Thanks for the rundown, SFG. I guess that respec to Arms really is in my future, at least until I hit 40 which seems to be when I get TG according to the list on wowhead. And d’oh – I was noting that TC let me kill things before they finished casting so, well, yay for lack of reading comprehension. :o
If you don’t have anything better to do with your GCD/Rage, TC isn’t a *bad *thing to use. It does some damage, and your target will do less damage to you.
SFG,
My modem has been fried since last Saturday, Baby-Girl, and it was only today (Thursday) that I got the new one.
Thank Og I had rented Fable III before the big snow hit us here in Georgia, because I would have been reduced to playing Bicycle Casino or Chess Titans while trying to combat “cabin fever” otherwise!
Not that there’s anything wrong with either of those games, but the tediosity gets to ya after a while.
Oh yeah. Played Mah Jong too.:rolleyes:
Been wanting my toon to have sex on Fable III, but we haven’t figured out who sells the condoms yet!
Anyway, I’m back with my dumb questions. Just stand by! 
Thanks
Q
Okay, an Arms leveling guide, as promised! First, let’s look at Talents. It’s kind of hard to pick neat stopping points these days since you don’t get points every level, so I decided to go with a scheme that would show you the layout after every new tier on the tree.
17: Dragonflight Talent Calculator - World of Warcraft
27: Dragonflight Talent Calculator - World of Warcraft
37: Dragonflight Talent Calculator - World of Warcraft
47: Dragonflight Talent Calculator - World of Warcraft
57: Dragonflight Talent Calculator - World of Warcraft
67: Dragonflight Talent Calculator - World of Warcraft
77: Dragonflight Talent Calculator - World of Warcraft
85: Dragonflight Talent Calculator - World of Warcraft
On to ability priority! Right now, based on what you seem to have available, I’d suggest Charge > Mortal Strike, with Heroic Strike when you have spare Rage. Prioritize Victory Rush if you need healing; otherwise, where it falls on the priority list will depend on your gear. (check the actual damage values–and this will hold true as you add other abilities into the list, as well. Which abilities do more damage may fluctuate, especially if you have, say, good gear overall but a mediocre weapon, or vice versa, since some abilities are modified by weapon damage and others are based off of your total Attack Power.) Rend anything that’s high on health where it looks like you’ll get close to the full duration, and Thunder Clap anything that’s doing a lot of melee damage to you. Once you get Execute if you don’t have it yet, spam it on anything under 20%. Once you get Lambs to the Slaughter, keep Mortal Strike on CD after 20% as well to boost the Execute damage. At 22, add Overpower after Mortal Strike.
Before you get Taste for Blood (first point at 29), Rend may not be a DPS increase depending on what other options you have given your available GCD/Rage. Once you have that Talent, though, you want to apply it to everything, because it will help proc your Overpower (which you get at 22). Don’t ever “clip” Rend (re-apply it before the final tick) unless you literally have nothing better to do. So now at 29, your priority fallthrough looks like: Rend (if off) > Mortal Strike > Overpower, with HS to burn extra Rage.
At 44, you can add Slam as a filler while waiting for other things to come off CD, but only when you have a lot of Rage. Things will then stay the same all the way up to 81, where you finally pick up Colossus Smash, which will jump to the top of the list (after Rend). Sweeping Strikes and Bladestorm will be situational–pop them in AOE packs and ignore them otherwise.
You mentioned switching to Fury as soon as you could pick up Titan’s Grip. My recommendation would be this: don’t, unless you find that you really hate Arms or you don’t care at all about how much damage you’re doing. Since they fixed the “bug” that allowed us to be effectively hit-capped with only 8% hit, we’re now back up to the incredibly brutal 27% dual-wield hit cap for white attacks, and Hit is very hard to come by on lower-level gear. My Fury offspec set is almost all 346 blues, with a number of strong +Hit pieces and every other piece reforged for it, and I *still *(IIRC) have only about 17% unbuffed. If you get to 69 and still want to try it out, though, let me know and I’ll come up with some specs and rotations for you.
Just because no one had snapped up the name yet: I rolled a female Worgen rogue on the Windrunner server (where my Alliance toons live) named Clawedia. 
