet, though; he can’t hold aggro for crap.

Do you have shiv yet? Could be a good follow-up to your ambush to guarantee crippling application. If not, in your situation I’d probably just KS and hope I can finish them before it wears off (or at least get them so low they don’t run very fast).

Shiv at 70 even though that’s just what I need at the moment, not fair.

Looking at talents Premeditation is only a couple of levels away and that should make it a bit easier, Premed->Ambush->KS is a 6 second stun which should be plenty of time to kill mobs at level.

On further Talent Tree inspection I see this in the second tier:

Waylay
Your Ambush and Backstab hits have a 100% chance to unbalance a target, increasing the time between their melee and ranged attacks by 20%, and reducing movement speed by 50% for 8 sec.

I had skipped it as a mainly PvP talent but no doubt it would help in this situation.

Is the Waylay talent open to you at that level? That’s another good option. Sorry I can’t be definitive, I can’t look up WoW stuff at work. I have a max-level rogue and leveled him years ago during vanilla, so my experience was a bit different.

ETA: sniped. Doh! And yes, some more PvP-ish sounding talents are actually quite useful while leveling. It’s when you hit max level (or after you get better tools, ie-shiv) that it becomes exlusively PvP. On talent selection before max-level, ask yourself “Will this help me survive questing, will it make questing easier?” rather than “is this how to max my PvE damage output?”

One-shot on Magmaw followed by a lot of wipes on Althwhateverdeafdragonguy. Mostly, apparently, because the Holy Paladin we picked up decided that he didn’t need to move out of the moving sonar ring things on the ground. Despite the fact that we explained it was essential, repeatedly, and everyone was supposed to have read/watched the bosses before we came in. Facepalm. And then, of course, we run BH and all Hunter loot drops when there’s no Hunter in the group.

Does anybody know exactly how the mechanic for getting guild credit for a run works? We had 7/10 guildies in our run last night, but it still wasn’t showing up as a guild run, and we didn’t get guild credit. Is it because the lockout wasn’t started as a guild run, or was it just bugged?

Hoorah! Best of luck finding a new class that you’ll actually enjoy.

If you’re leveling solo, or spending a lot of time questing solo at max level, it can *definitely *be worth your while to pick up talents that increase your survivability. Leveling specs will often look a lot different from a spec you would use at max level for raiding or even dungeons.

Thanks both of you, a great help.

I believe you only get guild credit for a kill with 8/10, not 7/10. At least that’s what I was led to believe (and scales with the 4/5 for 5-mans). Nice to see that they are loosening that up for 5-mans though, with the next patch.

I swear the early numbers were 7/10. If they bumped it up to 8/10, though, that would at least make sense for last night (if being a ridiculously tight restriction for credit).

I’ll second (third?) the idea that obstensibly PvP talents can be very useful to have while levelling. With my priest, at 80 I had put together a PvP shadow build (with Silence and other PvP skills) for PvP and mostly used Holy for dungeons and raids. But after Cata, I levelled to 85 using that PvP shadow build and it was fantastic. Having those extra interrupts really helped.

I rolled another baby warrior, and decided to spec as Fury. However, I’m having difficulty finding any 1Hs that’re remotely itemized for warriors. At 15, he’s still using a 2H. :stuck_out_tongue: I’m half inclined to hop over to Arms until the gear situation improves, which would make this the fastest respec ever.

Anyway, nearly all of the warrior information I’m finding is aimed at raiding or what have you – not a lot out there for noob Fury wars. WI has failed me as well, Rossi hasn’t updated his guide since 2007.

If any of y’all can point me at some info that’d be helpful. At the moment, I’m using… let’s see. Charge (if up) > Victory Rush (if it’s procced) > Rend > HS. Thunderclap for interrupts.

IIRC, 1H weapons with Strength that aren’t designed for tanks are few and far between before Cata zones (and I’m quite sure that there are exactly zero of them in Northrend, because it was designed when Fury meant TG). Arms will be much easier to level with, IMO, especially now that the various weapon specializations are gone and you don’t have to fret about a decision between missing a talent that’s a big DPS boost and being stuck with a single class of 2H weapon.

I have no idea what abilities are available when since they restructured everything; I’m making myself a note to check when I get home. Hopefully I’ll have time before raid to whip something up for you. Because you don’t have the bleed bonuses that Arms does, Rend might not even be worth the GCD/Rage it takes to apply, depending on what other options you have.

Oh, side note: TC doesn’t interrupt. It’s an attack speed debuff. You want to be using Pummel to interrupt (which fortunately now works in both Battle and Berserker stances; in Defensive, you’ll want Shield Bash, assuming you have a Shield equipped).