Oh no! Glad to hear you’re up and running again. I’ve never played any of the Fable games but I’ve heard good things (such as a friend of mine who had lots of fun in Fable II making her character shit himself :smack:).
Finally got back to playing WoW after my Christmas break. Didn’t enjoy my first session at all, thought I’d gone off the game, but have got back into the swing of it again now I’ve got a bit further into the Mount Hjal quests.
Gods though, that “Joust” quest is the most annoying thing I’ve ever played. Gave up after downing 3, am I missing much on that chain?
You get a vanity pet (“companion”) when you complete it. I’m not sure how necessary the chain is to unlocking the other quests in the zone and/or completing the quest Achievement for the zone.
Obligatoy: Welcome back Alka Come join me and the rest of the BDL on Cairne - Horde side. We love company.
As for the Jousting quest, I saw people complaining about it earlier, and was scared when I got there, but it really wasn’t that tough for me. I was a good Joust player though:) My only problem was finding the quest hub every time. Because I got so turned around and my comp is so bad it wouldn’t draw them until I was practically on top of them. I did start recognizing rock formations towards the end though. As for the actual flying, I just would flap just like I did in Joust, once or twice for direction/height, then a bunch when I’m ready to attack.
I’m not sure about skipping though. Aren’t all the Cata quest chains pretty obligatory to continue in the zone?
I’m pretty sure the Joust line is optional. I’d already gotten my breadcrumb quest for the next part of the zone when I went back and did the Joust stuff.
ETA: on the other hand, it’s a pretty quick chain - two stages of running into enemy flyers followed by a “gimme” stage when you just have to run over defenseless eggs.
I was highly annoyed at the Joust quests at first too but then I realized what it was spoofing, the Joust game, and then it became a lot of fun, challenging but fun and I am looking forward to doing it again on alts.
The mechanic really is very simple. Just play around with flapping faster and slower to see how to climb, dive, or maintain an altitude. Even if you somehow dismount, there’s an NPC on one side of the very floor of the cavern handing out new ones.
I wonder if at some point in its development, that quest required that you hit the enemy jousters from above. THAT would have been irritating.
Yeah, that really would have been, considering that I was pretty much just trying to mash the attack button when I thought I was near enough as it was. It was slightly annoying but the nostalgia buzz was very nice.
Well, it never happened when I tried it (3 toons down), but I expect that dismounting into lava would be a briefly unpleasant experience. No 80+ will die from that barring unusual circumstances (i.e., dc’ing), but you’ll want to swim or run to one of the little islands as fast as possible. And get out of the general area briskly too, in the last two waves with the falling lava bombs. That ground-level alcove at the back with the remount opportunity is where you’d want to go, both to re-mount and to get out of the blazing flaming death falling from the ceiling.
Protip: If you’re on the egg wave and have the cavern to yourself, the two chambers behind the place where you can re-mount has about 20 eggs lying there completely undefended, at ground level.
Attack button? I don’t remember any attack button. IIRC you “attack” just by flying at/through enemy flyers. The only button is to flap your wings. Or am I totally misremembering?
Having played Joust half a lifetime ago, I had no problem landing my toon on top of the enemies to dismount them. It was totally nostalgic for this old fart. ![]()
SFG, pretty sure it was a joystick to control direction and a “Flap” button to control your height.
:smack:
No, you’re right. I was mixing it up with the OTHER 475 vehicle quests in Wrath and Cata…
Try it on a PvP Server. I have an Alliance toon, and a group of us got there at about the same time as a group of Horde. For the first couple of fights, we took turns and everything was cool, then they started waiting until we were well into the fight and then charging in and killing us. After the first time we figured, “OK, they got us and proved their point, now we can all get back to business”. After they did it a second time, we just waited for them to finish and leave so we could run through it.
It really was a “Crucible of Carnage” for awhile there…
Question about guild rep.
Has anyone else ever killed a boss and then get guild rep spam? You know… instead of getting just the standard 87 rep, you get like 5 X 87 rep?
Is this a bug? Or does it happen for a valid reason?